Ravnica Allegiance Guild Kits je pět představěných balíčků, jeden pro každou guildu v této edici (Azorius, Gruul, Rakdos, Simic a Izzet), které obsahují karty ze všech Ravnic a každý balíček obsahuje foilu s novým obrázkem. Produkt vychází 15. února 2019.
Ravnica Allegiance Guild Kits
Guild Kits jsou představěné šedesátikaretní guildovní balíčky z karet ze všech možných Ravnic, což znamená, že nejsou jako celek legální na Standardu. Pět balíčků (jeden pro každou guildu z Ravnica Allegiance) vyjde 15. února 2019. Produkt můžete zakoupit na našem partnerském eshopu Veselý drak.
Každý balíček obsahuje jednu foilu s novým obrázkem:
Cackling Flames deals 3 damage to target creature or player. Hellbent — Cackling Flames deals 5 damage to that creature or player instead if you have no cards in hand.
Crypt Champion
Double strike When Crypt Champion comes into play, each player puts a creature card with converted mana cost 3 or less from his or her graveyard into play. When Crypt Champion comes into play, sacrifice it unless {R} was spent to play it.
Jagged Poppet
Whenever Jagged Poppet is dealt damage, discard that many cards. Hellbent — Whenever Jagged Poppet deals combat damage to a player, if you have no cards in hand, that player discards cards equal to the damage.
Lyzolda, the Blood Witch
{2}, Sacrifice a creature: Lyzolda, the Blood Witch deals 2 damage to target creature or player if the sacrificed creature was red. Draw a card if the sacrificed creature was black.
Rakdos Signet
{1}, {T}: Add {B}{R} to your mana pool.
Rakdos the Defiler
Flying, trample Whenever Rakdos the Defiler attacks, sacrifice half the non-Demon permanents you control, rounded up. Whenever Rakdos deals combat damage to a player, that player sacrifices half the non-Demon permanents he or she controls, rounded up.
Riot Spikes
({B/R} can be paid with either {B} or {R}.) Enchant creature Enchanted creature gets +2/-1.
Master of Cruelties
First strike, deathtouch Master of Cruelties can only attack alone. Whenever Master of Cruelties attacks a player and isn't blocked, that player's life total becomes 1. Master of Cruelties assigns no combat damage this combat.
Demonfire
Demonfire deals X damage to target creature or player. If a creature dealt damage this way would be put into a graveyard this turn, remove it from the game instead. Hellbent — If you have no cards in hand, Demonfire can't be countered by spells or abilities and the damage can't be prevented.
Rakdos Pit Dragon
{R}{R}: Rakdos Pit Dragon gains flying until end of turn. {R}: Rakdos Pit Dragon gets +1/+0 until end of turn. Hellbent — Rakdos Pit Dragon has double strike as long as you have no cards in hand.
Wrecking Ball
Destroy target creature or land.
Avatar of Discord
({B/R} can be paid with either {B} or {R}.) Flying When Avatar of Discord comes into play, sacrifice it unless you discard two cards.
Rakdos Guildmage
{3}{B}, Discard a card: Target creature gets -2/-2 until end of turn. {3}{R}: Put a 2/1 red Goblin creature token with haste into play. Remove it from the game at end of turn.
Auger Spree
Target creature gets +4/-4 until end of turn.
Carnival Hellsteed
First strike, haste Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
Dreadbore
Destroy target creature or planeswalker.
Rakdos Cackler
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
Rakdos Charm
Choose one — Exile all cards from target player's graveyard; or destroy target artifact; or each creature deals 1 damage to its controller.
Rakdos Keyrune
{T}: Add {B} or {R} to your mana pool. {B}{R}: Rakdos Keyrune becomes a 3/1 black and red Devil artifact creature with first strike until end of turn.
Rakdos Shred-Freak
Haste
Rakdos, Lord of Riots
You can't cast Rakdos, Lord of Riots unless an opponent lost life this turn. Flying, trample Creature spells you cast cost {1} less to cast for each 1 life your opponents have lost this turn.
Rakdos's Return
Rakdos's Return deals X damage to target opponent. That player discards X cards.
