Přečtěte si rozsáhlý článek o nejsilnějších kartách z Magic the Gathering edic Odyssey, Torment a Judgment, který vám představí nejen jednotlivé kousky, ale i zajímavé decklisty.
Zdravím všetkých. Som tu znova s ďalším dielom mojich neoficiálnych „Dejín MtG“. Teda ich „sub-série“ Ultimatívnych kariet. A pokračujem znovu tam, kde som naposledy skončil. Už som prebral karty od Štvrtej po Ice Age, od Homelands po Alliances, blok Mirage, extra silné bloky Tempest a Urza´s Saga a tiež „slabé“ Mercadian Masques. No a naposledy to bol zase silný blok Invasion, ktorý príbehovo zakončil ságu ťahajúcu sa Magicom niekoľko posledných rokov. No a tak bol čas na nový svet a nový príbeh.
No a nasledujúci set Odyssey ho predstavil. Aj keď to s tým novým svetom to teda až také horúce nebolo. Išlo o (do istej miery) zdevastovanú Dominariu s príbehom odohrávajúcim sa asi storočie po sade Apocalypse. Príbeh bol o boji „rádu“ Order proti „rádu“ Cabal. V príbehu sa vyskytovali nové legendy - červený a potom zelený (môj obľúbený) Kamahl, jeho sestra Jaska, ale i nedávno sa navrátivšia Copatá či Chainer. No a bol tu i legendárny artefakt Mirari. Ja síce nie som ten správny, čo by mal rozoberať príbeh, ale musím povedať, že mne sa páčil. Viem, že všetci na tom neboli rovnako a veľa hráčov s ním bolo nespokojných, podobne ako s kartami s tohto setu (neoprávnene), ale to bolo podľa mňa spôsobené i tým ako hráčov namlsal predchádzajúci set. No ale už k jednotlivým sadám.
Odyssey (2001)
Bola sada, ktorá prvýkrát primárne upriamila pozornosť hráčov na hrob. Doteraz bola jedinou stratégiou, ktorá „cielene“ využívala hrob viac menej iba reanimácia. Staré decky nazývané za mojich čias Godzila sa ale zamerali iba na to, ako dostať nejakú silnú bytosť lacno do hrobu a potom lacno z neho. Odyssey ale priniesol flashback, ktorý prvýkrát urobil z hrobu druhú knižnicu a tiež threshold, ktorý z hrobu pre zmenu posilňoval veľký počet kariet. Prevažne bytostí. A silných kariet bolo nakoniec naozaj, naozaj dosť. Bola tu Entomb, dvojka k spomínanej Reanimation, ktorá dokázala už v prvom kole dostať do hrobu potrebnú bytosť (neskôr ale i iné karty ako napríklad Life from the Loam). Tiež tu bol silný kombo kúsok - Tainted Pact a „dredge“ kúsok Cephalid Coliseum. Uplatnenie našlo i Buried Alive (hlavne v spolupráci s Nether Shadow-om) a tiež cyklus nových „lhurgoyfov“ ako bola Terravore, či v minulom článku spomínaná Cognivore. Na extended sa v UB Reanimátore hrávala Careful Study a Upheaval pomáhal Psychatog-ovi a tiež vytvoril „vlastný“ deck. Bola tu (svojho času jedna z najdrahších kariet sady) Call of the Herd, ktorá bola výborná v dobe kedy 3/3-ka za 3 many ešte nebola iba „draft ok“ a tiež svojho času silný Roar of the Wurm. No a na legacy sa niekedy hrával Firebolt, rovnako ako bol Mystic Enforcerhlavný bijec v UGW Thresholde a Wild Mongrel jedna z najsilnejších bytostí svojich čias. Pričom tých v tej dobe hrávaných kariet tam bolo ešte viac. Ale ja osobne (pre pravidelných čitateľov neprekvapujúco) ešte musím poukázať na vysoký počet hrateľných účok v tejto sade. Ale teraz už k ultimátnym kartám.
Psychatog
Bola bytosť, ktorú som nemal rád. Vo svojej dobe bol dominantnou bytosťou na type 1 (staré vintage), type 1,5 (stará legacy) a tiež na type 2 (štandard). Bol tvárou mnohých kontrolov a kombo balíkov. Ja som si teraz vybral jednu z ranných verzií tohto decku. Ale zase to bola verzia, s ktorou Carlos Romao vyhral Majstrovstvá sveta v roku 2002. A ono napríklad taký Nightscape Familiar teraz možno vyzerá úsmevne (rovnako ako samotný Psychatog), ale v tej dobe bola schopnosť zlacňovať modré kúzla na regenerujúcej bytosti naozaj silná. Zvlášť ak ste mali k dispozícii jedny z najsilnejších modrých kúzel v dejinách, ako Counterspell, Fact or Fiction či Upheaval. A tak tento UB Psychatog balík dokázal napĺňať ruku rovnako dobre ako hrob a tak nemal Psychoatog problém narastať do monštruóznych rozmerov a jednoducho prevalcovať a porážať jedného súpera za druhým. No a Cunning Wish-om ste si zase mohli instantne zájsť do sideboardu po tú práve potrebnú kartu (Gainsay, Mana Short, Ghastly Demise, ...), takže bol i dostatočne konzistentný a odolný.
Salt Marsh comes into play tapped. {T}: Add {U} or {B} to your mana pool.
Recoil
Return target permanent to its owner's hand. Then that player discards a card from his or her hand.
Repulse
Return target creature to its owner's hand. Draw a card.
Ghastly Demise
Destroy target nonblack creature if its toughness is less than or equal to the number of cards in your graveyard.
Cephalid Coliseum
{T}: Add {U} to your mana pool. Cephalid Coliseum deals 1 damage to you. Threshold - {U}, {T}, Sacrifice Cephalid Coliseum: Target player draws three cards, then discards three cards from his or her hand. (Play this ability only if seven or more cards are in your graveyard.)
Darkwater Catacombs
{1}, {T}: Add {U}{B} to your mana pool.
Coffin Purge
Remove target card in a graveyard from the game. Flashback {B} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
Upheaval
Return all permanents to their owners' hands.
Nightscape Familiar
Blue spells and red spells you play cost 1 less to play. {1}{B}: Regenerate Nightscape Familiar.
Slay
Destroy target green creature. It can't be regenerated. Draw a card.
Psychatog
Discard a card: Psychatog gets +1/+1 until end of turn. Remove two cards in your graveyard from the game: Psychatog gets +1/+1 until end of turn.
Cunning Wish
Choose an instant you own from outside the game, reveal that card, and put it into your hand. Remove Cunning Wish from the game.
Memory Lapse
Counter target spell. Put it on top of its owner's library instead of into that player's graveyard.
Underground River
{T}: Add {1} to your mana pool. {T}: Add {U} or {B} to your mana pool. Underground River deals 1 damage to you.
Gainsay
Counter target blue spell.
Circular Logic
Counter target spell unless its controller pays {1} for each card in your graveyard. Madness {U} (You may play this card for its madness cost at the time you discard it from your hand.)
