V předchozím článku jsme se podívali na karty z Homelands po Alliances, kde to bylo s kvalitou karet jako nebe a dudy. Teď nás čeká hodně našlapaný blok Mirage – Visions – Weatherlight, který přinesl spoustu silných a skvělých karet. Určitě napište do komentáře, které karty jsou dle vás nejlepší z těchto edicí.
Foto: Wizards of the Coast
Ultimátní karty od Mirage po Weatherlight
Zdravím. Som tu s treťou časťou mojich článkov o ultimatívnych/ikonických kartách jednotlivých edícii Magicu. Naposledy som skončil u Alliances a dnes budem pokračovať s blokom Mirage – Visions – Weatherlight.
Ultimátní karty Mirage (1996)
Je vo všeobecnosti považovaná za prvú „modernú“ edíciu v dejinách Magicu. A u hráčov vzbudila zaslúžený ohlas. Aj keď nové schopnosti phasing a flanking boli mierne povedané ... mätúce. A phasing sa neujal vôbec. Aspoň že flanking našiel aké také využitie na vtedajšom type 2 (štandard). Ale bola to edícia pekná, farebná (zlepšila sa ako úroveň ilustrácii tak i farebná kvalita tlače), bol tam kopec zlatých kariet a hlavne kopec na tú dobu kariet silných či naozaj zaujímavých. Plus zopár skrytých pokladov, ktorých čas ešte len mal prísť. Bol tam cyklus tútorov a Enlightened, Worldly i Mystical naozaj našli svoje uplatnenie. Boli tu silné čierne karty. Ako napríklad posila pre Čierne kone a BR Landdestruction v podobe Choking Sands, kladivo na Biele kone - Forsaken Wastes,náhrada za odídúvšiu Hymn of Tourach – Stupor a tiež silný Shallow Grave – kto si pamätá „kombá smrti“ z vtedajšej Legendy (časopis) vie o čom hovorím. A tiež Skulking Ghost – a tu bude vedieť o čom hovorím hlavne ten, čo poznal power level vtedajších bytostí. Boli tu prvé fečky ako napríklad Flood Plain, z hrobu sa vracajúci Hammer of Bogardan, prvý trojmanový bezpodmienečný counterspell, ktorý bol takou predzvesťou vecí budúcich - Dissipate, tiež Maro a Nettletooth Djinn posledné prídavky do Erhnamgeddon-u predtým, než tento balík odišiel zo scény, karta ktorá dala meno Rampe- Rampant Growth, košický Savannah Lions v podobe zeleného Mtenda Lion-a, Granger Guildmage súčasť silných Päťfarebných zelených deckovtej doby a samozrejme Cadaverous Bloom – jeden z dvoch základov v Prosperity Bloom decku.
Wildfire Emissary
Napriek všetkých očakávaniam, ktoré hráči vkladali do bytostí ako Maro, či Nettletooth Djinn sa nakoniec tento Efreet ukázal ako najlepšia bytosť sady. Ok, ešte jeden efreet by mohol nesúhlasiť, ale o tom neskôr. Ale i tak - s protekciou na bielu bol odolný voči tým najsilnejším hrávaným removalom tej doby (Swords to Plowshares, Exile, Reprisal, ...). Vďaka 4 životom ho nezostrelil ani Lightning Bolt. A to že sa dokázal pumpovať znamenalo, že dokázal ukončovať hry naozaj veľmi rýchlo. Súper Jakuba Šlemra vo finále Majstrovstiev sveta v roku 1997 Janosch Kuhn ho mal vo svojom Red-White-Blue Speed Control-e (ja viem je to zvláštny názov i zvláštnu typ decku) dokonca v playsete. A keď už sme u Jakuba, tak ten ho mal na spomínaných majstrovstvách pre zmenu vo svojom extended decku. A zo svojimi (Naya) Savannah Knights uhral 6-1 (ok, ja viem, že svoju úlohu zohralo i šťastie, ale i tak). Nakoľko Janoshov decklist uvediem nižšie pri popise inej karty, pridávam teraz tento extended balík. A ja viem, že je v ňom Wildfire Emissary iba dvakrát, ale je. A preto nie je divu, že sa vo svojej dobe jednalo o jednu z najžiadanejších bytostí. A tiež je na nej pekne vidieť ako sa posunula sila bytostí v dejinách.
When Kjeldoran Outpost comes into play, sacrifice a plains or bury Kjeldoran Outpost. {T}: Add {W} to your mana pool. {1}{W}, {T}: Put a soldier token into play. Treat this token as a 1/1 white creature.
Order of Leitbur
Protection from black {W}{W}: +1/+0 until end of turn {W}: First strike until end of turn
Order of the White Shield
Protection from black {W}: First strike until end of turn. {W}{W}: +1/+0 until end of turn
Energy Storm
Cumulative Upkeep: {1} Damage dealt by instants, interrupts, and sorceries is reduced to 0. Creatures with flying do not untap during their controller's untap phase.
Pyroblast
Counter target spell if it is blue or destroy target permanent if it is blue.
Mountain Valley
Mountain Valley comes into play tapped. {T}: Sacrifice Mountain Valley to search your library for a mountain or forest. Put that land into play. Shuffle your library afterwards.
Grasslands
Grasslands comes into play tapped. {T}, Sacrifice Grasslands: Search your library for a forest or plains card. Put that land into play. Shuffle your library afterwards.
Erhnam Djinn
During your upkeep, target non-wall creature an opponent controls gains forestwalk until your next turn. Ignore this effect if there are no legal targets.
Exile
Remove target nonwhite attacking creature from the game. You gain life equal to its toughness.
Guerrilla Tactics
Guerrilla Tactics deals 2 damage to target creature or player. When a spell or ability an opponent controls causes you to discard Guerrilla Tactics, Guerrilla Tactics deals 4 damage to target creature or player.
Incinerate
Incinerate deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn.
Serrated Arrows
Serrated Arrows comes into play with three arrowhead counters on it. At the beginning of your upkeep, if there are no arrowhead counters on Serrated Arrows, sacrifice it. {T}, Remove an arrowhead counter from Serrated Arrows: Put a -1/-1 counter on target creature.
Stormbind
{2}, Discard a card at random: Stormbind deals 2 damage to target creature or player.
Wildfire Emissary
Protection from white {1}{R}: Wildfire Emissary gets +1/+0 until end of turn.
Karma
For each swamp in play, Karma does 1 damage to the swamp owner during the swamp owner's upkeep.
Plateau
Counts as both mountains and plains and is affected by spells that affect either. Tap to add either {R} or {W} to your mana pool.
Taiga
Counts as both forest and mountains and is affected by spells that affect either. Tap to add either {G} or {R} to your mana pool.
Savannah
Counts as both plains and forest and is affected by spells that affect either. Tap to add either {W} or {G} to your mana pool.
Savannah Lions
White Knight
Protection from black, first strike
Lightning Bolt
Lightning Bolt does 3 damage to one target.
Armageddon
All lands in play are destroyed.
Swords to Plowshares
Target creature is removed from game entirely; return to owner's deck only when game is over. Creature's controller gains life points equal to creature's power.
Honorable Passage
Prevent all damage to you or target creature from any one source. If that source is red, Honorable Passage deals to the source's controller an amount of damage equal to the amount of damage prevented.
Tithe
Search your library for a plains card. If you control fewer lands than target opponent, you may search your library for an additional plains card. Reveal those cards to all players and put them into your hand. Shuffle your library afterwards.
Earthquake
Disenchant
Destroy target artifact or enchantment.
Plains
({T}: Add {W}.)
