Správný fanoušek Commanderu má ty decky dávno doma, a kupoval by to jen kvůli počitadlům :) Jinak hezky napsáno.
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Další Anthology produkt je zde a tentokrát potěší všechny milovníky formátu Commander. Uvnitř této krabice najdete čtyři balíčky, čtyři luxusní počítadla životů a tokeny. Vše uloženo v tomto parádním boxu.
Před několika lety Wizards of the Coast začalo propagovat Commander formát aktivněji a mimo jiné začalo vydávat Commander produkty. Stalo se tak, že před šesti lety vyšel první Commander produkt. Jednalo se o pět Commander decků - Heavenly Inferno v čele s Kaalií of the Vast, Mirror Mastery s Riku of Two Reflections, Counterpunch s Ghave, Guru of Spores, Political Puppets se Zedruu the Greathearted a Devour for Power s The Mimeoplasm. Tyto produkty nejenom přinášejí reprinty starých a špatně sehnatelných karet, ale také nové karty, které jsou legální na Legacy a Vintage. Některé z nich se pak začaly regulérně hrát jako třeba Scavenging Ooze a Flusterstorm.
Teď po šesti letech podobně jako s jinými produkty (např. Duel Decky) vyjde 9.6. 2017 produkt s názvem Commander Anthology.
Tento produkt obsahuje čtyři Commander decky z různých Commander setů - Heavenly Inferno (Kaalia of the Vast) z původního Commanderu, Evasive Maneuvers (Derevi, Empyrial Tactician) z Commander 2013, Guided by Nature (Freyalise, Llanowar's Fury) z Commander 2014 a Plunder the Graves (Meren of Clan Nel Toth) z Commander 2015. Dále v balení najdete 4 počítadla životů (podobné těm z Commander's Arsenal). Generálové v decku jsou ve foil provedení a každý deck navíc obsahuje tokeny, které vyrábí.
Heavenly Inferno
Kaalia of the Vast v Mardu barvách je generál andělů, draků a démonů a stala se jedním z nejoblíbenějších generálů. Možná právě proto, že když Kaalia zaútočí může do hry dát nějakého anděla, draka nebo démona a to jsou velmi oblíbené creature typy. Vzhledem k tomu, že je relativně levná (4 many) a lítá, její schopnost si dost často najde nějakého soupeře, který si s ní neumí poradit. Když se u stolu najde hráč Kaalie, tak většinou zbytek stolu se nějak spolčí a Kaalii se snaží opakovaně zabít, aby se nedostala k jedinému útoku. Deck kromě velkých oblud obsahuje akceleraci, zabíjení a občasný life gain.
1 Kaalia of the Vast |
All creatures have double strike and attack each turn if able.
Each player other than target player puts a 5/5 red Dragon creature token with flying onto the battlefield.
When Dread Cacodemon enters the battlefield, if you cast it from your hand, destroy all creatures your opponents control, then tap all other creatures you control.
Flying, trample Join forces — Whenever Mana-Charged Dragon attacks or blocks, each player starting with you may pay any amount of mana. Mana-Charged Dragon gets +X/+0 until end of turn, where X is the total amount of mana paid this way.
{W}, Sacrifice Soul Snare: Exile target creature that's attacking you or a planeswalker you control.
Your opponents can't search libraries. If an opponent would begin an extra turn, that player skips that turn instead.
Each other player sacrifices a creature. You put a 2/2 black Zombie creature token onto the battlefield for each creature sacrificed this way.
Flying, vigilance {T}: Choose a creature card at random from target opponent's graveyard. Put that card onto the battlefield under your control.
Enchant creature Enchanted creature gets +2/+2, has first strike, and can't attack you or a planeswalker you control.
Flying Whenever Kaalia of the Vast attacks an opponent, you may put an Angel, Demon, or Dragon creature card from your hand onto the battlefield tapped and attacking that opponent.
Flying Players can't cast spells during combat. {R}: Target creature attacks this turn if able.
{1}, {T}: Add {B}{R} to your mana pool.
Flying ;As Archangel of Strife enters the battlefield, each player chooses war or peace. ;Creatures controlled by players who chose war get +3/+0. ;Creatures controlled by players who chose peace get +0/+3.
When Gwyllion Hedge-Mage comes into play, if you control two or more Plains, you may put a 1/1 white Kithkin Soldier creature token into play. When Gwyllion Hedge-Mage comes into play, if you control two or more Swamps, you may put a -1/-1 counter on target creature.