Deep Analysis
Target player draws two cards. Flashback - {1}{U}, Pay 3 life. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
Counterspell
Counters target spell as it is being cast.
Mana Short
All opponent's lands are tapped, and opponent's mana pool is emptied. Opponent takes no damage from unspent mana.
Hibernation
Return all green permanents to owners' hands.
Fact or Fiction
Duress
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Swamp
({T}: Add {B}.)
Standstill
Tu som sa musel veľmi rozhodovať medzi touto kartou a Shadowmage Infiltrator-om. A napriek tomu, že bol Infiltrator svojho času naozaj silná bytosť a bol dominantnou súčasťou modro-čiernych deckov, tak Standstill predsa len stvoril vlastný deck. Mne osobne najviac zarezonoval na legacy, kde sa v priebehu času hrával v rôznych farebných kombináciách. UW Landstill, ktorý súperov porážal kombináciou Mishra's Factory, Decree of Justice a poprípade Elspeth, Knight-Errant, UR Landstill, ktorý mal k dispozícii Faerie Conclave, Lightning Bolt a občas i (čo chvíľa prichodivšieho) Grim Lavamancer-a, až po Four Color Landstill verziu využívajúcu Nantuko Monastery, Swords to Plowshares a Pernicious Deed. A popravde sa v azorius a jeskai kombinácii na tomto formáte hráva dodnes. Pointa bola ale stále rovnaká - „znegovať“ súperovo prvé kolo (Fow, StP, ...) a v druhom zahrať Standstill. A tak, ak chcel súper hrať, musel „prerušiť nečinnosť“ ako prvý a darovať vám 3 karty. A ak to neurobil, tak ste ho vlastne prinútili nerobiť nič a pomaly ste ho ohlodávali pomocou Conclave, či iného manlandu. Osobne som si najviac zapamätal jeho modro-červenú variantu hrajúcu s Ravnicou doraziacu Electrolyzu, ktorá bola výborná ak ste čelili mase menších bytostí. Netvrdím, že to bola najsilnejšia verzia (mala problémy s väčšími bytosťami), ale mne sa páčila. Pridávam decklist, o ktorom nie som úplne presvedčený, že to bol turnajový build, ale vystihuje podľa mňa podstatu balíka.
Counter target interrupt spell if it is blue. Draw a card at the beginning of the next turn's upkeep.
Force of Will
You may pay 1 life and remove a blue card in your hand from the game instead of paying Force of Will's casting cost. Effects that prevent or redirect damage cannot be used to counter this loss of life. Counter target spell.
Pyroblast
Counter target spell if it is blue or destroy target permanent if it is blue.
Standstill
When a player plays a spell, sacrifice Standstill. If you do, then each of that player's opponents draws three cards.
Electrolyze
Electrolyze deals 2 damage divided as you choose among any number of target creatures and/or players. Draw a card.
Fire/Ice
Fire deals 2 damage divided as you choose among any number of target creatures and/or players. ——— Tap target permanent.; Draw a card.
Mishra's Factory
{T}: Add one colorless mana to your mana pool. {1}: Mishra's Factory becomes an Assembly Worker, a 2/2 artifact creature, until end of turn. Assembly Worker still counts as a land but cannot be tapped for mana the turn it comes into play. {T}: Target Assembly Worker gets +1/+1 until end of turn.
Stifle
Counter target activated or triggered ability. (Mana abilities can't be countered.)
Cursed Totem
Players can't play activated abilities of creatures.
Boomerang
Return target permanent to its owner's hand.
Pyroclasm
Pyroclasm deals 2 damage to each creature.
Crucible of Worlds
You may play land cards from your graveyard.
Grim Lavamancer
{R}, {T}, Remove two cards in your graveyard from the game: Grim Lavamancer deals 2 damage to target creature or player.
Volcanic Island
Counts as both islands and mountains and is affected by spells that affect either. Tap to add either {U} or {R} to your mana pool.
Counterspell
Counters target spell as it is being cast.
Red Elemental Blast
Counters a blue spell being cast or destroys a blue card in play.
Nevinyrral's Disk
{1}: Destroys all creatures, enchantments, and artifacts in play. Disk begins tapped but can be untapped as usual. Disk destroys itself when used.
Lightning Bolt
Lightning Bolt does 3 damage to one target.
Faerie Conclave
Faerie Conclave comes into play tapped. {T}: Add one blue mana to your mana pool. {1}{U}: Faerie Conclave becomes a 2/1 blue creature with flying until end of turn. This creature still counts as a land.
Arcane Laboratory
Each player cannot play more than one spell each turn.
Null Rod
Players cannot play any artifact abilities requiring an activation cost.
Bloodstained Mire
Polluted Delta
Brainstorm
Fact or Fiction
Wasteland
Island
({T}: Add {U}.)
Mountain
({T}: Add {R}.)
Nimble Mongoose a Werebear
Nehral som legacy dlho a nehral som ju dobre, ale k mojim najobľúbenejším balíkom - na ktorých hru som sa i rad pozeral - patrili UGw a UGr Threshold. Pointou decku bolo čo najskôr a čo najlacnejšie naplniť hrob. Na to slúžili hlavne fečky a karty ako Predict alebo Mental Note. Pretože na zabitie súpera sa používali bytosti, ktoré rástli vďaka plnému hrobu. Preto bolo v decku i prerušovanie, ktoré sa dalo hrať zadarmo - ako Daze a Force of Will - pretože manu sme potrebovali práve na vykladanie bytostí. A aj keď top end tvorili (v závislosti od farebného zloženia) bytosti ako Mystic Enforcer alebo Fledgling Dragon, hlavnými bijcami boli práve Mongoose a Werebear. Mongóza sa ťažko zabíjala a Warebear dokázal (po nabehnutí) thresholdu útokom oberať súpera o pätinu životov. A to bola v tej dobe naozaj sila. Pričom dokázal tiež pomôcť s hraním drahších kúzel. Hlavné ale bolo, že sme ich vedeli dostať na stôl (a zväčšiť) naozaj skoro. Jediná vec, ktorá mi trochu vadila bola malá variabilnosť decku. Hralo sa stabilne 10 bytostí (dva playsety pozemných zelených a k tomu dvoch lietačov), 4 kúsky removalu (Bolt alebo Swords), 8 – 10 kusov prerušovaní (FoW, Daze, Counterspell) a potom už iba nejaké to modré ťahanie kariet/plnenie hrobu (Brainstorm, Mental Note, Predict, ...), ktoré sa klasicky „dalo zahodiť do FoW“. No ale zase vďaka zeleným lacným, ale veľkým bytostiam (a sideboardu) dokázal deck súperiť i z vtedy najsilnejším legacy deckom - Goblinmi (teda ... bol najsilnejší podľa toho, koho ste sa spýtali) a tak bol naozaj populárny. Občas sa hrala i verzia s nejakým tým Cunning Wish-om v maine, s ktorým sme v prípade nutnosti chodili po instanty do SB. Potom sa tam presúval i jeden StP z mainu. A bol to tiež deck, ktorý ak to preženiem „nepotreboval súpera“. Proste sa s ním hráč „vyhral“ sám. Ale nechápte ma zle, nebolo to také otravné ako modernové Eggs (a podobne). Súper do hry mohol zasiahnuť a často i zasiahol. Samozrejme hlavne pomocou grave hate. Bol to ale naozaj zábavný deck, ktorý mal zaujímavé hry, pretože „hral Magic“ a zabíjal bytosťami. Táto verzia UGw Thresholdu je z doby okolo roku 2005, nie je tiež z konkrétneho turnaja, ale podľa mňa pekne ukazuje to, o čom ten deck bol.