Frenetic Efreet
Tak toto je ten (druhý) Efreet, ktorý nesúhlasí s tým, že Wildfire Emissary bol najlepšou bytosťou z Mirage. Jednak boli tri many za lietajúcu 2/1-ku v tej dobe považované za naozaj-naozaj dobrý obchod. V pomere cena výkon skutočne nebolo na vtedajšom type 2 veľa lepších bytostí. A jednak mu jeho schopnosť dávala istý druh nesmrteľnosti. Pri troške šťastia. A samozrejme tiež s pomocou dostupných modrých kariet (Counterspell, Force of Will, Impulse, ...) ste si ho vedeli ochrániť i pri smole. Našťastie však bolo na formáte v tej dobe niekoľko šikovných bytostí, ktoré zabránili jeho úplnej dominancii. Bytosti ako Suq´Ata Firewalker či Granger Guildmage dokázali rovnako dobre pingovať, ako dokázal Efreet dobre fázovať preč (po pravde to bola asi jediná bytosť s využiteľnou phasing schopnosťou čo si pamätám). Hlavne Suq´Ata zo svojou protekciou na červenú bol vskutku výborný. No a keďže v tej dobe zvykli hráči brať wording doslovne, na turnajoch bolo naozaj veselo - mince lietali hore-dole. No a ako decklist prikladám ten Janoscha Kuhna s ktorým sa dostal až do finále Majstrovstiev sveta v roku 1997. A znovu upozorňujem na v tej dobe samozrejmú prítomnosť COP-ov v sideboardoch súťažných deckov.
You may pay 1 life and remove a blue card in your hand from the game instead of paying Force of Will's casting cost. Effects that prevent or redirect damage cannot be used to counter this loss of life. Counter target spell.
Kjeldoran Outpost
When Kjeldoran Outpost comes into play, sacrifice a plains or bury Kjeldoran Outpost. {T}: Add {W} to your mana pool. {1}{W}, {T}: Put a soldier token into play. Treat this token as a 1/1 white creature.
Pyroblast
Counter target spell if it is blue or destroy target permanent if it is blue.
Frenetic Efreet
Flying {0}: Flip a coin; target opponent calls heads or tails while coin is in the air. If the flip ends up in your favor, Frenetic Efreet phases out. Otherwise, bury Frenetic Efreet.
Political Trickery
Choose target land you control and target land an opponent controls. Exchange control of those lands.
Thawing Glaciers
Thawing Glaciers enters the battlefield tapped. {1}, {T}: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. Return Thawing Glaciers to its owner's hand at the beginning of the next cleanup step.
City of Brass
Whenever City of Brass becomes tapped, it deals 1 damage to you. {T}: Add one mana of a color of your choice to your mana pool.
Pillage
Destroy target artifact or land. It can't be regenerated.
Hammer of Bogardan
Hammer of Bogardan deals 3 damage to target creature or player. {2}{R}{R}{R}: Return Hammer of Bogardan to your hand. Play this ability only during your upkeep and only if Hammer of Bogardan is in your graveyard.
Incinerate
Incinerate deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn.
Wildfire Emissary
Protection from white {1}{R}: Wildfire Emissary gets +1/+0 until end of turn.
Counterspell
Counters target spell as it is being cast.
Disintegrate
Disintegrate does X damage to one target. If target dies this turn, it is removed from game entirely and cannot be regenerated. Return target to its owner's deck only when game is over.
Circle of Protection: Red
{1}: Prevents all damage against you from one red source. If a source does damage to you more than once in a turn, you must pay 1 mana each time you want to prevent the damage.
Swords to Plowshares
Target creature is removed from game entirely; return to owner's deck only when game is over. Creature's controller gains life points equal to creature's power.
Circle of Protection: Black
{1}: Prevents all damage against you from one black source. If a source does damage to you more than once in a turn, you must pay 1 mana each time you want to prevent the damage.
Undiscovered Paradise
{T}: Add one mana of any color to your mana pool. At the beginning of your next untap phase, return Undiscovered Paradise to owner's hand.
Impulse
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library. Shuffle your library afterwards.
Abeyance
Until end of turn, target player cannot play instants, interrupts, sorceries, or abilities requiring an activation cost. Draw a card.
Earthquake
Disenchant
Destroy target artifact or enchantment.
Plains
({T}: Add {W}.)
Island
({T}: Add {U}.)
Mountain
({T}: Add {R}.)
Lion´s Eye Diamond
Je klasickým (asi najklasickejším) príkladom karty, ktorá vo svojej dobe nevyvolala žiaden rozruch, no s príchodom na eternal formáty sa ukázala jej sila a ... jej cena vystrelila prudko nahor. Predsa len „fixnutý Black Lotus“ naozaj nebol na vtedajšom štandarde nič moc. Ale na legacy ho i dnes využíva naozaj vysoký počet deckov. ANT (Ad Nauseam Tendrils), Dredge, Bomberman (kombo s Auriok Salvagers) a dokonca i štvorfarebné decky hrajúce Griselbrand-a a rôzne druhy reanimácie (Exhume, Shallow Grave). A po pravde je to asi naozaj najlepší príklad úžasnej schopnosti niektorých magicových kariet (Tarmogoyf, Force of Will, Dark Depths, ...) zmeniť sa z thrash-u na skrytý poklad. Tým zlomovým momentom bol asi príchod edície Scourge v roku 2003. Pretože tá priniesla mechaniku storm a samozrejme Tendrils of Agony. A vznikol balík, ktorý sa v tej dobe volal Iggy Pop. A v ňom Lion´s Eye Diamond zase dobre spolupracoval i s Ill-Gotten Gains z Urza's Sagy. No a s príchodom ďalších sád, sila tejto karty neustále rástla. Dissension priniesla Infernal Tutor napríklad. A tak ďalej a tak ďalej. No ale keďže decklisty súčasnej legacy (a vintage) využívajúce LED sa dajú ľahko dohľadať, teraz tu uvediem decklist práve Iggy Popu z doby okolo 2004-2005.
Sacrifice Lion's Eye Diamond, Discard your hand: Add three mana of any one color to your mana pool. Play this ability as a mana source.
Chromatic Sphere
{1}, {T}, Sacrifice Chromatic Sphere: Add one mana of any color to your mana pool. Draw a card.
Chain of Vapor
Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land. If the player does, he or she may copy this spell and may choose a new target for that copy.
Tendrils of Agony
Target player loses 2 life and you gain 2 life. Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.)
Xantid Swarm
FlyingWhenever Xantid Swarm attacks, defending player can't play spells this turn.
Mystical Tutor
Search your library for an instant or sorcery card and reveal that card. Shuffle your library, then put the card on top of it.
Intuition
Search your library for any three cards and reveal them to target opponent. He or she chooses one. Put that card into your hand and the rest into your graveyard. Shuffle your library afterwards.
Lotus Petal
Sacrifice Lotus Petal: Add one mana of any color to your mana pool. Play this ability as a mana source.
Pithing Needle
As Pithing Needle comes into play, name a card. Activated abilities of sources with the chosen name can't be played unless they're mana abilities.
Cabal Ritual
Add {B}{B}{B} to your mana pool. Threshold - Instead add {B}{B}{B}{B}{B} to your mana pool. (You have threshold if seven or more cards are in your graveyard.)
Underground Sea
Counts as both swamp and islands and is affected by spells that affect either. Tap to add either {B} or {U} to your mana pool.
Tropical Island
Counts as both forest and islands and is affected by spells that affect either. Tap to add either {G} or {U} to your mana pool.
Engineered Plague
When Engineered Plague comes into play, choose a creature type. All creatures of the chosen type get -1/-1.
Dark Ritual
Add {B}{B}{B} to your mana pool.