Flying When Angel of Despair comes into play, destroy target permanent.
({W/B} can be paid with either {W} or {B}.) {2}{W}: Target player gains 1 life. {2}{B}: Each player loses 1 life.
Flying Each opponent who cast a spell this turn can't attack with creatures. Each opponent who attacked with a creature this turn can't cast spells.
Flying When Reiver Demon comes into play, if you played it from your hand, destroy all nonartifact, nonblack creatures. They can't be regenerated.
Destroy target creature or land.
Flying Whenever a land enters the battlefield under an opponent's control, you may gain 3 life.
Whenever a creature attacks, you gain 1 life.
Akroma, Angel of Fury can't be countered. Flying, trample, protection from white, protection from blue {R}: Akroma, Angel of Fury gets +1/+0 until end of turn. Morph {3}{R}{R}{R} (You may play this face down as a 2/2 creature for 3 Mana. Turn it face up any time for its morph cost.)
At end of turn, if no creatures are in play, sacrifice Pyrohemia. {R}: Pyrohemia deals 1 damage to each creature and each player.
Destroy all artifacts, creatures, and enchantments. Cycling {3} ({3}, Discard this card: Draw a card.)
Rupture Spire enters the battlefield tapped. When Rupture Spire enters the battlefield, sacrifice it unless you pay {1}. {T}: Add one mana of any color to your mana pool.
Flying Whenever Oros, the Avenger deals combat damage to a player, you may pay {2}{W}. If you do, Oros deals 3 damage to each nonwhite creature.
When Duergar Hedge-Mage comes into play, if you control two or more Mountains, you may destroy target artifact. When Duergar Hedge-Mage comes into play, if you control two or more Plains, you may destroy target enchantment.
Flying When Malfegor comes into play, discard your hand. Each opponent sacrifices a creature for each card discarded this way.
Each other player discards a card. You draw a card for each card discarded this way.
Radiance — Choose a color. Target creature and each other creature that shares a color with it gain protection from the chosen color until end of turn.
({R/W} can be paid with either {R} or {W}.) {1}{R}: Target creature gains haste until end of turn. {1}{W}: Target creature gains first strike until end of turn.
Radiance — Cleansing Beam deals 2 damage to target creature and each other creature that shares a color with it.
({R/W} can be paid with either {R} or {W}.) Play Master Warcraft only before attackers are declared. You choose which creatures attack this turn. You choose how each creature blocks this turn.
Black creatures can't block.
Flying When Bladewing the Risen comes into play, you may return target Dragon card from your graveyard to play. {B}{R}: All Dragons get +1/+1 until end of turn.
Flying Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.
Rakdos Carnarium enters the battlefield tapped. When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand. {T}: Add {B}{R} to your mana pool.
Destroy target creature. It can't be regenerated.
Haste At the beginning of your upkeep, return a red creature you control to its owner's hand.
Buyback {3} (You may pay an additional {3} when you play this spell. If you do, put it into your hand instead of your graveyard as part of the spell's effect.) Evincar's Justice deals 2 damage to each creature and player.
Flying (This creature can't be blocked except by creatures with flying or reach.) As Voice of All comes into play, choose a color. Voice of All has protection from the chosen color. (It can't be blocked, targeted, dealt damage, or enchanted by anything of the chosen color.)
Flying (This creature can't be blocked except by creatures with flying or reach.) {R}: Furnace Whelp gets +1/+0 until end of turn.
{T}: Add {1} to your mana pool. {1}, {T}: Put a storage counter on Molten Slagheap. {1}, Remove X storage counters from Molten Slagheap: Add X mana in any combination of {B} and/or {R} to your mana pool.
Remove target artifact or enchantment from the game. If you played this spell during your main phase, you may remove up to one other target artifact or enchantment from the game.
Sulfurous Blast deals 2 damage to each creature and each player. If you played this spell during your main phase, Sulfurous Blast deals 3 damage to each creature and each player instead.
Flying Does not tap when attacking.
Flying. {R}: +1/+0 until end of turn. If more than {R}{R}{R} is spent in this way, Dragon Whelp is destroyed at end of turn.
{T}: Target creature you control gains protection from a color of your choice until end of turn.
Target player gains 2 life for each creature in play.
Haste As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste.
{2}, {T}, Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, and put them into your hand. Then shuffle your library.