You may pay 1 life and remove a blue card in your hand from the game instead of paying Force of Will's casting cost. Effects that prevent or redirect damage cannot be used to counter this loss of life. Counter target spell.
Mental Note
Put the top two cards of your library into your graveyard. Draw a card.
Daze
You may return an island you control to its owner's hand instead of paying Daze's mana cost. Counter target spell unless its controller pays {1}.
Predict
Name a card, then put the top card of target player's library into his or her graveyard. If that card is the named card, you draw two cards. Otherwise, you draw a card.
Nimble Mongoose
Nimble Mongoose can't be the target of spells or abilities. Threshold - Nimble Mongoose gets +2/+2. (You have threshold as long as seven or more cards are in your graveyard.)
Werebear
{T}: Add {G} to your mana pool. Threshold - Werebear gets +3/+3. (You have threshold as long as seven or more cards are in your graveyard.)
Serum Visions
Draw a card. Scry 2 (Look at the top two cards of your library. Put any number of them on the bottom of your library and the rest on top of it in any order.)
Meddling Mage
As Meddling Mage comes into play, name a nonland card. The named card can't be played.
Mystic Enforcer
Protection from black Threshold — Mystic Enforcer gets +3/+3 and has flying as long as seven or more cards are in your graveyard.
Counterspell
Counters target spell as it is being cast.
Tropical Island
Counts as both forest and islands and is affected by spells that affect either. Tap to add either {G} or {U} to your mana pool.
Tundra
Counts as both islands and plains and is affected by spells that affect either. Tap to add either {U} or {W} to your mana pool.
Swords to Plowshares
Target creature is removed from game entirely; return to owner's deck only when game is over. Creature's controller gains life points equal to creature's power.
Flooded Strand
Windswept Heath
Brainstorm
Disenchant
Destroy target artifact or enchantment.
Plains
({T}: Add {W}.)
Island
({T}: Add {U}.)
Forest
({T}: Add {G}.)
Bonus: Shadowmage Infiltrator
Bol invitational karta Johna Finkela a bol to nový lepší Ophidian a vo svojej dobe bol (i u nás) veľmi cenená karta. Možno nenaplnil očakávania do neho kladené úplne (ľudia boli príliš vyhajpovaní), ale rozhodne stopu zanechal. No a bol to znovu sám veľký Finkel, ktorý upgradeoval svoj starý Forbidian deck, pridaním Infiltrátora a pár ďalších kariet. Hrávali sa rôzne farebné verzie od Dimir, Esper, Sultai až po UGBW a vo všeobecnosti sa vžili už rovno pod názvom Finkel. Alebo Finkula - ak ste hrali i Meddling Mage (invitational karta Chrisa Pikulu). Magicoví hráči naozaj neboli „proslulí“ svojou sofistikovanosťou pri vytváraní názvov deckov :o) No a ako príklad som vybral decklist, s ktorým Josh Smith vyhral GP Houston v roku 2002 vo formáte extended. Deck využíval Infiltrátora ako zdroj kartovej výhody (logicky), pričom mu v tom pomáhali Fact or Fiction (pre tých čo čítali môj posledný článok z tejto série tiež ... logicky). Zvyšok balíku už potom tvorilo klasicky iba modré ťahanie kariet, kde bol mimo iné i nedávny navrátilec na štandard – Impulse a čierny discard a ničenie – Duress, Diabolic Edict. No a zelená tam bola viac menej iba kvôli najlepšiemu globálnemu ničeniu tej doby - Pernicious Deed. No a tento v podstate kontrolný balík vyhrával buď Morphling-om, čo bola v tej dobe stále výborná bytosť, alebo dvoma Faerie Conclave.
You may pay 1 life and remove a blue card in your hand from the game instead of paying Force of Will's casting cost. Effects that prevent or redirect damage cannot be used to counter this loss of life. Counter target spell.
Hydroblast
Counter target spell if it is red or destroy target permanent if it is red.
Bad River
Bad River comes into play tapped. {T}: Sacrifice Bad River: Search your library for an island or swamp card. Put that land into play. Shuffle your library afterwards.
Forbid
Buyback — Discard two cards from your hand. (You may discard two cards in addition to any other costs as you play this spell. If you do, put Forbid into your hand instead of your graveyard as part of its resolution.) Counter target spell.
Pernicious Deed
{X}, Sacrifice Pernicious Deed: Destroy each artifact, creature, and enchantment with converted mana cost X or less.
Diabolic Edict
Target player sacrifices a creature.
Underground River
{T}: Add {1} to your mana pool. {T}: Add {U} or {B} to your mana pool. Underground River deals 1 damage to you.
Shadowmage Infiltrator
Fear Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card.
Counterspell
Counters target spell as it is being cast.
Bayou
Counts as both swamp and forest and is affected by spells that affect either. Tap to add either {B} or {G} to your mana pool.
Underground Sea
Counts as both swamp and islands and is affected by spells that affect either. Tap to add either {B} or {U} to your mana pool.
Tropical Island
Counts as both forest and islands and is affected by spells that affect either. Tap to add either {G} or {U} to your mana pool.
Faerie Conclave
Faerie Conclave comes into play tapped. {T}: Add one blue mana to your mana pool. {1}{U}: Faerie Conclave becomes a 2/1 blue creature with flying until end of turn. This creature still counts as a land.
Morphling
{U}: Untap Morphling. {U}: Morphling gains flying until end of turn. {U}: Morphling cannot be the target of spells or abilities until end of turn. {1}: Morphling gets +1/-1 until end of turn. {1}: Morphling gets -1/+1 until end of turn.
Impulse
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library. Shuffle your library afterwards.
Brainstorm
Fact or Fiction
Wasteland
Gaea's Blessing
Target player shuffles up to three target cards from their graveyard into their library. Draw a card. When Gaea's Blessing is put into your graveyard from your library, shuffle your graveyard into your library.