Splatter Thug
First strike Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
Thrill-Kill Assassin
Deathtouch Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
Utvara Hellkite
Flying Whenever a Dragon you control attacks, put a 6/6 red Dragon creature token with flying onto the battlefield.
Rakdos Carnarium
Rakdos Carnarium enters the battlefield tapped. When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand. {T}: Add {B}{R} to your mana pool.
Blade Juggler
Spectacle {2}{B} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
When Blade Juggler enters the battlefield, it deals 1 damage to you and you draw a card.
Dead Revels
Spectacle {1}{B} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
Return up to two target creature cards from your graveyard to your hand.
Spawn of Mayhem
Spectacle {1}{B}{B} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
Flying, trample
At the beginning of your upkeep, Spawn of Mayhem deals 1 damage to each player. Then if you have 10 or less life, put a +1/+1 counter on Spawn of Mayhem.
Rix Maadi Reveler
Spectacle {2}{B}{R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
When Rix Maadi Reveler enters the battlefield, discard a card, then draw a card. If Rix Maadi Reveler's spectacle cost was paid, instead discard your hand, then draw three cards.
Skewer the Critics
Spectacle {R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
Skewer the Critics deals 3 damage to any target.
Rakdos Firewheeler
When Rakdos Firewheeler enters the battlefield, it deals 2 damage to target opponent and 2 damage to up to one target creature or planeswalker.
Theater of Horrors
At the beginning of your upkeep, exile the top card of your library.
During your turn, if an opponent lost life this turn, you may play cards exiled with Theater of Horrors.
{3}{R}: Theater of Horrors deals 1 damage to target opponent or planeswalker.
Carnival // Carnage
Rakdos Guildgate
Rakdos Guildgate enters the battlefield tapped.
{T}: Add {B} or {R}.
When Protean Hulk is put into a graveyard from play, search your library for any number of creature cards with total converted mana cost 6 or less and put them into play. Then shuffle your library.
Ruric Thar, the Unbowed
Vigilance, reach Ruric Thar, the Unbowed attacks each turn if able. Whenever a player casts a noncreature spell, Ruric Thar deals 6 damage to that player.
Savageborn Hydra
Double strike Savageborn Hydra enters the battlefield with X +1/+1 counters on it. {1}{R/G}: Put a +1/+1 counter on Savageborn Hydra. Activate this ability only any time you could cast a sorcery.
Burning-Tree Emissary
When Burning-Tree Emissary enters the battlefield, add {R}{G} to your mana pool.
Gruul Charm
Choose one — Creatures without flying can't block this turn; or gain control of all permanents you own; or Gruul Charm deals 3 damage to each creature with flying.
Pit Fight
Target creature you control fights another target creature. (Each deals damage equal to its power to the other.)
Rubblebelt Raiders
Whenever Rubblebelt Raiders attacks, put a +1/+1 counter on it for each attacking creature you control.
Wasteland Viper
Deathtouch Bloodrush — {G}, Discard Wasteland Viper: Target attacking creature gets +1/+2 and gains deathtouch until end of turn.
Zhur-Taa Swine
Bloodrush — {1}{R}{G}, Discard Zhur-Taa Swine: Target attacking creature gets +5/+4 until end of turn.
Borborygmos
Trample Whenever Borborygmos deals combat damage to a player, put a +1/+1 counter on each creature you control.
Burning-Tree Shaman
Whenever a player plays an activated ability that isn't a mana ability, Burning-Tree Shaman deals 1 damage to that player.
Giant Solifuge
({R/G} can be paid with either {R} or {G}.) Trample, haste Giant Solifuge can't be the target of spells or abilities.
Gruul Signet
{1}, {T}: Add {R}{G} to your mana pool.
Scab-Clan Mauler
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature comes into play with two +1/+1 counters on it.) Trample
Skarrgan Pit-Skulk
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature comes into play with a +1/+1 counter on it.) Creatures with power less than Skarrgan Pit-Skulk's power can't block it.
Ulasht, the Hate Seed
Ulasht, the Hate Seed comes into play with a +1/+1 counter on it for each other red creature you control and a +1/+1 counter on it for each other green creature you control. {1}, Remove a +1/+1 counter from Ulasht: Choose one — Ulasht deals 1 damage to target creature; or put a 1/1 green Saproling creature token into play.