Exile target creature. Its controller may search his or her library for a basic land card, put that card onto the battlefield tapped, then shuffle his or her library.
Bojuka Bog enters the battlefield tapped. When Bojuka Bog enters the battlefield, exile all cards from target player's graveyard. {T}: Add {B} to your mana pool.
Multikicker {W} (You may pay an additional {W} any number of times as you cast this spell.) Flying When Lightkeeper of Emeria enters the battlefield, you gain 2 life for each time it was kicked.
Akoum Refuge enters the battlefield tapped. When Akoum Refuge enters the battlefield, you gain 1 life. {T}: Add {B} or {R} to your mana pool.
Destroy target creature or enchantment.
{T}: Add one mana of any color in your commander's color identity.
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
({T}: Add {W}.)
({T}: Add {B}.)
({T}: Add {R}.)
Evasive Maneuvers
Evasive Maneuvers má v čele Derevi, Empyrial Tactician. Jedná se o Bant generála, který se stal hrozbou na 1v1 Commanderu a byl postupně na těchto formátech zabanován. Derevi v Commander Anthology metě plní roli controlu - deck se snaží udržet jakousi rovnováhu mezi ostatními decky. Jedná se o deck, který vytváří value buď blinkováním vlastních bytostí s comes into play abilitama nebo odtapováním permanentů s nějakými schopnostmi vyžadující tapnutí jako jsou například Azami, Lady of Scrolls, Djinn of Infinite Deceits, Thunderstaff.
1 Derevi, Empyrial Tactician |
Flying When Angel of Finality enters the battlefield, exile all cards from target player's graveyard.
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep.
Tap an untapped Wizard you control: Draw a card.
At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control.
Enchant player Whenever a player attacks enchanted player with one or more creatures, that attacking player may tap or untap target permanent of his or her choice.
Enchant player Whenever a creature attacks enchanted player, put a +1/+1 counter on it.
Enchant player Whenever a creature attacks enchanted player, its controller gains 1 life.
Enchant creature Enchanted creature is a 0/1 Insect artifact creature with indestructible and loses all other abilities, card types, and creature types.
Flying Whenever Derevi, Empyrial Tactician enters the battlefield or a creature you control deals combat damage to a player, you may tap or untap target permanent. {1}{G}{W}{U}: Put Derevi onto the battlefield from the command zone.
Whenever Diviner Spirit deals combat damage to a player, you and that player each draw that many cards.
Flying {T}: Exchange control of two target nonlegendary creatures. You can't activate this ability during combat.
{T}: Add {1} to your mana pool. {1}, {T}: Add to your mana pool one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.
Put target land card from a graveyard onto the battlefield under your control.
Vigilance, trample {2}, {T}: Exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
{T}, Exile Surveyor's Scope: Search your library for up to X basic land cards, where X is the number of players who control at least two more lands than you. Put those cards onto the battlefield, then shuffle your library.
Tempting offer — Put a +1/+1 counter on each creature you control. Each opponent may put a +1/+1 counter on each creature he or she controls. For each opponent who does, put a +1/+1 counter on each creature you control.
Put target nonland permanent into its owner's library just beneath the top X cards of that library.
Flash (You may cast this spell any time you could cast an instant.) Flying Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Flying {1}{G}{U}: Creatures you control gain shroud until end of turn.
Vigilance {T}: Reveal the top card of your library. If it's a land card, put it into play. Otherwise, put it into your hand.
If Thunderstaff is untapped and a creature would deal combat damage to you, prevent 1 of that damage. {2}, {T}: Attacking creatures get +1/+0 until end of turn.
Reveal the top four cards of your library. You may put a creature card from among them into play with "At the end of your turn, return this creature to its owner's hand." Then put the rest of the cards revealed this way on the bottom of your library in any order.
Enchant land Enchanted land has "{G}{U}, {T}: Put a 2/2 green and blue Drake creature token with flying into play."
Other green creatures you control get +1/+1. Other blue creatures you control get +1/+1. Untap all green and/or blue creatures you control during each other player's untap step.
As long as equipped creature is tapped, tapped creatures you control get +2/+0. As long as equipped creature is untapped, untapped creatures you control get +0/+2. {3}: Tap or untap equipped creature. Equip {3}
Return all permanents of the color of your choice to their owners' hands.