Ill-Gotten Gains
Remove Ill-Gotten Gains from the game. All players discard their hands, then each player puts up to three cards from his or her graveyard into his or her hand.
Impulse
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library. Shuffle your library afterwards.
Flooded Strand
Polluted Delta
Brainstorm
Echoing Truth
Strategic Planning
Island
({T}: Add {U}.)
Swamp
({T}: Add {B}.)
Bonus: Jolrael´s Centaur
Mirage naozaj priniesla veľa výborných (a dobrých) zelených kariet. Väčšinu som spomínal v prvom odseku. Ale mojou srdcovkou sa stal práve tento kentaur. A samozrejme Canopy Dragon. Ako som spomínal v komentári jedného z mojich minulých článkov – tak jeho som istý čas tlačil naozaj všade. Ale nefungovalo to. Zato Jolrael´s Centaur fungoval. Teda na to, že to bola zelená karta a na to, v akej pozícii bola ešte v tých dobách zelená farba všeobecne. A už poslednýkrát spomeniem Majstrovstvá sveta 1997. Pretože na nich hral semifinalista Svend Geertsen Zelené peklo. Silne podmanovaný balík plný bytostí, ktorý ešte súpera spomaľoval Winter Orb-om. A aj keď myšlienka decku bola v mase malých zelených bytostí a nie v ich individuálnej sile, tak i tak zaradil Svend tohto kentaura do balíku v dvoch kusoch. Pretože Jolrael´s Centaur sa nedal zabiť spot removalom, nedal sa tapnúť (a v tej dobe bolo tapovanie bytostí Ice Manipulátorom regulárna stratégia), nedal sa ukradnúť (Control Magic, Mind Harness), nedal sa vrátiť na ruku (Boomerang, Man-o´-War, Tradewind Rider, Capsize – to všetko boli karty hrávané v tak dominantných balíkoch tej doby ako Stasis, Celomodré peklo či Tradewind Alarm). A v priamom súboji prehrávali všetky hrávané x/1 bytosti tej doby (bieli a čierni Knechti, Nekrataal, Frenetic Efreet, ...) a dokonca si dokázal poraziť i z 2/2 (White a Black Knight, Uktabi Orangutan, ...) a x/3 (Cloud Elemental, Ophidian, ...) bytosťami súpera. Teraz to asi naozaj neznie nič moc, ale v tej dobe to bolo so silou bytostí fakt biedne. A je „smutné“ že jeho ťaženie zastavila až ďalšia výborná zelená bytosť - Wall of Blossoms. No a samozrejme prikladám decklist spomínaného Geertsen-a. Ale jeho sideboard bol už plný kariet z nasledujúcej sady.
When Heart of Yavimaya comes into play, sacrifice a forest or bury Heart of Yavimaya. {T}: Add {G} to your mana pool. {T}: Target creature gets +1/+1 until end of turn.
Bounty of the Hunt
You may remove a green card in your hand from the game rather than pay Bounty of the Hunt's mana cost. Choose one - Target creature gets +3/+3 until end of turn; or target creature gets +2/+2 and another target creature gets +1/+1 until end of turn; or three target creatures each get +1/+1 until end of turn.
Spectral Bears
If Spectral Bears is declared as an attacker and defending player controls no black cards, it does not untap during its next untap phase.
Lhurgoyf
Lhurgoyf has power equal to the total number of creatures in all graveyards, and toughness equal to 1 plus the total number of creatures in all graveyards.
Fyndhorn Elves
{T}: Add {G} to your mana pool. Play this ability as an interrupt.
Jolrael's Centaur
Flanking (Whenever a creature without flanking is assigned to block this creature, the blocking creature gets -1/-1 until end of turn.) Jolrael's Centaur cannot be the target of spells or effects.
Crumble
Buries target artifact. Artifact's controller gains life points equal to target artifact's casting cost.
Whirling Dervish
Protection from black At end of turn, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it.
Winter Orb
Players can untap only one land each during untap phase. Creatures and artifacts are untapped as normal.
Emerald Charm
Choose one - Untap target permanent; or destroy target global enchantment; or target creature loses flying until end of turn.
City of Solitude
Each player may play spells and abilities only during his or her turn.
Quirion Ranger
Return a forest you control to owner's hand: Untap target creature. Use this ability only once each turn.
Uktabi Orangutan
When Uktabi Orangutan comes into play destroy target artifact.
Harvest Wurm
When Harvest Wurm comes into play, return any basic land card from your graveyard to your hand or bury Harvest Wurm.
Rogue Elephant
When Rogue Elephant comes into play, sacrifice a forest or bury Rogue Elephant.
River Boa
Islandwalk {G}: Regenerate River Boa.
Giant Growth
Target creature gets +3/+3 until end of turn.
Ultimátní karty Visions (1997)
Bola naozaj silná edícia. Pokiaľ ide o individuálnu silu a využiteľnosť jednotlivých kariet určite silnejšia než Mirage. Pretože tu bol - okrem iného - cyklus prvých poriadnych ETB bytostí – modrý Man-o´-War, čierny Nekrataal (áno to je tá pôvodná Chupacabra) a samozrejme zelený Uktabi Orangutan. Bola tu Tithe – hľadačka plání (i dualov) a kartová výhoda v bielej, ktorá to dotiahla i na extended (land deštrukcia bola v tej dobe častá stratégia), City of Solitude –mocná sideboardovka proti modrej (rušila prerušovania), Undiscovered Paradise – vtedy nová City of Brass a jeden zo základných kameňov mojich obľúbených Five Color Green deckov, Necromancy – spolu s Animate Dead základ vtedajších reanimačných balíkov (my sme ich vtedy volali Godzila), Quirion Ranger – odtapovával Birds of Paradise v spomínaných päťfarebných deckoch lockujúcich súpera skrz Winter Orb, Fireblast – 4 damage zdarma, hrávané dodnes v Legacy Burne, Summer Bloom – donedávna súčasť Amulet Bloom decku na moderne, Desolation – súčasť spomínanej RB Land-deštrukcie, Impulse - na dlhú dobu vzor modrých „look at the top four“ hľadačov, Prosperity – základný kameň Turbo Prosperity (či Prosper-Bloom) deckov a samozrejme Quicksand – zabiják protekčných knechtov vo White a Black Knights.
Vampiric Tutor
Trochu som rozmýšľal či ho tu mám rozoberať. Tento tútor je silný (je zabanovaný na legacy a restricted na vintage) a hral sa skoro v každom decku, ktorý ho mohol legálne využívať na ktoromkoľvek formáte. Ale je tiež pravda, že „vlastný deck“ nestvoril. Už som uvažoval, že tu rozoberiem skôr Prosperity, ktorá svoj deck vytvorila. Ale nakoniec som sa rozhodol pre Tutor. A to z jedného dôvodu. Bol totiž jedným zo základných kameňov úspechu The Rocku (GB midrange balíka – vznik názvu vysvetlím až sa dostanem k Urza's Legacy a Deranged Hermit-ovi) na extended okolo rokov 2001-2002. A to bola doba, kedy tomuto formátu vládli „Turn 3“ kombá a veľké reanimované beštie. A The Rock dokázal vyhrávať, pretože obsahoval všetko to najlepšie, čo v tej dobe zelená a čierna ponúkali. Bomby z Apocalypse - Pernicious Deed a na tú dobu neskutočného Spiritmonger-a, silný discard – overený Duress a novinku z Judgmentu Cabal Therapy (na kombá), kvalitný removal - Chainer's Edict a Diabolic Edict (na reanimované „godzili“) a aby to všetko prišlo – práve Vampiric Tutor (a tiež Living Wish na one-offy zo sb). Hrali sa dokonca i jedné z prvých man landov - Treetop Village. Bol to jednoducho klasický „good-stuff“ deck. Prosto predchodca dnešného Jundu :o) A podobne ako v Junde – core build bol viac menej rovnaký a variovalo sa tak 4 – 6 kariet. Pri tej dominancii modrej sa dokonca občas hrával Choke v maine (Michael Pustilnik s ním vyhral GP Las Vegas 2001).