Wurmweaver Coil
Enchant green creature Enchanted creature gets +6/+6. {G}{G}{G}, Sacrifice Wurmweaver Coil: Put a 6/6 green Wurm creature token into play.
Zhur-Taa Druid
{T}: Add {G} to your mana pool. Whenever you tap Zhur-Taa Druid for mana, it deals 1 damage to each opponent.
Skarrgan Firebird
Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.) Flying {R}{R}{R}: Return Skarrgan Firebird from your graveyard to your hand. Activate this ability only if an opponent was dealt damage this turn.
Rumbling Slum
At the beginning of your upkeep, Rumbling Slum deals 1 damage to each player.
Savage Twister
Savage Twister deals X damage to each creature.
Gruul Turf
Gruul Turf enters the battlefield tapped. When Gruul Turf enters the battlefield, return a land you control to its owner's hand. {T}: Add {R}{G} to your mana pool.
Rubblehulk
Rubblehulk's power and toughness are each equal to the number of lands you control. Bloodrush — {1}{R}{G}, Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control.
Ghor-Clan Rampager
Trample Bloodrush — {R}{G}, Discard Ghor-Clan Rampager: Target attacking creature gets +4/+4 and gains trample until end of turn.
Birds of Paradise
Flying {T}: Add one mana of any color to your mana pool. This ability is played as an interrupt.
Flames of the Raze-Boar
Flames of the Raze-Boar deals 4 damage to target creature an opponent controls. Then Flames of the Raze-Boar deals 2 damage to each other creature that player controls if you control a creature with power 4 or greater.
Immolation Shaman
Whenever an opponent activates an ability of an artifact, creature, or land that isn't a mana ability, Immolation Shaman deals 1 damage to that player.
{3}{R}{R}: Immolation Shaman gets +3/+3 and gains menace until end of turn.
Cindervines
Whenever an opponent casts a noncreature spell, Cindervines deals 1 damage to that player.
{1}, Sacrifice Cindervines: Destroy target artifact or enchantment. Cindervines deals 2 damage to that permanent's controller.
Clan Guildmage
{1}{R}, {T}: Target creature can't block this turn.
{2}{G}, {T}: Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land.
Ravager Wurm
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)
When Ravager Wurm enters the battlefield, choose up to one —
• Ravager Wurm fights target creature you don't control.
• Destroy target land with an activated ability that isn't a mana ability.
Rhythm of the Wild
Creature spells you control can't be countered.
Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.)
Sunder Shaman
Sunder Shaman can't be blocked by more than one creature.
Whenever Sunder Shaman deals combat damage to a player, destroy target artifact or enchantment that player controls.
Zhur-Taa Goblin
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)
Collision // Colossus
Gruul Guildgate
Gruul Guildgate enters the battlefield tapped.
{T}: Add {R} or {G}.
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) Other creatures you control have extort. (If a creature has multiple instances of extort, each triggers separately.)
Deathpact Angel
Flying When Deathpact Angel dies, put a 1/1 white and black Cleric creature token onto the battlefield. It has "{3}{W}{B}{B}, {T}, Sacrifice this creature: Return a card named Deathpact Angel from your graveyard to the battlefield."
One Thousand Lashes
Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. At the beginning of the upkeep of enchanted creature's controller, that player loses 1 life.
Orzhov Charm
Choose one — Return target creature you control and all Auras you control attached to it to their owner's hand; or destroy target creature and you lose life equal to its toughness; or return target creature card with converted mana cost 1 or less from your graveyard to the battlefield.
Vizkopa Guildmage
{1}{W}{B}: Target creature gains lifelink until end of turn. {1}{W}{B}: Whenever you gain life this turn, each opponent loses that much life.
Angel of Despair
Flying When Angel of Despair comes into play, destroy target permanent.
Belfry Spirit
Flying Haunt (When this card is put into a graveyard from play, remove it from the game haunting target creature.) When Belfry Spirit comes into play or the creature it haunts is put into a graveyard, put two 1/1 black Bat creature tokens with flying into play.