Trample Phantom Nantuko comes into play with two +1/+1 counters on it. If damage would be dealt to Phantom Nantuko, prevent that damage. Remove a +1/+1 counter from Phantom Nantuko. {T}: Put a +1/+1 counter on Phantom Nantuko.
{T}: Gain control of target creature. Rubinia does not tap or untap this creature. If Rubinia becomes untapped you lose control of this creature; you may choose not to untap Rubinia as normal during your untap phase. You also lose control of target creature if either Rubinia leaves play or you lose control of Rubinia.
You may play the activated abilities of creatures you control as though those creatures had haste. {1}, {T}: Untap target creature.
You may play Leonin Bladetrap any time you could play an instant. {2}, Sacrifice Leonin Bladetrap: Leonin Bladetrap deals 2 damage to each attacking creature without flying.
Flying When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Changeling (This card is every creature type at all times.) {X}: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.
Flash (You may cast this spell any time you could cast an instant.) When Deceiver Exarch enters the battlefield, choose one — Untap target permanent you control; or tap target permanent an opponent controls.
Destroy all creatures. They can't be regenerated. Threshold - Instead destroy all creatures, then put two 1/1 white Spirit creature tokens with flying into play. Creatures destroyed this way can't be regenerated. (You have threshold if seven or more cards are in your graveyard.)
For each tapped creature your opponent has in play, you draw a card.
Horsemanship When Lu Xun successfully damages your opponent, you may draw a card.
Rupture Spire enters the battlefield tapped. When Rupture Spire enters the battlefield, sacrifice it unless you pay {1}. {T}: Add one mana of any color to your mana pool.
Flying As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.
Enchant creature {2}: Remove enchanted creature and all Auras attached to it from the game. At end of turn, return that card to play under its owner's control. If you do, return those Auras to play under their owners' control enchanting that creature.
({G/W} can be paid with either {G} or {W}.) {3}{G}: Put a 1/1 green Saproling creature token into play. {3}{W}: Creatures you control get +1/+1 until end of turn.
Selesnya Sanctuary comes into play tapped. When Selesnya Sanctuary comes into play, return a land you control to its owner's hand. {T}: Add {G}{W} to your mana pool.
{1}, {T}: Add {G}{W} to your mana pool.
{T}: Add {W} or {U} to your mana pool. {W}{U}: Azorius Keyrune becomes a 2/2 white and blue Bird artifact creature with flying until end of turn.
Choose one — Target creature gets +2/+2 and gains trample until end of turn; or exile target creature with power 5 or greater; or put a 2/2 white Knight creature token with vigilance onto the battlefield.
Selesnya Guildgate enters the battlefield tapped. {T}: Add {G} or {W} to your mana pool.
Transguild Promenade enters the battlefield tapped. When Transguild Promenade enters the battlefield, sacrifice it unless you pay {1}. {T}: Add one mana of any color to your mana pool.
Level up {2}{U} ({2}{U}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-2 2/2 Hada Spy Patrol is unblockable. LEVEL 3+ 3/3 Shroud Hada Spy Patrol is unblockable.
Level up {1}{G} ({1}{G}: Put a level counter on this. Level up only as a sorcery.) LEVEL 2-5 1/1 {T}: Put a 3/3 green Elephant creature token onto the battlefield. LEVEL 6+ 1/1 {T}: Put two 3/3 green Elephant creature tokens onto the battlefield.
When Farhaven Elf comes into play, you may search your library for a basic land card and put it into play tapped. If you do, shuffle your library.
Enchant creature Enchanted creature has "{T}: Put a 1/1 green Elf Warrior creature token into play."
{T}: Add {1} to your mana pool. {1}, {T}, Sacrifice Bant Panorama: Search your library for a basic Forest, Plains, or Island card and put it into play tapped. Then shuffle your library.
Seaside Citadel comes into play tapped. {T}: Add {G}, {W}, or {U} to your mana pool.
When Fiend Hunter enters the battlefield, you may exile another target creature. When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Flash (You may cast this spell any time you could cast an instant.) Flying When Stonecloaker enters the battlefield, return a creature you control to its owner's hand. When Stonecloaker enters the battlefield, exile target card from a graveyard.
{T}: Add {1} to your mana pool. {1}, {T}: Put a storage counter on Saltcrusted Steppe. {1}, Remove X storage counters from Saltcrusted Steppe: Add X mana in any combination of {G} and/or {W} to your mana pool.