Duress
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Torment (2002)
Pokračoval v predstavených mechanikách flashback a threshold, ale priniesol i svoju vlastnú a naozaj silnú mechniku – madness. No a za zmienku určite stojí, že Torment bola čierna sada. Nielen tým, že väčšina kariet bola čierna (mala napríklad 40 čiernych kariet oproti 21 zeleným a bielym), ale ono i sila jednotlivých kariet bola výrazne na strane čiernej farby. Herne sa podľa mňa jednalo o nie veľmi vydarený ťah, ktorý sa Wizardi pokúsili napraviť už hneď v nasledujúcej sade. Najlepšou ukážkou toho boli pre mňa silné „tainted lands“ ako Tainted Wood, ktoré dávali čiernu manu alebo manu inej jednej farby, ak hráč kontroloval bažinu. Bol tu ale tiež nový Dark Ritual v podobe Cabal Ritual-u a predchodkyňa Damantion - Mutilate. Na legacy sa hrávala Nantuko Shade a jeden z prvých dredge enablerov Putrid Imp. Mesmeric Fiend možno nebol ultimatívna bytosť, ale svojho času bol všade, dokonca to dotiahol na extended. No a Ichorid sa hrával v dredge balíkoch dokonca na legacy. Dominanciu čiernej mal podčiarknuť i vracajúci sa Sengir Vampire, ale doba už bola niekde inde :o( To len na pripomenutie toho, že ten (mnou a ďalšími toľko preklínaný) power creep Magicu „nezačal práve včera“.
Cabal Coffers
Nechali skoro okamžite na štandarde (a nielen tam) vzniknúť silným Monoblack Kontrolom, postaveným okolo kariet ako Chainer's Edict, Nantuko Shade či Mutilate, ktoré potrebnú manu na svoje (predražené) kúzla získavali práve z Cabal Coffers. A aj keď boli extra silné, mňa (zlomyseľne) potešilo hlavne to, že zlomili dovtedajší „monopol“ modrej farby na kontroly. Verzií bolo niekoľko, ja som vybral decklist, s ktorým to Oliver Ruel dotiahol až do finále PT Osaka 2002. Balík hral iba 10 bytostí, ale zato kopec spellov, ktoré využili extra nagenerovanú manu, či už na to aby kontrolovali stôl (Chainer's Edict, Mutialte), rozbili súperovu ruku (Mind Sludge) či naťahali karty (Skeletal Scrying). Existovali ale tiež verzie, ktoré nehrali vôbec žiadne bytosti (možno tak jednu Visaru the Dreadful) a zabíjali súpera masívnym Soul Burn-om alebo Corrupt-om. Je ale tiež pravda, že to v tej Osake bol Odyssey Block Constructed formát a že na štandarde takýto Monoblack Kontrol „trochu“ trpel na Compost, ktorý vyšiel v Siedmej edícii (teda hlavne jeho non-creature verzia) a nemal tiež dobrý matchup proti čo chvíľa vzniknuvšiemu U/G Madness decku a tak nejakú extra dominanciu na formáte nedosiahol (zvlášť po vydaní nasledujúcej sady), ale aj tak ... silný bol dosť.
Remove all cards in target player's graveyard other than basic land cards from the game. Search that player's library for all cards with the same name as cards removed this way, and remove them from the game. Then that player shuffles his or her library.
Morbid Hunger
Morbid Hunger deals 3 damage to target creature or player. You gain 3 life. Flashback {7}{B}{B} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
Braids, Cabal Minion
At the beginning of each player's upkeep, that player sacrifices an artifact, creature, or land.
Skeletal Scrying
As an additional cost to play Skeletal Scrying, remove X cards in your graveyard from the game. You draw X cards and you lose X life.
Innocent Blood
Each player sacrifices a creature.
Shambling Swarm
When Shambling Swarm is put into a graveyard from play, distribute three -1/-1 counters among one, two, or three target creatures. Remove those counters at end of turn.
Nantuko Shade
{B}: Nantuko Shade gets +1/+1 until end of turn.
Laquatus's Champion
When Laquatus's Champion comes into play, target player loses 6 life. When Laquatus's Champion leaves play, that player gains 6 life. {B}: Regenerate Laquatus's Champion.
Mutilate
All creatures get -1/-1 until end of turn for each swamp you control.
Rancid Earth
Destroy target land. Threshold - Instead destroy that land and Rancid Earth deals 1 damage to each creature and each player. (You have threshold if seven or more cards are in your graveyard.)
Chainer's Edict
Target player sacrifices a creature. Flashback {5}{B}{B} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
Mesmeric Fiend
When Mesmeric Fiend comes into play, target opponent reveals his or her hand and you choose a nonland card from it. Remove that card from the game. When Mesmeric Fiend leaves play, return the removed card to its owner's hand.
Cabal Coffers
{2}, {T}: Add {B} to your mana pool for each swamp you control.
Mind Sludge
Target player discards a card for each Swamp you control.
Diabolic Tutor
Grim Lavamancer
Možno to nebola najultimatívnejšia bytosť sady, ale svojho času sa hrávala skrz všetky formáty. Na štandarde to bola možnosť ako zničiť bytosti ako Nantuko Shade či Basking Rootwalla, tiež silné zelené bytosti, než im nabehne threshold alebo jednoducho dorážať súpera. Na extended sa hrával napríklad v Red Deck Wins, v Two Deuce decku, čo bol v podstate Red Deck Wins zo splashom na zelenú. Na moderne v Burne a v sideboardoch mnohých deckov vrátane môjho Jundu (svojho času to bola dobrá zbraň na Infect). No a na legacy sa hrával samozrejme v Burne. Ja som si v snahe pokryť čo najväčšie spektrum deckov v dejinách Magicu vybral možno trochu nezvyčajný balík a síce práve Two Deuce, s ktorým to na Grand Prix Hiroshima v roku 2003 Fujita Osamu dotiahol do finále. Deck mal agresívny červený základ (Jackal Pup, Mogg Fanatic, Grim Lavamancer) a pridával zelenú kvôli tým najlepším zeleným kartám ako River Boa, Rancor či Treetop Village. Čo boli tiež jedny z mojich najobľúbenejších zelených kariet v celých dejinách Magicu (a boli veľmi dobré proti modrej). Pričom v sideboarde boli ďalšie výkonné kúsky ako Naturalize (proti Oathu, Enchantresske, Alurenu, ...) a Ravenous Baloth (proti RDW, Psychatogu a ďalším). No a Grim Lavamancer bol dôležitý, pretože zabíjal všetky malé bytosti v Aluren Kombe, v Suicide Black rovnako ako v Burne či Slighte. Uznávam, že balík to bol (relatívne) priamočiary, ale i agresívny a svoje si tak uhral. Pričom, kto si pozrie v deckliste zeme, tak si iste spomenie, že to bolo obdobie, kedy z extended odrotovali revised dualy (a ešte neprišli shock landy) a tak bola stavba manabase trochu komplikovanejšia.
Choose a card type. Target opponent reveals his or her hand. Blood Oath deals 3 damage to that player for each card of the chosen type revealed this way. (The card types are artifact, creature, enchantment, instant, land, and sorcery.)
Seal of Fire
Sacrifice Seal of Fire: Seal of Fire deals 2 damage to target creature or player.
Moment's Peace
Prevent all combat damage that would be dealt this turn. Flashback {2}{G} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
Flametongue Kavu
When Flametongue Kavu comes into play, it deals 4 damage to target creature.
Wild Mongrel
Discard a card: Wild Mongrel gets +2/+2 and becomes the color of your choice until end of turn.
Firebolt
Firebolt deals 2 damage to target creature or player. Flashback {4}{R} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
Ravenous Baloth
Sacrifice a Beast: You gain 4 life.