Debtors' Knell
({W/B} can be paid with either {W} or {B}.) At the beginning of your upkeep, put target creature card in a graveyard into play under your control.
Martyred Rusalka
{W}, Sacrifice a creature: Target creature can't attack this turn.
Orzhov Pontiff
Haunt (When this card is put into a graveyard from play, remove it from the game haunting target creature.) When Orzhov Pontiff comes into play or the creature it haunts is put into a graveyard, choose one — creatures you control get +1/+1 until end of turn; or creatures you don't control get -1/-1 until end of turn.
Teysa, Orzhov Scion
Sacrifice three white creatures: Remove target creature from the game. Whenever another black creature you control is put into a graveyard from play, put a 1/1 white Spirit creature token with flying into play.
Skeletal Vampire
Flying When Skeletal Vampire enters the battlefield, put two 1/1 black Bat creature tokens with flying onto the battlefield. {3}{B}{B}, Sacrifice a Bat: Put two 1/1 black Bat creature tokens with flying onto the battlefield. Sacrifice a Bat: Regenerate Skeletal Vampire.
Ghost Council of Orzhova
When Ghost Council of Orzhova enters the battlefield, target opponent loses 1 life and you gain 1 life. {1}, Sacrifice a creature: Exile Ghost Council of Orzhova. Return it to the battlefield under its owner's control at the beginning of the next end step.
Pillory of the Sleepless
Enchant creature Enchanted creature can't attack or block. Enchanted creature has "At the beginning of your upkeep, you lose 1 life."
Plagued Rusalka
{B}, Sacrifice a creature: Target creature gets -1/-1 until end of turn.
Sin Collector
When Sin Collector enters the battlefield, target opponent reveals his or her hand. You choose an instant or sorcery card from it and exile that card.
Keening Banshee
Flying When Keening Banshee comes into play, target creature gets -2/-2 until end of turn.
Stab Wound
Enchant creature Enchanted creature gets -2/-2. At the beginning of the upkeep of enchanted creature's controller, that player loses 2 life.
Ultimate Price
Destroy target monocolored creature.
Orzhov Basilica
Orzhov Signet
Treasury Thrull
Ministrant of Obligation
Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)
Smothering Tithe
Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a colorless Treasure artifact token with "{T}, Sacrifice this artifact: Add one mana of any color."
Orzhov Enforcer
Deathtouch
Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)
Vindictive Vampire
Whenever another creature you control dies, Vindictive Vampire deals 1 damage to each opponent and you gain 1 life.
Basilica Bell-Haunt
When Basilica Bell-Haunt enters the battlefield, each opponent discards a card and you gain 3 life.
Ethereal Absolution
Creatures you control get +1/+1.
Creatures your opponents control get -1/-1.
{2}{W}{B}: Exile target card from an opponent's graveyard. If it was a creature card, you create a 1/1 white and black Spirit creature token with flying.
Final Payment
As an additional cost to cast this spell, pay 5 life or sacrifice a creature or enchantment.
Destroy target creature.
Imperious Oligarch
Vigilance
Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)
Mortify
Destroy target creature or enchantment.
Pitiless Pontiff
{1}, Sacrifice another creature: Pitiless Pontiff gains deathtouch and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Teysa Karlov
If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Creature tokens you control have vigilance and lifelink.
Consecrate // Consume
Orzhov Guildgate
Orzhov Guildgate enters the battlefield tapped.
{T}: Add {W} or {B}.
Azorius Herald is unblockable. When Azorius Herald comes into play, you gain 4 life. When Azorius Herald comes into play, sacrifice it unless {U} was spent to play it.
Azorius Signet
{1}, {T}: Add {W}{U} to your mana pool.
Court Hussar
Vigilance When Court Hussar comes into play, look at the top three cards of your library, then put one of them into your hand and the rest on the bottom of your library in any order. When Court Hussar comes into play, sacrifice it unless {W} was spent to play it.
Dovescape
({W/U} can be paid with either {W} or {U}.) Whenever a player plays a noncreature spell, counter that spell. That player puts X 1/1 white and blue Bird creature tokens with flying into play, where X is the spell's converted mana cost.