Remove all cards in target player's graveyard other than basic land cards from the game. Search that player's library for all cards with the same name as cards removed this way, and remove them from the game. Then that player shuffles his or her library.
Cabal Therapy
Name a nonland card. Target player reveals his or her hand and discards all cards with that name. Flashback-Sacrifice a creature. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
Pernicious Deed
{X}, Sacrifice Pernicious Deed: Destroy each artifact, creature, and enchantment with converted mana cost X or less.
Ravenous Baloth
Sacrifice a Beast: You gain 4 life.
Spiritmonger
Whenever Spiritmonger deals damage to a creature, put a +1/+1 counter on Spiritmonger.; {B}: Regenerate Spiritmonger.; {G}: Spiritmonger becomes the color of your choice until end of turn.
Living Wish
Choose a creature or land card you own from outside the game, reveal that card, and put it into your hand. Remove Living Wish from the game.
Genesis
At the beginning of your upkeep, if Genesis is in your graveyard, you may pay {2}{G}. If you do, return target creature card from your graveyard to your hand.
Stronghold Taskmaster
All other black creatures get -1/-1.
Diabolic Edict
Target player sacrifices a creature.
Living Death
Set aside all creature cards in all graveyards. Then, put each creature that is in play into its owner's graveyard. Then, put each creature card set aside in this way into play under its owner's control.
Llanowar Wastes
{T}: Add {1} to your mana pool. {T}: Add {B} or {G} to your mana pool. Llanowar Wastes deals 1 damage to you.
Faceless Butcher
When Faceless Butcher comes into play, remove target creature other than Faceless Butcher from the game. When Faceless Butcher leaves play, return the removed card to play under its owner's control.
Chainer's Edict
Target player sacrifices a creature. Flashback {5}{B}{B} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
Birds of Paradise
Flying {T}: Add one mana of any color to your mana pool. This ability is played as an interrupt.
Llanowar Elves
Tap to add green mana to your mana pool. This tap can be played as an interrupt.
Masticore
At the beginning of your upkeep, you may choose and discard a card from your hand. If you don't, sacrifice Masticore. {2}: Masticore deals 1 damage to target creature. {2}: Regenerate Masticore.
Yavimaya Elder
When Yavimaya Elder is put into a graveyard from play, you may search your library for up to two basic land cards, reveal them, and put them into your hand. If you do, shuffle your library. {2}, Sacrifice Yavimaya Elder: Draw a card.
Treetop Village
Treetop Village comes into play tapped. {T}: Add one green mana to your mana pool. {1}{G}: Treetop Village becomes a 3/3 green creature with trample until end of turn. This creature still counts as a land.
Planar Void
Whenever a card is put into a graveyard, remove that card from the game.
Vampiric Tutor
Pay 2 life: Search your library for any one card. Shuffle your library, then put that card on top of your library.
Dust Bowl
Naturalize
Destroy target artifact or enchantment.
Duress
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Swamp
({T}: Add {B}.)
Forest
({T}: Add {G}.)
Ale aby ma modrí kombo nadšenci neukameňovali, stručne popíšem i ProsperBloom deck. Predsa len hral Vampiric Tutor tiež. Pointa tohto decku bola, že zahral Squandered Resources, obetoval všetky landy do Natural Balance, zacastil Cadaverous Bloom, exilol karty z ruky na vygenerovanie many a následne potiahnutia ďalších kariet (Prosperity). Dôležitý bol Infernal Contract. Ten stál technicky jednu zem a jednu kartu z ruky (Bloom) a za to potiahol ďalšie 4 karty. Vtip bol v tom, že podľa pravidiel platných v tej dobe, ste na nula životov prehrali až na konci danej fázy a tak ste mohli castiť Contract stále dookola (polovica z nuly je nula a „uprostred“ fázy to bolo jedno). A nakoniec ste vyhrali na masívny Drain Life. Ktorý ste našli napríklad i Vampiric Tutor-om. A keďže sa bavíme o Type 2, nebolo veľa možností ako by vám do toho mohol vstúpiť súper. Bol to v skutočnosti jeden z prvých kombo deckov, ktorý dominoval i na Pro Tour (konkrétne na Pro Tour Paríž v roku 1997 myslím).
Bad River comes into play tapped. {T}: Sacrifice Bad River: Search your library for an island or swamp card. Put that land into play. Shuffle your library afterwards.
Natural Balance
Each player controlling six or more lands sacrifices enough lands to reduce his or her land total to five. Each player controlling four or fewer lands may search his or her library for enough basic land to bring his or her land total to five and put those lands into play. Those players shuffle their library afterwards.
Cadaverous Bloom
Choose a card in your hand and remove it from the game: Add {B}{B} or {G}{G} to your mana pool. Play this ability as a mana source.
Infernal Contract
Draw four cards. You lose half your life, rounded up.
Memory Lapse
Counter target spell. Put it on top of its owner's library instead of into that player's graveyard.
Wall of Roots
Defender Put a -0/-1 counter on Wall of Roots: Add {G} to your mana pool. Play this ability only once each turn.
Drain Life
Drain Life does 1 damage to a single target for each {B} spent in addition to the casting cost. Caster gains 1 life for each damage inflicted. If you drain life from a creature, you cannot gain more life than the creature's toughness.
Power Sink
Counter target spell unless its caster pays an additional {X}. If he or she does not, tap all mana-producing lands that player controls and remove all mana from his or her mana pool.
Vampiric Tutor
Pay 2 life: Search your library for any one card. Shuffle your library, then put that card on top of your library.
Undiscovered Paradise
{T}: Add one mana of any color to your mana pool. At the beginning of your next untap phase, return Undiscovered Paradise to owner's hand.
Three Wishes
Take the top three cards from your library, look at them, and set them aside face down. You may play those cards as though they were in your hand. At the beginning of your next turn, bury any of those cards not played.
Emerald Charm
Choose one - Untap target permanent; or destroy target global enchantment; or target creature loses flying until end of turn.
City of Solitude
Each player may play spells and abilities only during his or her turn.
Squandered Resources
Sacrifice a land: Add to your mana pool one mana of any type the sacrificed land could produce. Play this ability as a mana source.
Prosperity
Each player draws X cards.
Impulse
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library. Shuffle your library afterwards.
Elephant Grass
Cumulative upkeep {1} Black creatures cannot attack you. Nonblack creatures cannot attack you unless their controller pays an additional {2} for each attacking creature.
Elven Cache
Return target card from your graveyard to your hand.
Island
({T}: Add {U}.)
Swamp
({T}: Add {B}.)
Forest
({T}: Add {G}.)