Jackal Pup
For each 1 damage dealt to Jackal Pup, it deals 1 damage to you.
Cursed Scroll
{3}, {T}: Name a card, target opponent chooses a card at random from your hand. If he or she chooses the named card, Cursed Scroll deals 2 damage to target creature or player.
Mogg Fanatic
Sacrifice Mogg Fanatic: Mogg Fanatic deals 1 damage to target creature or player.
Karplusan Forest
{T}: Add {1} to your mana pool. {T}: Add {R} or {G} to your mana pool. Karplusan Forest deals 1 damage to you.
Grim Lavamancer
{R}, {T}, Remove two cards in your graveyard from the game: Grim Lavamancer deals 2 damage to target creature or player.
Rancor
Enchanted creature gains +2/+0 and trample. When Rancor is put into a graveyard from play, return Rancor to owner's hand.
Treetop Village
Treetop Village comes into play tapped. {T}: Add one green mana to your mana pool. {1}{G}: Treetop Village becomes a 3/3 green creature with trample until end of turn. This creature still counts as a land.
River Boa
Islandwalk {G}: Regenerate River Boa.
Wooded Foothills
Naturalize
Destroy target artifact or enchantment.
Mountain
({T}: Add {R}.)
Forest
({T}: Add {G}.)
Chainer´s Edict
Bola to variácia na veľmi dobrý a veľmi hrávaný Diabolic Edict ešte z Tempestu. Síce nebol instantný, ale zase ste ho mohli zahrať dvakrát. Vďaka tomu bol obľúbený v rôznych midrange balíkoch ako mnou toľko spomínaný The Rock. No a keďže obchádzal všemožné protekcie a shroud (predchodca dnes bežného hexproof-u), bol tiež obľúbený ako zbraň na všetky tie Reanimátor balíky, ktoré sa v tom období – po skompletizovaní „komba“ Entomb + Reanimate – objavili. No napriek tomu, že nestvoril vlastný deck, bola to naozaj karta, ktorú ste mohli na všetkých formátoch stretnúť naozaj často, stala sa súčasťou naozaj veľkého počtu balíkov a naozaj vo svojej dobe definovala hru. Avšak neuvádzam tu decklist žiadneho z nich. Napriek tomu, že Chainer´s Edict „vyhral“ Majstrovstvá sveta v roku 2002, bolo to v decku UB Psychatog. A to bola hlavne zásluha menovaného Atoga, takže si decklist balíku využívajúceho tento edikt môžete pozrieť práve pri odseku rozoberajúcom danú bytosť. Viem, že som mohol vybrať i iný deck tej doby, ale to by už nebol ultimatívny/ikonický deck. Takže sa posunieme ďalej.
Bonus: Basking Rootwalla + Arrogant Wurm
Tu znova trochu podvádzam, pretože pridávam dve bytosti. Ale obe boli súčasťou „madness package“ silného UG Madness decku tej doby. Tiež viem, že najlepšou bytosťou decku bol pravdepodobne Wild Mongrel (ale ten sa nevošiel do výberu Odyssey, pretože tá bola silných kariet naozaj plná). Cieľom bolo pomocou kariet ako Careful Study, Aquamoeba a Wild Mongrel dostať na stôl lacné zelené bytosti (či už z ruky – madness, alebo hrobu – flasback) ako Rootwalla, Wurm alebo Roar of the Wurm. Ktoré následne prevalcovali – a ak bol Wonder v hrobe, tak i preleteli – súpera. Celé to strážilo v tej dobe veľmi efektívne prerušovanie Circular Logic. Ono sa to teraz nezdá, ale v tej dobe nebol až taký problém mať vďaka kartám ako Careful Study, Deep Analysis a Merfolk Looter ako kopec kariet v ruke, tak i na stole. Grave hate zase až taký dostupný nebol. Hrávala sa i červeno-zelená verzia s Fiery Temper, ale mám pocit že táto zeleno-modrá bola predsa len silnejšia. A úspešnejšia. Pridaný decklist je verzia, ktorá to dotiahla na Majtrovstvách sveta v roku 2003 až do semifinále.
Protection from black Phantom Centaur comes into play with three +1/+1 counters on it. If damage would be dealt to Phantom Centaur, prevent that damage. Remove a +1/+1 counter from Phantom Centaur.
Ray of Revelation
Destroy target enchantment. Flashback: {G} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
Quiet Speculation
Search target player's library for up to three cards with flashback and put them into that players graveyard. Then the player shuffles his or her library.
Krosan Reclamation
Target player shuffles up to two target cards from his or her graveyard into his or her library. Flashback: 1{G} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
Careful Study
Draw two cards, then discard two cards from your hand.
Centaur Garden
{T}: Add {G} to your mana pool. Centaur Garden deals 1 damage to you. Threshold - {G}, {T}, Sacrifice Centaur Garden: Target creature gets +3/+3 until end of turn. (Play this ability only if seven or more cards are in your graveyard.)
Wild Mongrel
Discard a card: Wild Mongrel gets +2/+2 and becomes the color of your choice until end of turn.
Wonder
Flying As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.
Roar of the Wurm
Put a 6/6 green Wurm creature token into play. Flashback {3}{G} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
City of Brass
Whenever City of Brass becomes tapped, it deals 1 damage to you. {T}: Add one mana of a color of your choice to your mana pool.
Circular Logic
Counter target spell unless its controller pays {1} for each card in your graveyard. Madness {U} (You may play this card for its madness cost at the time you discard it from your hand.)
Arrogant Wurm
Trample Madness {2}{G} (You may play this card for its madness cost at the time you discard it from your hand.)
Aquamoeba
Discard a card from your hand: Switch Aquamoeba's power and toughness until end of turn.
Deep Analysis
Target player draws two cards. Flashback - {1}{U}, Pay 3 life. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
Basking Rootwalla
{1}{G}: Basking Rootwalla gets +2/+2 until end of turn. Play this ability only once each turn. Madness 0 (You may play this card for its madness cost at the time you discard it from your hand.)
Unsummon
Return target creature to its owner's hand.
Forest
({T}: Add {G}.)