Isperia the Inscrutable
Flying Whenever Isperia the Inscrutable deals combat damage to a player, name a card. That player reveals his or her hand. If he or she reveals the named card, search your library for a creature card with flying, reveal it, put it into your hand, then shuffle your library.
Pride of the Clouds
Flying Pride of the Clouds gets +1/+1 for each other creature in play with flying. Forecast — {2}{W}{U}, Reveal Pride of the Clouds from your hand: Put a 1/1 white and blue Bird creature token with flying into play. (Play this ability only during your upkeep and only once each turn.)
Sky Hussar
Flying When Sky Hussar comes into play, untap all creatures you control. Forecast — Tap two untapped white and/or blue creatures you control, Reveal Sky Hussar from your hand: Draw a card. (Play this ability only during your upkeep and only once each turn.)
Stoic Ephemera
Defender (This creature can't attack.) Flying When Stoic Ephemera blocks, sacrifice it at end of combat.
Lavinia of the Tenth
Protection from red When Lavinia of the Tenth enters the battlefield, detain each nonland permanent your opponents control with converted mana cost 4 or less. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)
Render Silent
Counter target spell. Its controller can't cast spells this turn.
Azorius Guildmage
({W/U} can be paid with either {W} or {U}.) {3}{W}: Tap target creature. {3}{U}: Counter target activated ability. (Mana abilities can't be targeted.)
Archon of the Triumvirate
Flying Whenever Archon of the Triumvirate attacks, detain up to two target nonland permanents your opponents control. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)
Azorius Charm
Choose one — Creatures you control gain lifelink until end of turn; or draw a card; or put target attacking or blocking creature on top of its owner's library.
Azorius Justiciar
When Azorius Justiciar enters the battlefield, detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.)
Azorius Keyrune
{T}: Add {W} or {U} to your mana pool. {W}{U}: Azorius Keyrune becomes a 2/2 white and blue Bird artifact creature with flying until end of turn.
Detention Sphere
When Detention Sphere enters the battlefield, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent. When Detention Sphere leaves the battlefield, return the exiled cards to the battlefield under their owner's control.
Dramatic Rescue
Return target creature to its owner's hand. You gain 2 life.
Hover Barrier
Defender, flying
Isperia, Supreme Judge
Flying Whenever a creature attacks you or a planeswalker you control, you may draw a card.
Judge's Familiar
Flying Sacrifice Judge's Familiar: Counter target instant or sorcery spell unless its controller pays {1}.
Lyev Skyknight
Flying When Lyev Skyknight enters the battlefield, detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)
Skymark Roc
Flying Whenever Skymark Roc attacks, you may return target creature defending player controls with toughness 2 or less to its owner's hand.
Sphinx's Revelation
You gain X life and draw X cards.
Azorius Chancery
Azorius Chancery enters the battlefield tapped. When Azorius Chancery enters the battlefield, return a land you control to its owner's hand. {T}: Add {W}{U} to your mana pool.
Windreaver
Flying {W}: Windreaver gains vigilance until end of turn. {W}: Windreaver gets +0/+1 until end of turn. {U}: Switch Windreaver's power and toughness until end of turn. {U}: Return Windreaver to its owner's hand.
Sky Tether
Enchant creature
Enchanted creature has defender and loses flying.
Spirit of the Spires
Flying
Other creatures you control with flying get +0/+1.
Summary Judgment
Summary Judgment deals 3 damage to target tapped creature.
Addendum — If you cast this spell during your main phase, it deals 5 damage to that creature instead.
Unbreakable Formation
Creatures you control gain indestructible until end of turn.
Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.
Sphinx of Foresight
You may reveal this card from your opening hand. If you do, scry 3 at the beginning of your first upkeep.
Flying
At the beginning of your upkeep, scry 1.
Windstorm Drake
Flying
Other creatures you control with flying get +1/+0.
Sphinx of New Prahv
Flying, vigilance
Spells your opponents cast that target Sphinx of New Prahv cost {2} more to cast.
Sphinx's Insight
Draw two cards.
Addendum — If you cast this spell during your main phase, you gain 2 life.