You control target creature until enchantment is discarded or game ends. You can't tap target creature this turn, but if it was already tapped it stays tapped until you can untap it. If destroyed, target creature is put in its owner's graveyard.
Flying; protection from black; echo (During your next upkeep after this permanent comes into play under your control, pay its casting cost or sacrifice it.) When Karmic Guide comes into play, choose target creature card in your graveyard and put that creature into play.
Flying {T}: Thornwind Faeries deals 1 damage to target creature or player.
Faerie Conclave comes into play tapped. {T}: Add one blue mana to your mana pool. {1}{U}: Faerie Conclave becomes a 2/1 blue creature with flying until end of turn. This creature still counts as a land.
Azorius Chancery enters the battlefield tapped. When Azorius Chancery enters the battlefield, return a land you control to its owner's hand. {T}: Add {W}{U} to your mana pool.
{2}{W}{U}: Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Sejiri Refuge enters the battlefield tapped. When Sejiri Refuge enters the battlefield, you gain 1 life. {T}: Add {W} or {U} to your mana pool.
Azorius Guildgate enters the battlefield tapped. {T}: Add {W} or {U}.
Simic Guildgate enters the battlefield tapped. {T}: Add {G} or {U}.
Flying When Dungeon Geists enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Dungeon Geists.
{T}: Add one mana of any color in your commander's color identity.
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
({T}: Add {W}.)
({T}: Add {U}.)
({T}: Add {G}.)
Guided by Nature
Guided by Nature je z Commander setu, kde místo legendárních bytostí jako generála máme jednobarevného Planeswalkera. V tomto případě se jedná o Freyalise, Llanowar's Fury. Jedná se o postavu již dříve existující, která však do Commanderu 2014 neměla svoji vlastní kartu. Jedná se o jasného Elfího generála. Za plusovou abilitu vyrábí 'Llanowar Elfy', za -2 boří artefakt nebo enchantment a její ultimátní abilita líže kartu za každou zelenou bytost pod vaší kontrolou. Deck obsahuje spoustu elfů, které spolu spolupracují a následně velké zelené bytosti, které potrápí oponenta, který si poradil s armádou menších bytostí. Někdy však i tyto 'malé' bytosti mohou vyrůst ať už za pomoci lordů jako jsou Imperious Perfect nebo Joraga Warcaller nebo Overrun efektů (Overrun, Ezuri, Renegade Leader, Overwhelming Stampede, Beastmaster Ascension)
1 Freyalise, Llanowar's Fury |
Equipped creature gets +2/+2, has haste, can't attack you or a planeswalker you control, and can't be sacrificed. At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it. Equip {3}
{T}: Add to your mana pool one mana of any color in your commander's color identity. Sacrifice Commander's Sphere: Draw a card.
Trample {1}{G}: Until end of turn, target creature you control has base power and toughness 5/5 and gains trample.
+2: Put a 1/1 green Elf Druid creature token onto the battlefield with "{T}: Add {G} to your mana pool." -2: Destroy target artifact or enchantment. -6: Draw a card for each green creature you control. Freyalise, Llanowar's Fury can be your commander.
When Grave Sifter enters the battlefield, each player chooses a creature type and returns any number of cards of that type from his or her graveyard to his or her hand.
Trample Lifeblood Hydra enters the battlefield with X +1/+1 counters on it. When Lifeblood Hydra dies, you gain life and draw cards equal to its power.
{3}, {T}: Draw three cards. This ability costs {1} more to activate for each card in your hand.
Myriad Landscape enters the battlefield tapped. {T}: Add {1} to your mana pool. {2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle your library.
Hexproof As long as Siege Behemoth is attacking, for each creature you control, you may have that creature assign its combat damage as though it weren't blocked.
Enchant permanent Enchanted permanent is a colorless Forest land.
Trample Whenever another nontoken creature enters the battlefield under your control, you may draw a card.
Choose an opponent. You and that player each put an X/X green Treefolk creature token onto the battlefield. Choose an opponent. You and that player each put X 1/1 green Elf Warrior creature tokens onto the battlefield.
Trample Lieutenant — As long as you control your commander, Thunderfoot Baloth gets +2/+2 and other creatures you control get +2/+2 and have trample.
When Titania, Protector of Argoth enters the battlefield, return target land card from your graveyard to the battlefield. Whenever a land you control is put into a graveyard from the battlefield, put a 5/3 green Elemental creature token onto the battlefield.