Natural Order
Je ďalším klasickým príkladom karty, ktorá síce nebola zlá už pri svojom vydaní, ale až postupom času a vydávaním stále nových a nových „zelených“ bytostí, si hráči naozaj začali uvedomovať jej silu. A na vrchol záujmu jej ale pomohlo až vydanie ďalšej konkrétnej karty. Teda niečo podobné ako Brainstorm a fečky, či Illusions of Grandeur a Donate. Pretože aj keď pokusy o jej využitie začali už v kombách smrti v starej Legende „kombom“ Natural Order a Crash of Rhinos, pokračovali do hry cheatovaním bytostí ako Multani, Maro-Sorcerer, Woodfall Primus či Cloudthresher, tak až vydanie bytosti Progenitus v Confluxe bolo to, čo pomohlo tejto karte na výslnie. Ale o jej sile svedčí i to, že aj keď dnes sú už časy slávy „Progenitus Order komba“ dávno preč, Natural Order sa stále hraje na legacy v Elfoch, kde dobre spolupracuje s Craterhoof Behemoth-om. Ja ale teraz pridávam decklist Countertop Progenitus decku, čo bol aggro-kontrol z doby okolo roku 2010. Alebo ako ja vravím ... zo starých dobrých čias. Čias kedy sa na i legacy „mohli“ hrávať také moje obľúbené bytosti ako Rhox War Monk a Trygon Predator. A tento balík mal (na tú dobu) všetko. Lacné a efektívne bytosti (Tarmogoyf, Rhox War Monk), cantripy (Brainstorm, Ponder) a odpovede (Daze, Force of Will, Swords to Plowshares). A aby to prišlo, tak o to sa starala kombinácia Counterbalance a Sensei's Divining Top.
You may pay 1 life and remove a blue card in your hand from the game instead of paying Force of Will's casting cost. Effects that prevent or redirect damage cannot be used to counter this loss of life. Counter target spell.
Counterbalance
Whenever an opponent plays a spell, you may reveal the top card of your library. If you do, counter that spell if it has the same converted mana cost as the revealed card.
Sensei's Divining Top
{1}: Look at the top three cards of your library, then put them back in any order. {T}: Draw a card, then put Sensei's Divining Top on top of its owner's library.
Dryad Arbor
(Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has "{T}: Add {G} to your mana pool.") Dryad Arbor is green.
Progenitus
Protection from everything If Progenitus would be put into a graveyard from anywhere, reveal Progenitus and shuffle it into its owner's library instead.
Tarmogoyf
Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.
Daze
You may return an island you control to its owner's hand instead of paying Daze's mana cost. Counter target spell unless its controller pays {1}.
Ponder
Noble Hierarch
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {T}: Add {G}, {W}, or {U} to your mana pool.
Firespout
Firespout deals 3 damage to each creature without flying if {R} was spent to play Firespout and 3 damage to each creature with flying if {G} was spent to play it. (Do both if {R}{G} was spent.)
Relic of Progenitus
{T}: Target player removes a card in his or her graveyard from the game. {1}, Remove Relic of Progenitus from the game: Remove all graveyards from the game. Draw a card.
Rhox War Monk
Lifelink
Pithing Needle
As Pithing Needle comes into play, name a card. Activated abilities of sources with the chosen name can't be played unless they're mana abilities.
Volcanic Island
Counts as both islands and mountains and is affected by spells that affect either. Tap to add either {U} or {R} to your mana pool.
Tropical Island
Counts as both forest and islands and is affected by spells that affect either. Tap to add either {G} or {U} to your mana pool.
Tundra
Counts as both islands and plains and is affected by spells that affect either. Tap to add either {U} or {W} to your mana pool.
Swords to Plowshares
Target creature is removed from game entirely; return to owner's deck only when game is over. Creature's controller gains life points equal to creature's power.
Natural Order
Sacrifice a green creature: Search your library for a green creature card and put it into play as though it were just played. Snuffle your library afterwards.
Ravenous Trap
If an opponent had three or more cards put into his or her graveyard from anywhere this turn, you may pay {0} rather than pay Ravenous Trap's mana cost. Exile all cards from target player's graveyard.
Flooded Strand
Misty Rainforest
Windswept Heath
Dispel
Brainstorm
Krosan Grip
Trygon Predator
Plains
({T}: Add {W}.)
Island
({T}: Add {U}.)
Forest
({T}: Add {G}.)
River Boa
Ok, toto nebola najsilnejšia karta vtedajšieho Typu 2. A ani len tejto sady. Dokonca to nebola ani najsilnejšia zelená karta z Visions. Ale pre mňa, ako nadšenca zelenej farby predstavovala v tej dobe v pomere cena/výkon niečo neskutočné. Dvojmanovka z dvojkou dopredu, regenerujúca sa za „iba“ jednu zelenú a ešte disponujúca islandwalk-om, to bolo prosto príliš veľa schopností na to, aby to (nadšenec ako ja) nehral. Skoro okamžite sa uchytila v Celozelenom pekle (Green Stompy), ktorý to napríklad na Majstrovstvách sveta 1999 v Yokohame dotiahol až do semifinále. Ale na území bývalého Československa (ale nielen tam) boli okolo roku 1997 istý čas populárne podmanované „creature based“ decky nazývané Päťfarebná zelená. Popravde to bol jeden z mojich najobľúbenejších deckov, ktoré som hral. Pointa bola uzamknúť súpera Winter Orb-om a sám mať dostatok many vďaka Birds of Paradise - Quirion Ranger kombu. No a Granger Guildmage zabíjal všetky malé x/1-ky (BoP, Suq´Ata Firewalker, knechti, ...). A v spolupráci s Ranger-om i x/2-ky. Maro a Derelor boli v decku proti červenej, Dervish proti čiernej (Čierne kone boli stále jeden z najčastejších deckov). No ale i Boa bola v decku dôležitá. Proti modrej to bol nezastaviteľný útočník, pod tlakom zase nesmrteľný bloker. No a z kúzel Denial bolo to najlepšie prerušovanie cez jednu modrú a Terror zase removal cez jednu čiernu. Incinerate bola náhrada Lightning Boltu (nevyšiel v Piatej edícii). No a nemenej dôležité boli i päťfarebné zeme, ktoré boli v tej dobe na Type 2 našťastie k dispozícii.
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep.
Hydroblast
Counter target spell if it is red or destroy target permanent if it is red.
Pyroblast
Counter target spell if it is blue or destroy target permanent if it is blue.
Jolrael's Centaur
Flanking (Whenever a creature without flanking is assigned to block this creature, the blocking creature gets -1/-1 until end of turn.) Jolrael's Centaur cannot be the target of spells or effects.
Granger Guildmage
{W}, {T}: Target creature gains first strike until end of turn. {R}, {T}: Granger Guildmage deals 1 damage to target creature or player and 1 damage to you.
City of Brass
Whenever City of Brass becomes tapped, it deals 1 damage to you. {T}: Add one mana of a color of your choice to your mana pool.
Derelor
Your black spells cost {B} more to play.
Maro
Maro's power and toughness are each equal to the number of cards in your hand.
Incinerate
Incinerate deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn.
Whirling Dervish
Protection from black At end of turn, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it.
Terror
Destroys target creature without possibility of regeneration. Does not affect black creatures and artifact creatures.
Birds of Paradise
Flying {T}: Add one mana of any color to your mana pool. This ability is played as an interrupt.
Winter Orb
Players can untap only one land each during untap phase. Creatures and artifacts are untapped as normal.
Gloom
White spells cost 3 more mana to cast. Circles of Protection cost 3 more mana to use.
Armageddon
All lands in play are destroyed.
Undiscovered Paradise
{T}: Add one mana of any color to your mana pool. At the beginning of your next untap phase, return Undiscovered Paradise to owner's hand.
Quirion Ranger
Return a forest you control to owner's hand: Untap target creature. Use this ability only once each turn.
Uktabi Orangutan
When Uktabi Orangutan comes into play destroy target artifact.
Gemstone Mine
When Gemstone Mine comes into play, put three mining counters on it. {T}, Remove a mining counter from Gemstone Mine: Add one mana of any color to your mana pool. If there are no mining counters on Gemstone Mine, bury it.