Judgment (2002)
Bola to zeleno-biela sada (33 bielych a zelených kariet oproti 16 čiernym), ktorá napravovala situáciu spôsobenú prechádzajúcim čiernym Tormentom. Obsahovala Sylvan Safekeeper-a, invitational kartu prvého víťaza Invitational turnajov Olle Rådeho. Invitationals boli turnaje pre 16 najlepších hráčov „minulého“ roku a víťaz získal možnosť nadizajnovať si „vlastnú“ kartu. Bola tu Phantom Nishoba, bytosť do extended Reanimátorov a cyklus Inkarnácií, s ktorých sa hrávali ako Anger, tak Wonder. Okrem toho Solitary Confinement vystužila WG Enchatressku, Fledgling Dragon sa uplatnil v spomínanom UGr Thresholde a Browbeat sa svojho času hrával v legacy Burne. No a ak sa bavíme o ultimátnych/ikonických kartách, tak tu vyšla i nová Treetopka v podobe bielo-zelenej threshold Nantuko Monasterya tak ako v Tormente vyšiel Sengir Vampire, tak tu bol znovu vydaný Erhnam Djinn. A podobne ako u „Sengira“ to už ani v tomto prípade ... žiadna bomba nebola :o(
Burning Wish
Celý cyklus „želaní“ bol inšpirovaný starou kartou ešte z Arabian Nights Ring of Ma'rûf, a napriek tomu, že boli všetky silné (možno okrem bieleho) a že mne najviac zarezonoval modrý Cunning Wish, tak červený bol pravdepodobne najsilnejší. A to až tak, že ho nakoniec zabanovali na vintage. Normálne sem dávam balíky skôr z histórie Magicu, ale ako ukážku toho ako silný Burning Wish bol a stále je, pridávam teraz decklist legacy The EPIC Stormu z „dnešných čias“. Je totiž pravda, že aj keď sa balík s príchodom nových sád od svojej pôvodnej podoby (okolo roku 2006) zmenil, tak podstata ostala rovnaká. Pomocou rituálov (Dark Ritual, Rite of Flame) a artefaktov (Lion's Eye Diamond, Chrome Mox, Lotus Petal, Mox Opal) získať manu a storm a potom zoslať Tendrils of Agony. Ak sa teda bavíme o pôvodnej myšlienke. No a Burning Wish pomáha decku tým, čím mu pomáhal už v čase svojho príchodu. A teda tým, že v sideboarde hľadá to práve potrebné sorcery. Od poisťovacej Thoughtseize, cez Peer into the Abyss až po secondary winn condition v podobe Empty the Warrens. Ja ale nie som legacy player, tak jemné nuansy decku nechám na iných.
{T}, Sacrifice Mishra's Bauble: Look at the top card of target player's library. Draw a card at the beginning of the next turn's upkeep.
Rite of Flame
Add {R}{R} to your mana pool, then add {R} to your mana pool for each card named Rite of Flame in each graveyard.
Pulverize
You may sacrifice two mountains instead of paying Pulverize's mana cost. Destroy all artifacts.
Lion's Eye Diamond
Sacrifice Lion's Eye Diamond, Discard your hand: Add three mana of any one color to your mana pool. Play this ability as a mana source.
Chain of Vapor
Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land. If the player does, he or she may copy this spell and may choose a new target for that copy.
Burning Wish
You may choose a sorcery card you own from outside the game, reveal that card, and put it into your hand. Remove Burning Wish from the game.
Chrome Mox
Imprint — When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand. {T}: Add one mana of any of the exiled card's colors to your mana pool.
Abrupt Decay
Abrupt Decay can't be countered by spells or abilities. Destroy target nonland permanent with converted mana cost 3 or less.
Mox Opal
Metalcraft — {T}: Add one mana of any color to your mana pool. Activate this ability only if you control three or more artifacts.
Tendrils of Agony
Target player loses 2 life and you gain 2 life. Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.)
Ad Nauseam
Reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost. You may repeat this process any number of times.
Lotus Petal
Sacrifice Lotus Petal: Add one mana of any color to your mana pool. Play this ability as a mana source.
Thoughtseize
Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. You lose 2 life.
Empty the Warrens
Put two 1/1 red Goblin creature tokens into play. Storm (When you play this spell, copy it for each spell played before it this turn.)
Volcanic Island
Counts as both islands and mountains and is affected by spells that affect either. Tap to add either {U} or {R} to your mana pool.
Badlands
Counts as both mountains and swamp and is affected by spells that affect either. Tap to add either {R} or {B} to your mana pool.
Bayou
Counts as both swamp and forest and is affected by spells that affect either. Tap to add either {B} or {G} to your mana pool.
Underground Sea
Counts as both swamp and islands and is affected by spells that affect either. Tap to add either {B} or {U} to your mana pool.
Taiga
Counts as both forest and mountains and is affected by spells that affect either. Tap to add either {G} or {R} to your mana pool.
Dark Ritual
Add {B}{B}{B} to your mana pool.
Carpet of Flowers
During your main phase, you may add up to X mana of one color to your mana pool, where X is the number of islands target opponent controls.
Bloodstained Mire
Misty Rainforest
Scalding Tarn
Verdant Catacombs
Brainstorm
Veil of Summer
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Wishclaw Talisman
Wishclaw Talisman enters the battlefield with three wish counters on it.
{1}, {T}, Remove a wish counter from Wishclaw Talisman: Search your library for a card, put it into your hand, then shuffle your library. An opponent gains control of Wishclaw Talisman. Activate this ability only during your turn.
Cabal Therapy
Ďalšia karta, ktorá svojho času zatriasla formátmi. Hrala sa od štandardu, cez extended až po legacy. Dokázala narušiť súperovu hru a zariadiť peknú kartovú výhodu. A bola to i pekná ukážka skillu hráča, ak dokázal odhadnúť ruku súpera a hitnúť už na prvý pokus. A ak ste mali šťastie a čo obetovať (často nejaké tie BoP), mohli ste pri druhom pokuse zahodiť karty dve. No a pre mňa bolo jej najtypickejšie využitie v deckoch na extended. Pravidelní čitatelia vedia, že hlavne preto, že tam zažívala svetlé chvíľky v mojom obľúbenom The Rock balíku. Ale hrala sa i v Reanimátore, Rakdos Goblinoch a kopci ďalších deckov. A keďže som vo svojom poslednom článku z tejto série napísal: „Ale keďže „prvotnú verziu“ tohto balíku som popísal pri rozbore Urza´s Saga bloku a jeho „klasickú verziu“ z rokov 2001/2002 pri rozbore Mirage bloku (a ešte ho popíšem pri Cabal Therapy) ...“ – tak teraz naviažem tam, kde som naposledy skončil. Dokonca uvediem decklisty dva. Prvý bude z GP Anahaim v roku 2003. Na všetky formáty vtedy vtrhol Mirrodin zo svojimi artefaktami, ale ako uvidíte, tak bol na nich Blake Quelle pripravený (Uktabi Orangutan a Viridian Shaman už v maine) a dotiahol to až do Top 8. Druhý decklist je z GP Singapur v roku 2005. Ten pre zmenu to najlepšie čo Mirrodin (a Kamigawa) set pre tento deck mohol priniesť (Sword of Fire and Ice, Umezawa's Jitte a Troll Ascetic) absorboval - a dostal sa do semifinále. Dvakrát. Ale pointa bola stále rovnaká. Silné zelené bytosti – či už statmi alebo etb výkonmi – ako základ, kvalitný jednomanový discard, kde práve Therapy žiarila a nejaký ten removal. A samozrejme stará dobrá Pernicious Deed. Rád by som upozornil, že prvý balík (ten z roku 2003) hral v sideboarde dokonca i moju srdcovku z highlandera – Bind a že ten druhý hral i také „staré“ karty ako Plow Under. No a kto by si chcel prečítať i o inej verzii The Rocku, tomu odporúčam výborný Report tu na CMUSe.
Activated abilities of artifacts and creatures can't be played unless they're mana abilities.