Depose // Deploy
Warrant // Warden
Azorius Guildgate
Azorius Guildgate enters the battlefield tapped.
{T}: Add {W} or {U}.
Experiment Kraj has all activated abilities of each other creature with a +1/+1 counter on it. {T}: Put a +1/+1 counter on target creature.
Momir Vig, Simic Visionary
Whenever you play a green creature spell, you may search your library for a creature card and reveal it. If you do, shuffle your library and put that card on top of it. Whenever you play a blue creature spell, reveal the top card of your library. If it's a creature card, put that card into your hand.
Omnibian
{T}: Target creature becomes a 3/3 Frog until end of turn.
Progenitor Mimic
You may have Progenitor Mimic enter the battlefield as a copy of any creature on the battlefield except it gains "At the beginning of your upkeep, if this creature isn't a token, put a token onto the battlefield that's a copy of this creature."
Vorel of the Hull Clade
{G}{U}, {T}: For each counter on target artifact, creature, or land, put another of those counters on that permanent.
Simic Sky Swallower
Flying, trample Shroud (This creature can't be the target of spells or abilities.)
Cloudfin Raptor
Flying Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Elusive Krasis
Elusive Krasis is unblockable. Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Gyre Sage
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) {T}: Add {G} to your mana pool for each +1/+1 counter on Gyre Sage.
Miming Slime
Put an X/X green Ooze creature token onto the battlefield, where X is the greatest power among creatures you control.
Nimbus Swimmer
Flying Nimbus Swimmer enters the battlefield with X +1/+1 counters on it.
Urban Evolution
Draw three cards. You may play an additional land this turn.
Cytoplast Root-Kin
Graft 4 (This creature enters the battlefield with four +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) When Cytoplast Root-Kin enters the battlefield, put a +1/+1 counter on each other creature you control with a +1/+1 counter on it. {2}: Move a +1/+1 counter from target creature you control onto Cytoplast Root-Kin.
Plaxcaster Frogling
Graft 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) {2}: Target creature with a +1/+1 counter on it gains shroud until end of turn. (It can't be the target of spells or abilities.)
Voidslime
Counter target spell, activated ability, or triggered ability.
Fathom Mage
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Whenever a +1/+1 counter is placed on Fathom Mage, you may draw a card.
Zameck Guildmage
{G}{U}: This turn, each creature you control enters the battlefield with an additional +1/+1 counter on it. {G}{U}, Remove a +1/+1 counter from a creature you control: Draw a card.
Vinelasher Kudzu
Whenever a land comes into play under your control, put a +1/+1 counter on Vinelasher Kudzu.
Coiling Oracle
Experiment One
Rapid Hybridization
Simic Growth Chamber
Simic Signet
Trygon Predator
Skitter Eel
{2}{U}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
Guardian Project
Whenever a nontoken creature enters the battlefield under your control, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.
Trollbred Guardian
{2}{G}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
Each creature you control with a +1/+1 counter on it has trample.
Applied Biomancy
Choose one or both —
• Target creature gets +1/+1 until end of turn.
• Return target creature to its owner's hand.
Frilled Mystic
Flash
When Frilled Mystic enters the battlefield, you may counter target spell.
Galloping Lizrog
Trample
When Galloping Lizrog enters the battlefield, you may remove any number of +1/+1 counters from among creatures you control. If you do, put twice that many +1/+1 counters on Galloping Lizrog.
Simic Ascendancy
{1}{G}{U}: Put a +1/+1 counter on target creature you control.
Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on Simic Ascendancy.
At the beginning of your upkeep, if Simic Ascendancy has twenty or more growth counters on it, you win the game.
Zegana, Utopian Speaker
When Zegana, Utopian Speaker enters the battlefield, if you control another creature with a +1/+1 counter on it, draw a card.
{4}{G}{U}: Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)
Each creature you control with a +1/+1 counter on it has trample.
Simic Guildgate
Simic Guildgate enters the battlefield tapped.
{T}: Add {G} or {U}.
Island
({T}: Add {U}.)
Forest
({T}: Add {G}.)
V balíčcích také naleznete tyto pěkné basic landy:
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