River Boa
Islandwalk {G}: Regenerate River Boa.
Disenchant
Destroy target artifact or enchantment.
Forest
({T}: Add {G}.)
Bonus: Charmy (Funeral, Vision, Emerald, ...)
Po tieto dni si už ani nevieme predstaviť competitive Magic bez nejakých tých modálnych kúzel (viď môj starší článok tu na CMUSe). A po pravde už ani len ten casual/krčmový. Karty ako Cryptic Command, Kolaghan's Command, Boros Charm či Abzan Charm sú/boli dôležitými hráčmi. Či sa jednalo o štandard, modern alebo legacy. A aj keď je pravda, že prvé charmy vyšli už o sadu skôr (Seedling Charm, Chaos Charm, ...) a že modálne kúzla tu „svojim spôsobom“ boli i predtým (Twiddle, Red Elemental Blast, ...), boli to práve Visions charmy, ktoré v sebe spojili tú pravú mieru hrateľnosti, univerzálnosti a manovej nenáročnosti – ktorú hráči ocenili. Funeral Charm sa stal súčasťou (i v našich končinách populárnych) Monoblack discard balikov, kde predstavoval ako instantný discard tak i removal na malé x/1-ky v jednom. A dokonca sa (dávnejšie) objavoval i v 8-Rocku na moderne. Vision Charm si vo svojej dobe našiel miesto v UW Millstone deckoch. Tie už boli síce na ústupe, ale ... predsa. A Emerald Charm sa presadil dokonca i na extended – napríklad v sideboarde BG Rocku. Pretože to bola v tej dobe jediná instantná jednomanová možnosť ako sa zbaviť nebezpečných očarovaní (Necropotence, Illusions of Grandeur) vo vtedy asi najsilnejšom balíku Necro Donate (alebo Trix-e ako ho vtedy tiež volali). Ok, bol tu i Seal of Cleasing, ale to bol technicky enchantment, takže ... rozumiete. Ale hlavne boli to práve tieto charmy, ktoré nám hráčom ukázali, že sa v ich prípade nemusí jednať iba o nejakú „zvláštnustku“ nejakej sady (ako phasing napríklad). Ale že sa jedná/môže jednať o v pohode hrateľný nový prídavok do Magicu, ktorý zvýši ako jeho zaujímavosť, tak i jeho hrateľnosť. Čo sa ostatne i v dejinách potvrdilo.
Ultimátní karty Weatherlight (1997)
Bola edícia, ktorá sa tak trochu zviezla na vlne popularity silných Visions. Teda nechápte ma zle. Ona bola silná. Obsahovala karty ako Abeyance – čo bol až do jej erraty v podstate nový Time Walk na štandard. Empyrial Armor, ktorý mal za chvíľu znova pozdvihnúť zástavu Bielych koní na type 2. Mind Stone – ktorý sa dodnes hráva na moderne v Eldrazi Trone, Grixis Urzovi či Big Red-e. Ok vo svojej dobe to až taká bomba nebola, ale hral sa. Gaea´s Blessing – svojho času najlepšia obrana pred Stroke of Genius. Veteran Explorer – ktorý sa teraz hráva na legcy v Nic Fit-e a Aluren kombe, či Rogue Elephant – jedna z bytostí mocného Monogreen Stompy. Len prosto nebola až taká silná, za akú bola v čase svojho vydania považovaná. A malá zaujímavosť na koniec. Aj keď to rozhodne nebola hrateľná a hraná bytosť, tak Redwood Treefolk má tiež svoje miesto v dejinách. Bola to totiž prvá karta v dejinách Magicu, ktorá bola naozaj striktným vylepšením (slovné spojenie dnes hojne využívané) už existujúcej karty. Stála rovnako mán ako Ironroot Treefolk, ale bola to 3/6-ka, namiesto 3/5-ky (Ironnroot). No ale i napriek povedanému, sa i tu našli ultimátne a ikonické karty.
Null Rod
Je krásnym príkladom toho „ako“ to v Magicu občas funguje. Je perfektným spojením mechaniky, flavouru a nárastu value (aj keď nie pravidelne i ceny) karty s príchodom nových a nových sád (LED, Ancient Stirrings, ...). Keď vyšiel, hráči reagovali presne ako Gerald – „veď to nič nerobí ...“. Ale celkom rýchlo zistili, že to „niečo robí ... nič“. Teda presnejšie, že dokáže zariadiť aby nič nerobili artefakty. Samozrejme ani to nestačilo, pretože na vtedajšom type 2 až tak veľa artefaktov nebolo. Teda oni tu nejaké boli, ale nie toľko a nie také silné aby si kvôli nim jeden musel dávať do sideboardu takúto kartu. Na eternal formátoch to bolo ale samozrejme niečo iné. Tam bolo tých artefaktov podstatne viac a ich vzájomné kombinácie boli omnoho silnejšie. Na legacy sa hrával ako odpoveď na CounterTop „kombo“. Teda minimálne až do zabanovania Sensei's Divining Top na tomto formáte. No a s tým množstvom presilených artefaktov čo je na vintage, nie je prekvapením že sa Null Rod pravidelne hráva i tam. V sideboarde Ravager Shops a v rôznych Grixis deckoch v maine (v playsete) A tiež (minimálne) ako one off v Monowhite a Monoblue deckoch. Prepáčte, že nepripájam zažité názvy – ja naozaj nie som vintage player. K jeho ikonickosti prispievalo i to, že s výnimkou Stony Silence dlho nebola na žiadnom formáte karta, ktorá by poskytovala podobný efekt. To sa zmenilo až príchodom Collector Ouphe-o v Modern Horizons. Minimálne na moderne. Napriek sile Null Rod-u ale nepripájam decklist, pretože sa predsa len jedná o podpornú kartu a nie o nejaký základ decku, či jeho nevyhnutnú súčasť.
Gemstone Mine
Bola ikonickou zemou už v čase svojho vydania. Keďže v štvrtej edícii nevyšla City of Brass, bola táto zem (a Undiscovered Paradise z Mirage) najlepším zdrojom viacfarebnej many a základom vtedy veľmi populárnych Päťfarebných deckov. Či sa už jednalo o balíky zo základom zeleným (moje obľúbené), alebo čiernym (už veľakrát spomínaný Jakub Šlemr). A dodnes sa táto zem hraje na moderne v relatívne veľkom počte deckov - ako Amulet Titan, Neobrand, Ad Nauseam či Dredge. Keďže balík využívajúci Mine hneď po jej vydaní som už pridal pri popise mojej obľúbenej River Boa, pridávam teraz popis celkom známeho modernového decku. Pretože ten pre mňa z nejakého dôvodu zosobňuje „moderné“ využitie tejto zeme. Veľmi pravdepodobne tým, že Ad Nauseam hraje karty 4 farieb a všetky tie karty sú pre neho dôležité a tak je päťfarebná životy neuberajúca zem dôležitá tiež. Rozpisovať sa tu ako Ad Nauseam funguje je asi nosením dreva do lesa, takže iba zjednodušene. Pre deck je dôležité disponovať buď kartou Angel’s Grace, alebo mať na stole Phyrexian Unlife. Potom zakúzliť Ad Nauseam, potiahnuť si celý deck bez obavy o životy. A potom vyhrať na zacastenie Lightning Storm-u (väčšinou s pomocou nejakej tej Simian Spirit Guidy) a discardovať zeme dokiaľ nie je oponent mŕtvy. Nejaké pokusy o reakcie súpera si poistíme pomocou Pact of Negation. Balík má ale i alternatívnu winn condition v podobe Jace-a, Wielder of Mysteries. To v prípade, že súper hraje Leyline of Sanctity, či Pithing Needle-ov menuje Lightning Storm. Predtým sa používal Laboratory Maniac, ale Jace je predsa len odolnejší voči súperovým ničeniam typu Lightning Bolt či Abrupt Decay.