Cabal Therapy
Name a nonland card. Target player reveals his or her hand and discards all cards with that name. Flashback-Sacrifice a creature. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
Pernicious Deed
{X}, Sacrifice Pernicious Deed: Destroy each artifact, creature, and enchantment with converted mana cost X or less.
Diabolic Edict
Target player sacrifices a creature.
Llanowar Wastes
{T}: Add {1} to your mana pool. {T}: Add {B} or {G} to your mana pool. Llanowar Wastes deals 1 damage to you.
Birds of Paradise
Flying {T}: Add one mana of any color to your mana pool. This ability is played as an interrupt.
Llanowar Elves
Tap to add green mana to your mana pool. This tap can be played as an interrupt.
Phyrexian Negator
Trample Whenever Phyrexian Negator is dealt damage, sacrifice a permanent for each 1 damage dealt to it.
Treetop Village
Treetop Village comes into play tapped. {T}: Add one green mana to your mana pool. {1}{G}: Treetop Village becomes a 3/3 green creature with trample until end of turn. This creature still counts as a land.
Vampiric Tutor
Pay 2 life: Search your library for any one card. Shuffle your library, then put that card on top of your library.
Uktabi Orangutan
When Uktabi Orangutan comes into play destroy target artifact.
Smother
Destroy target creature with converted mana cost 3 or less. It can't be regenerated.
Viridian Shaman
Naturalize
Destroy target artifact or enchantment.
Duress
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Name a nonland card. Search target player's graveyard, hand, and library for all cards with that name and remove them from the game. Then that player shuffles his or her library.
Rishadan Port
{T}: Add one colorless mana to your mana pool. {1}, {T}: Tap target land.
Braids, Cabal Minion
At the beginning of each player's upkeep, that player sacrifices an artifact, creature, or land.
Cabal Therapy
Name a nonland card. Target player reveals his or her hand and discards all cards with that name. Flashback-Sacrifice a creature. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
Pernicious Deed
{X}, Sacrifice Pernicious Deed: Destroy each artifact, creature, and enchantment with converted mana cost X or less.
Ravenous Baloth
Sacrifice a Beast: You gain 4 life.
Umezawa's Jitte
Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte. Remove a charge counter from Umezawa's Jitte: Choose one — Equipped creature gets +2/+2 until end of turn; or target creature gets -1/-1 until end of turn; or you gain 2 life. Equip {2}
Sword of Fire and Ice
Equipped creature gets +2/+2 and has protection from red and from blue. Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to target creature or player and you draw a card.
Diabolic Edict
Target player sacrifices a creature.
Troll Ascetic
Troll Ascetic can't be the target of spells or abilities your opponents control. {1}{G}: Regenerate Troll Ascetic. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Llanowar Wastes
{T}: Add {1} to your mana pool. {T}: Add {B} or {G} to your mana pool. Llanowar Wastes deals 1 damage to you.
Birds of Paradise
Flying {T}: Add one mana of any color to your mana pool. This ability is played as an interrupt.
Llanowar Elves
Tap to add green mana to your mana pool. This tap can be played as an interrupt.
Plow Under
Put two target lands on top of their owner's library.
Treetop Village
Treetop Village comes into play tapped. {T}: Add one green mana to your mana pool. {1}{G}: Treetop Village becomes a 3/3 green creature with trample until end of turn. This creature still counts as a land.
Vampiric Tutor
Pay 2 life: Search your library for any one card. Shuffle your library, then put that card on top of your library.
Eternal Witness
Wall of Blossoms
Swamp
({T}: Add {B}.)
Forest
({T}: Add {G}.)
Worldgorger Dragon
Bol „nedávno“ odbannovaný na legacy a časť ľudí sa obávalo jeho dominancie. Ale opakovala sa situácia s odbannovaním napríklad takej Wild Nacatl-y, JTMS či BBE na moderne. Žiadna katastrofa sa nekonala. Magic je už ďalej. Ale ako už veľakrát – svojho času to bolo silné legacy (a vintage) kombo. Celá pointa spočívala v tom, dostať draka do hrobu (Careful Study, Entomb, Buried Alive, ...) a potom ho reanimovať skrz Animate Dead (Necromancy, Dance of the Dead – pekná ilustrácia). Jeho príchod exilne všetky permanenty (vrátane Animate Dead) a dostane draka do hrobu, ale permanenty sa vrátia a Animate Dead dostane draka z hrobu. A tak sa to opakuje a vytvorí to nekonečnú slučku (dá sa do nej ale mierne zasiahnuť). Keďže sa exilované zeme vracajú netapnuté, dá sa z nich načerpať nekonečná mana (ok, dnes už musíte určiť číslo) a tá sa dá využiť na zabitie súpera. V dobe jeho príchodu najjednoduchšie cez Ghitu Fire alebo Stroke of Genius. A na vtedajšom type 1 (vintage) a type 1,5 (legacy) kľudne v prvom, alebo druhom kole. Bohužiaľ sa mi nepodarilo dopracovať k nejakej relevantnej verzii legacy decklistu z doby jeho príchodu. Takže tu pridávam vintage variant niekde z roku 2002, schopný vyhrať v prvom kole. Je to ale sám uznávam zvláštne zloženie, tak ho berte z rezervou.
You may pay 1 life and remove a blue card in your hand from the game instead of paying Force of Will's casting cost. Effects that prevent or redirect damage cannot be used to counter this loss of life. Counter target spell.
Dance of the Dead
Take target creature from any graveyard and put it directly into play under your control, tapped, with +1/+1. Treat that creature as though it were just summoned. The creature does not untap during its controller's untap phase. At the end of his or her upkeep, its controller may pay an additional {1}{B} to untap it. If Dance of the Dead is removed, bury the creature in its owner's graveyard.
Worldgorger Dragon
Flying, trample When Worldgorger Dragon comes into play, remove all other permanents you control from the game. When Worldgorger Dragon leaves play, return the removed cards to play under their owners' control.
Aerial Caravan
Flying. {1}{U}{U}: Remove the top card of your library from the game. Until end turn, you may play that card as though it were in your hand. (Reveal the card as you remove it from the game.).
Misdirection
You may remove a blue card in your hand from the game instead of paying Misdirection's mana cost. Target spell with a single target targets another target instead.
Rushing River
Kicker - Sacrifice a land. (You may sacrifice a land in addition to any other costs as you play this spell.) Return target nonland permanent to its owner's hand. If you paid the kicker cost, return another target nonland permanent to its owner's hand.
Pernicious Deed
{X}, Sacrifice Pernicious Deed: Destroy each artifact, creature, and enchantment with converted mana cost X or less.
Cunning Wish
Choose an instant you own from outside the game, reveal that card, and put it into your hand. Remove Cunning Wish from the game.
Entomb
Search your library for a card and put that card into your graveyard. Then shuffle your library.
Mana Crypt
At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you. {T}: Add {2} to your mana pool.
City of Brass
Whenever City of Brass becomes tapped, it deals 1 damage to you. {T}: Add one mana of a color of your choice to your mana pool.
Mystical Tutor
Search your library for an instant or sorcery card and reveal that card. Shuffle your library, then put the card on top of it.
