Sice to chvilku trvalo, ale konečně se podíváme na první z modernových decků, který zazářil na SCG Regionals.
Řeč bude o kombu založeném na Underworld Breachi. Pokud sledujete stránky jako MTGStocks či EchoMTG, tak vám pravděpodobně neunikl velký nárůst ceny u Grinding Station. A za to může právě kombo s Underworld Dreams.
Člověk by si skoro myslel, že artefaktovým kombům po banu Mox Opalu odzvonilo, jenže opak je pravdou a nové Breach kombo může pohodlně vítězit už ve třetím kole! Funguje to následovně:
- zahrajete artefakt za nula man
- zahrajete Grinding Station
- zahrajete Underworld Breach
- začnete protáčet artefakt zahraný v prvním kroku přes Station a Breach, dokud neodemelete Emry
- dáte do hry Emry (předpoklad je, že ve třetím kole máte tři mana source a zvládnete zahrát Breach a potom Emry za jednu manu)
- loopujete Mox Amber přes Breach
- odemelete si celý deck a vyhrajete na Thassa's Oracla
Síla verze, kterou si ukážeme, ale spočívá především v tom, že se nespoléhá pouze na výhru přes kombo, ale má velmi silný backup plán a také velmi kvalitní disrupci. Backup plán spočívá v Urzovi, který lehce obchází graveyard hate či karty jako Karn a Stony Silence. V decku je také Thoughtseize a Teferi, což je skvělá ochrana komba. A v neposlední řadě je tu i kontrolní element v podobě Cryptic Commandů a Archmage's Charmů. A samozřejmě tu nechybí ani Astrolabe, protože prostě proč ne...
Mimochodem, kromě Thoughtseize to jsou všechno karty vydané za poslední rok a půl, což trochu o nečem svědčí...
A teď už slibovaný decklist, se kterým triumfoval Shaheen Soorani v Durhamu (North Carolina):
Decklisty Modern
Breach Station
Shaheen Soorani
SCG Regionals
Mishra's Bauble
{T}, Sacrifice Mishra's Bauble: Look at the top card of target player's library. Draw a card at the beginning of the next turn's upkeep.
Grinding Station
{T}, Sacrifice an artifact: Target player puts the top three cards of his or her library into his or her graveyard. Whenever an artifact comes into play, you may untap Grinding Station.
Snow-Covered Island
{T}: Add {U} to your mana pool.
Snow-Covered Swamp
{T}: Add {B} to your mana pool.
Timely Reinforcements
If you have less life than an opponent, you gain 6 life. If you control fewer creatures than an opponent, put three 1/1 white Soldier creature tokens onto the battlefield.
Engineered Explosives
Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) {2}, Sacrifice Engineered Explosives: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Engineered Explosives.
Surgical Extraction
({B/P} can be paid with either {B} or 2 life.) Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles his or her library.
Detention Sphere
When Detention Sphere enters the battlefield, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent. When Detention Sphere leaves the battlefield, return the exiled cards to the battlefield under their owner's control.
Blood Moon
All non-basic lands are now basic mountains.
Thoughtseize
Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. You lose 2 life.
Mox Amber
{T}: Add one mana of any color among legendary creatures and planeswalkers you control.
Hallowed Fountain
({T}: Add {W} or {U}.)
As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Teferi, Time Raveler
Each opponent can cast spells only any time they could cast a sorcery.
+1: Until your next turn, you may cast sorcery spells as though they had flash.
−3: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.
Ashiok, Dream Render
Spells and abilities your opponents control can't cause their controller to search their library.
−1: Target player puts the top four cards of their library into their graveyard. Then exile each opponent's graveyard.
Aether Gust
Choose target spell or permanent that's red or green. Its owner puts it on the top or bottom of their library.
Emry, Lurker of the Loch
This spell costs {1} less to cast for each artifact you control.
When Emry, Lurker of the Loch enters the battlefield, put the top four cards of your library into your graveyard.
{T}: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)
Mystical Dispute
This spell costs {2} less to cast if it targets a blue spell.
Counter target spell unless its controller pays {3}.
Mystic Sanctuary
({T}: Add {U}.)
Mystic Sanctuary enters the battlefield tapped unless you control three or more other Islands.
When Mystic Sanctuary enters the battlefield untapped, you may put target instant or sorcery card from your graveyard on top of your library.
Thassa's Oracle
When Thassa's Oracle enters the battlefield, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)
Underworld Breach
Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
At the beginning of the end step, sacrifice Underworld Breach.
A to je pro dnešek vše, příště se konečně podíváme na jiný formát, konkretně na pioneer ;)
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