Lightning Storm deals X damage to target creature or player, where X is 3 plus the number of charge counters on it. Discard a land card: Put two charge counters on Lightning Storm. You may choose a new target for it. Any player may play this ability but only if Lightning Storm is on the stack.
Snow-Covered Plains
{T}: Add {W} to your mana pool.
Spoils of the Vault
Name a card. Reveal cards from the top of your library until you reveal the named card, then put that card into your hand. Remove all other cards revealed this way from the game, and you lose 1 life for each of the removed cards.
Pact of Negation
Counter target spell. At the beginning of your next upkeep, pay {3}{U}{U}. If you don't, you lose the game.
Slaughter Pact
Destroy target nonblack creature. At the beginning of your next upkeep, pay {2}{B}. If you don't, you lose the game.
Phyrexian Unlife
You don't lose the game for having 0 or less life. As long as your life total is 0 or less, sources that deal damage to you have infect.
Simian Spirit Guide
Remove Simian Spirit Guide in your hand from the game: Add {R} to your mana pool.
Pentad Prism
Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) Remove a charge counter from Pentad Prism: Add one mana of any color to your mana pool.
Serum Visions
Draw a card. Scry 2 (Look at the top two cards of your library. Put any number of them on the bottom of your library and the rest on top of it in any order.)
Supreme Verdict
Supreme Verdict can't be countered. Destroy all creatures.
Darkslick Shores
Darkslick Shores enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {U} or {B} to your mana pool.
Seachrome Coast
Seachrome Coast enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {W} or {U} to your mana pool.
Ad Nauseam
Reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost. You may repeat this process any number of times.
City of Brass
Whenever City of Brass becomes tapped, it deals 1 damage to you. {T}: Add one mana of a color of your choice to your mana pool.
Sleight of Hand
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
Hurkyl's Recall
Return all artifacts target player owns to his or her hand.
Thoughtseize
Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. You lose 2 life.
Angel's Grace
Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.) You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
Lotus Bloom
Suspend 3—{0} (Rather than play this card from your hand, pay {0} and remove it from the game with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.) {T}, Sacrifice Lotus Bloom: Add three mana of any one color to your mana pool.
Mystical Teachings
Search your library for an instant card or a card with flash, reveal it, and put it into your hand. Then shuffle your library. Flashback {5}{B} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
Path to Exile
Exile target creature. Its controller may search his or her library for a basic land card, put that card onto the battlefield tapped, then shuffle his or her library.
Gemstone Mine
When Gemstone Mine comes into play, put three mining counters on it. {T}, Remove a mining counter from Gemstone Mine: Add one mana of any color to your mana pool. If there are no mining counters on Gemstone Mine, bury it.
Echoing Truth
Bontu's Last Reckoning
Jace, Wielder of Mysteries
If you would draw a card while your library has no cards in it, you win the game instead.
+1: Target player puts the top two cards of their library into their graveyard. Draw a card.
−8: Draw seven cards. Then if your library has no cards in it, you win the game.
Teferi, Time Raveler
Each opponent can cast spells only any time they could cast a sorcery.
+1: Until your next turn, you may cast sorcery spells as though they had flash.
−3: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.
Blast Zone
Blast Zone enters the battlefield with a charge counter on it.
{T}: Add {C}.
{X}{X}, {T}: Put X charge counters on Blast Zone.
{3}, {T}, Sacrifice Blast Zone: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Blast Zone.
Leyline of Sanctity
If Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield.
You have hexproof. (You can't be the target of spells or abilities your opponents control.)
Temple of Deceit
Temple of Deceit enters the battlefield tapped.
When Temple of Deceit enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{T}: Add {U} or {B}.
Temple of Enlightenment
Temple of Enlightenment enters the battlefield tapped.
When Temple of Enlightenment enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{T}: Add {W} or {U}.
Ophidian
Prvý z radu trojmanových modrých 1/3 bytostí, ktoré pri útoku/udelení damage potiahnu kartu a ktorých posledným prírastkom je Tomebound Lich a najslávnejším „Finkel“ – teda Shadowmage Infiltrator. Ale Ophidian bol prvý. A vo svojej dobe to bola jedná z najlepších a najviac „chcených“ bytostí. Hrala sa hlavne v Forbidiane (u nás známom i ako Celomodré peklo), balíku založenom hlavne na zlacňujúcom Sapphire Medallion-e. Musíte si uvedomiť, že to bola doba kedy boli modré prerušovania lacné (Counterspell, Mana Leak) alebo nefér (Forbid) a ťahanie kariet silné (Whispers of the Muse, Impulse). A možnosti modrej preto „nekonečné“. Pretože deck dokázal pomocou kariet ako Man-o'-War a Capsize odstraňovať súperových blokerov a Ophidian potom fungoval ako taký chodiaci „Time Walk“. Jeho najväčším propagátorom bol asi sám veľký John Finkel, ale i hráči, ktorí neboli práve známi pre svoj obdiv k modrej po ňom siahli - Brian Kibler s ním napríklad vyhral svoje prvé Grand Prix. Teraz sa to ťažko vysvetľuje, ale v tej dobe – ak Ophidian prvýkrát priniesol kartu a prežil, tak ste mali pocit, že ste prosto práve ... prehrali hru. Ako príklad uvádzam priamo Finkelovu verziu, ktorú predstavil na US Nationals v roku 1998. Balík bol variabilný, každý si do neho mohol dať vlastné karty, ale ten základ: Ophidian, Man-o'-War, Counterspell, Sapphire Medallion, Whispers of the Muse bol stále rovnaký. Cieľ bol čo najskôr sa preťahať k Medailónu a zahrať ho. Dôležité totiž bolo, že zlacňoval každé modré kúzlo, nedával „iba“ jednu manu ako Birds of Paradise. A vy ste tak hraním stále nových a nových lacných modrých kúzel získavali prevahu na súperom, hrali ďalšie Medailóny ... a tak stále dokola.
Counter target spell if it is red or destroy target permanent if it is red.
Suq'Ata Firewalker
Suq'Ata Firewalker cannot be the target of red spells or effects. {T}: Suq'Ata Firewalker deals 1 damage to target creature or player.
Forbid
Buyback — Discard two cards from your hand. (You may discard two cards in addition to any other costs as you play this spell. If you do, put Forbid into your hand instead of your graveyard as part of its resolution.) Counter target spell.
Silver Wyvern
Flying {U}: Target spell or ability, which targets only Silver Wyvern, targets another creature of your choice instead. Play this ability as an interrupt.
Mana Leak
Counter target spell unless its caster pays an additional {3}.
Sapphire Medallion
Your blue spells cost {1} less to play.
Capsize
Buyback {3} (You may pay an additional {3} when you play this spell. If you do, put it into your hand instead of your graveyard as part of the spell's effect.) Return target permanent to owner's hand.
Tradewind Rider
Flying {T}, Tap two creatures you control: Return target permanent to owner's hand.
Legacy's Allure
During your upkeep, you may put a treasure counter on Legacy's Allure. Sacrifice Legacy's Allure: Permanently gain control of target creature with power no greater than the number of treasure counters on Legacy's Allure.
Whispers of the Muse
Buyback {5} (You may pay an additional {5} as you play this spell. If you do, put this card into your hand as it resolves.) Draw a card.
Meekstone
Any creature with power greater than 2 may not be untapped as normal during the untap phase.