Mana Leak
Counter target spell unless its caster pays an additional {3}.
Intuition
Search your library for any three cards and reveal them to target opponent. He or she chooses one. Put that card into your hand and the rest into your graveyard. Shuffle your library afterwards.
Underground River
{T}: Add {1} to your mana pool. {T}: Add {U} or {B} to your mana pool. Underground River deals 1 damage to you.
Volcanic Island
Counts as both islands and mountains and is affected by spells that affect either. Tap to add either {U} or {R} to your mana pool.
Mox Emerald
Add 1 green mana to your mana pool. Tapping this artifact can be played as an interrupt.
Mox Sapphire
Add 1 blue mana to your mana pool. Tapping this artifact can be played as an interrupt.
Red Elemental Blast
Counters a blue spell being cast or destroys a blue card in play.
Underground Sea
Counts as both swamp and islands and is affected by spells that affect either. Tap to add either {B} or {U} to your mana pool.
Mox Jet
Add 1 black mana to your mana pool. Tapping this artifact can be played as an interrupt.
Mox Ruby
Add 1 red mana to your mana pool. Tapping this artifact can be played as an interrupt.
Animate Dead
Any creature in either player's graveyard comes into play on your side with -1 to its original power. If this enchantment is removed, or at end of game, target creature is returned to its owner's graveyard. Target creature may be killed as normal.
Mox Pearl
Add 1 white mana to your mana pool. Tapping this artifact can be played as an interrupt.
Ancestral Recall
Draw 3 cards or force opponent to draw 3 cards.
Black Lotus
Adds 3 mana of any single color of your choice to your mana pool, then is discarded. Tapping this artifact can be played as an interrupt.
Demonic Tutor
You may search your library for one card and take it into your hand. Reshuffle your library afterwards.
Wheel of Fortune
Both players must discard their hands and draw seven new cards.
Defense Grid
During each player's turn, spells played by another player cost an additional {3}.
Vampiric Tutor
Pay 2 life: Search your library for any one card. Shuffle your library, then put that card on top of your library.
Undiscovered Paradise
{T}: Add one mana of any color to your mana pool. At the beginning of your next untap phase, return Undiscovered Paradise to owner's hand.
Gemstone Mine
When Gemstone Mine comes into play, put three mining counters on it. {T}, Remove a mining counter from Gemstone Mine: Add one mana of any color to your mana pool. If there are no mining counters on Gemstone Mine, bury it.
Abeyance
Until end of turn, target player cannot play instants, interrupts, sorceries, or abilities requiring an activation cost. Draw a card.
Buried Alive
Search your library for up to three creature cards and put them into your graveyard. Shuffle your library afterwards.
Sol Ring
Stroke of Genius
Verdant Force
Bonus: Mirari´s Wake
Daniel Zink vyhral spomínané Majstrovstvá sveta v roku 2003 práve „s Mirari´s Wake“. Pričom boli v Top 8 decky využívajúce tento enchantment dohromady dokonca štyrikrát. Pretože napriek tomu, že Wake posilňuje i bytosti, jeho najsilnejšie využitie bolo v kontrolných balíkoch prakticky bez bytostí (občas bol nejaký ten Exalted Angel v sideboarde). Balík jednoducho využíval očarovaním vyprodukovanú značnú masu many na zahratie manovo náročnejších kúzel. Či už to boli karty, ktoré mu pomohli prežiť (Wrath of God, Vengeful Dreams, Moment's Peace), karty ktoré „ťahali ďalšie karty“ (Compulsion, Deep Analysis) alebo samotná winn condition v podbe Decree of Justice. Keďže vďaka Wake hráč disponoval vlastne jednostrannou Mana Flare (aj keď za 5 mán), mal tým možnosť získať nad súperom značnú výhodu. A keďže bolo v tej dobe i dosť creature deckov – s ktorými mal tento balík výbornú bilanciu – bol to balík naozaj silný a populárny. No a decklist je práve tá Zinkova verzia, s ktorou majstrovstvá vyhral. Za zmienku možno ešte stojí i samotný artefakt Mirari, okolo ktorého sa točil i príbeh setu a ktorý poskytoval ďalšiu možnosť ako využiť „prebytočnú“ manu.
Discard two cards from your hand: Remove Anurid Brushhopper from the game. Return it to play under its owner's control at end of turn.
Skycloud Expanse
{1}, {T}: Add {W}{U} to your mana pool.
Moment's Peace
Prevent all combat damage that would be dealt this turn. Flashback {2}{G} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
Elfhame Palace
Elfhame Palace enters the battlefield tapped. {T}: Add {G} or {W} to your mana pool.
Krosan Verge
Krosan Verge enters the battlefield tapped. {T}: Add {1} to your mana pool. {2}, {T}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card and put them onto the battlefield tapped. Then shuffle your library.
Cunning Wish
Choose an instant you own from outside the game, reveal that card, and put it into your hand. Remove Cunning Wish from the game.
Mirari's Wake
Creatures you control get +1/+1. Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced.
Decree of Justice
Put X 4/4 white Angel creature tokens with flying into play. Cycling {2}{W} When you cycle Decree of Justice, you may pay {X}. If you do, put X 1/1 white Soldier creature tokens into play.
Mana Leak
Counter target spell unless its caster pays an additional {3}.
Mirari
Whenever you play an instant or sorcery spell, you may pay {3}. If you do, copy that spell. You may choose new targets for the copy.
Vengeful Dreams
As an additional cost to play Vengeful Dreams, discard X cards from your hand. Remove X target attacking creatures from the game.
Compulsion
{1}{U}, Discard a card from your hand: Draw a card. {1}{U}, Sacrifice Compulsion: Draw a card.
Circular Logic
Counter target spell unless its controller pays {1} for each card in your graveyard. Madness {U} (You may play this card for its madness cost at the time you discard it from your hand.)
Deep Analysis
Target player draws two cards. Flashback - {1}{U}, Pay 3 life. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
Wrath of God
All creatures in play are destroyed and cannot regenerate.
Flooded Strand
Renewed Faith
Plains
({T}: Add {W}.)
Island
({T}: Add {U}.)
Forest
({T}: Add {G}.)
A to by bolo znovu všetko. Ja viem, že by sa o týchto kartách salo napísať ešte oveľa viac a dali by sa vybrať i ďalšie karty, ale ... snažím sa držať rozsah týchto mojich článkov v rozumných medziach. Tak hádam vás článok zaujal alebo dal aspoň niektorým z vás dôvod zaspomínať si.
Tyhle články jsou pro mě jako stroj času do doby, do které bych se na chvíli klidně vrátil. Tak alespoň takhle si zavzpomínat je moc fajn. Díky za články ze série ultimátní chce karet. Zrovna jsem si tematicky dal partičku premodernu.
Tyhle články jsou pro mě jako stroj času do doby, do které bych se na chvíli klidně vrátil. Tak alespoň takhle si zavzpomínat je moc fajn. Díky za články ze série ultimátní chce karet. Zrovna jsem si tematicky dal partičku premodernu.
Těším se na pokračování.
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