Counterspell
Counters target spell as it is being cast.
Impulse
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library. Shuffle your library afterwards.
Man-o'-War
When Man-o'-War comes into play, return target creature to owner's hand.
Null Rod
Players cannot play any artifact abilities requiring an activation cost.
Ophidian
{0}: Draw a card. Ophidian deals no combat damage this turn. Use this ability only if Ophidian is attacking and unblocked and only once each turn.
Disrupt
Counter target instant, interrupt, or sorcery unless its caster pays an additional {1}. Draw a card.
Phyrexian Furnace
{T}: Remove the bottom card of target player's graveyard from the game. {1}, Sacrifice Phyrexian Furnace: Remove target card in any graveyard from the game and draw a card.
Quicksand
{T}: Add {1} to your mana pool. {T}, Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn.
Bonus: Firestorm
V časoch keď ešte „nebola na svete“ Entomb a ani karty ako Cereful Study, alebo Faithless Looting to bola v červeno-čiernej Godzile možnosť ako dostať do hrobu bytosti ako Necrosavant, či Shivan Dragon. A áno práve v tejto sade vyšli i Buried Alive, ktoré boli hlavne spolu s Ashen Ghouls naozaj nebezpečné – poväčšinou pre nedostatok gravehate v tej dobe. Ale Firestorm mala ešte jednu malú výhodu. V tesne nasledujúcom období sa jedným z najsilnejších deckov stal Tradewind-Alarm. A to bol balík ktorý vám neustálim vracaním vašich permanentov na ruku, nechal na hranie iba jednu manu – a to zo zeme, ktorú ste si vo svojom kole dokázali vyložiť. Ale s Firestormom na ruke ste dokázali i za tú jednu manu Tradewind Rider zabiť (a nielen jeho – i všetky jeho podporné bytosti) a ešte si ako som povedal naplnili hrob. A dokonca sa táto karta presadila i na extended. Randy Buehler vyhral Pro Tour Chicago v roku 2002 s deckom, ktorý sa nazýval Lauerpotence, alebo tiež Firestorm Necro. Ja ale uvádzam decklist, v našich končinách populárnejšej Godzili z roku 1998. Aj keď bol balík založený na reanimačných očarovaniach Animate Dead a Necromancy, tak Firestorm bola jeden z mála hrateľných spôsobov ako dostať bytosti z ruky do hrobu. Plus tento balík pre mňa pekne zosobňuje duch Magicu tej doby. Inak sa reanimovali najsilnejšie (v zmysle sily a odolnosti) bytosti vtedajšieho Typu 2 ako Shivan Dragon (lietal) a Verdant Force (obchádzala Diabolic Edict). Okrem Firestormu sa do hrobu zahadzovalo pomocou Merfolk Trader-a Hidden Horror-u.
Counter target spell if it is red or destroy target permanent if it is red.
Pyroblast
Counter target spell if it is blue or destroy target permanent if it is blue.
Tranquil Domain
Destroy all global enchantments.
City of Brass
Whenever City of Brass becomes tapped, it deals 1 damage to you. {T}: Add one mana of a color of your choice to your mana pool.
Mana Leak
Counter target spell unless its caster pays an additional {3}.
Sliver Queen
Sliver Queen counts as a Sliver. {2}: Put a Sliver token into play. Treat this token as a 1/1 colorless creature.
Lobotomy
Look at target player's hand and choose any of those card's other than a basic land. Search that player's graveyard, hand, and library for all copies of the chosen card and remove them from the game. That player shuffles his or her library afterwards.
Reflecting Pool
{T}: Add to your mana pool one mana of any type that any land you control can produce.
Living Death
Set aside all creature cards in all graveyards. Then, put each creature that is in play into its owner's graveyard. Then, put each creature card set aside in this way into play under its owner's control.
Dread of Night
All white creatures get -1/-1.
Sulfurous Springs
{T}: Add {1} to your mana pool. {T}: Add {B} or {R} to your mana pool. Sulfurous Springs deals 1 damage to you.
Underground River
{T}: Add {1} to your mana pool. {T}: Add {U} or {B} to your mana pool. Underground River deals 1 damage to you.
Animate Dead
Any creature in either player's graveyard comes into play on your side with -1 to its original power. If this enchantment is removed, or at end of game, target creature is returned to its owner's graveyard. Target creature may be killed as normal.
Dark Ritual
Add {B}{B}{B} to your mana pool.
Undiscovered Paradise
{T}: Add one mana of any color to your mana pool. At the beginning of your next untap phase, return Undiscovered Paradise to owner's hand.
Uktabi Orangutan
When Uktabi Orangutan comes into play destroy target artifact.
Necrosavant
{3}{B}{B}, Sacrifice a creature: Put Necrosavant into play. Use this ability only during your upkeep and only if Necrosavant is in your graveyard.
Necromancy
You may choose to play Necromancy as an instant, if you do, bury it at end of turn. When you play Necromancy, choose target creature card in any graveyard. When Necromancy comes in to play, put that creature into play as though it were just played and Necromancy becomes a creature enchantment that targets the creature. If Necromancy leaves play, bury the creature.
Hidden Horror
When Hidden Horror comes into play, choose and discard a creature card or bury Hidden Horror.
Gemstone Mine
When Gemstone Mine comes into play, put three mining counters on it. {T}, Remove a mining counter from Gemstone Mine: Add one mana of any color to your mana pool. If there are no mining counters on Gemstone Mine, bury it.
Merfolk Traders
When Merfolk Traders comes into play, draw a card, then choose and discard a card.
Firestorm
Choose and discard X cards: Firestorm deals X damage to each of X target creatures and/or players.
Phyrexian Furnace
{T}: Remove the bottom card of target player's graveyard from the game. {1}, Sacrifice Phyrexian Furnace: Remove target card in any graveyard from the game and draw a card.
Verdant Force
Shivan Dragon
Flying (This creature can't be blocked except by creatures with flying or reach.)
{R}: Shivan Dragon gets +1/+0 until end of turn.
Island
({T}: Add {U}.)
Swamp
({T}: Add {B}.)
A to by bolo tak všetko. Dúfam, že ste sa pri čítaní aspoň trochu zabavili. Musím povedať, že ja na toto (a ešte i následné) obdobie Magicu naozaj spomínam ako na staré dobre časy. A následne popíšem blok Tempest – Stronghold – Exodus. Teda blok, kde sa to teda ešte „nezačalo kaziť“, ale zárodky (Mind Over Matter, Meditate) už boli na svete. Ak si myslíte, že ultimatívnymi alebo ikonickými kartami tej doby bolo niečo iné, kľudne mi to dajte vedieť v komentároch.
Ahoj, rad si ttyto clanky ctu, i kdyz pristi blok predstavuje muj mtg konec. Chtel bych se ale zeptat na neco co jsem nikdy nevedel - jak se spravne hraje Firestorm? Pokud odhodim 4 karty a souper ma dve bytosti (resp. dva cile), musim dat damage do nej, jeho dvou bytosti a pak si sestrelit neco vlastniho?
Random: Ďakujem. No a ak si zahodil 4 karty tak si musel cieliť 4 rôzne ciele. Takže tie 2 súperove bytosti, súpera a nakoniec nejakú bytosť svoju, či sám seba. A Firestorm potom udelila 4 damage každému cieľu.
Kumas: Netvrdím že to nebola legálna win condition, ale to pravé orechové to podľa mňa bolo ažkeď došiel Progenitus.
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Report z MtG Modern turnaje v Košicích - 20.03.2025
Vrat sa kludne skor, poziciam Ti balik a ani proxy nepotrebujes. :) hlavne, nech je zabava
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