Each player sacrifices all artifacts, enchantments, and nonbasic lands he or she controls. For each land sacrificed this way, its controller may search his or her library for a basic land card and put it onto the battlefield tapped. Then each player who searched his or her library this way shuffles it.
At the beginning of your upkeep, put X 2/2 green Wolf creature tokens onto the battlefield, where X is the number of your opponents with four or more cards in hand.
{T}: Add {1} to your mana pool. {3}, {T}, Sacrifice Haunted Fengraf: Return a creature card at random from your graveyard to your hand.
Reach (This creature can block creatures with flying.) Deathtouch (Whenever this creature deals damage to a creature, destroy that creature.)
Draw a card for each creature card in your graveyard.
Sacrifice a land: Target creature you control can't be the target of spells or abilities this turn.
{T}: Target creature gets +X/+X until end of turn, where X is the number of Elves in play.
{T}: Put a +1/+1 counter on target creature for each Elf you control.
Whenever you play an Elf spell, you may put a 1/1 green Elf Warrior creature token into play.
{T}: Add {1} to your mana pool. {5}, {T}, Sacrifice Gargoyle Castle: Put a 3/4 colorless Gargoyle artifact creature token with flying onto the battlefield.
Other Elf creatures you control get +1/+1. {T}: Add {G} to your mana pool for each Elf you control.
When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.
Draw a card for each creature you control.
Return all cards from your graveyard to your hand. Exile Praetor's Counsel. You have no maximum hand size for the rest of the game.
When Masked Admirers enters the battlefield, draw a card. Whenever you cast a creature spell, you may pay {G}{G}. If you do, return Masked Admirers from your graveyard to your hand.
Put three 1/1 green Elf Warrior creature tokens into play. Reinforce 3—{3}{G} ({3}{G}, Discard this card: Put three +1/+1 counters on target creature.)
{2}: Target creature gains flying until end of turn. {5}, {T}: Destroy target creature with flying.
Put a 3/3 green Beast creature token onto the battlefield for each creature put into your graveyard from the battlefield this turn.
Silklash Spider may block as though it had flying. {X}{G}{G}: Silklash Spider deals X damage to each creature with flying.
{T}: You gain 1 life for each Elf in play.
Tranquil Thicket comes into play tapped. {T}: Add {G} to your mana pool. Cycling {G} ({G}, Discard this card from your hand: Draw a card.)
Whenever another creature comes into play, you gain 1 life.
When Tornado Elemental enters the battlefield, it deals 6 damage to each creature with flying. You may have Tornado Elemental assign its combat damage as though it weren't blocked.
Champion an Elf (When this comes into play, sacrifice it unless you remove another Elf you control from the game. When this leaves play, that card returns to play.) {2}{G}: Put a 2/2 green Wolf creature token into play. Each Wolf you control has deathtouch. (When it deals damage to a creature, destroy that creature.)
Other elf creatures you control gain +1/+1. {G}{T}: Put a 1/1 green Elf Warrior creature token into play.
When Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
{T}: Add {G} to your mana pool.
{4}{G}, Sacrifice a creature: Destroy target creature with flying.
Whenever you play a creature spell, you may draw a card.
{G}: Regenerate another target Elf. {2}{G}{G}{G}: Elf creatures you control get +3/+3 and gain trample until end of turn.
Drove of Elves's power and toughness are each equal to the number of green permanents you control. Drove of Elves can't be the target of spells or abilities your opponents control.
When Farhaven Elf comes into play, you may search your library for a basic land card and put it into play tapped. If you do, shuffle your library.
Havenwood Battleground comes into play tapped. {T}: Add {G} to your mana pool. {T}, Sacrifice Havenwood Battleground: Add {G}{G} to your mana pool.
Moss Diamond comes into play tapped. {T}: Add {G} to your mana pool.
{T}: Add one colorless mana to your mana pool. {T}, Sacrifice Crystal Vein: Add two colorless mana to your mana pool.
Your green spells cost {1} less to play.
Tap to add green mana to your mana pool. This tap can be played as an interrupt.
{T}: Add {G} to your mana pool for each Elf in play. Play this ability as a mana source.
Destroy all creatures with flying.
Whenever a player successfully casts a green spell, put a +1/+1 counter on Titania's Chosen.
Jungle Basin comes into play tapped. When Jungle Basin comes into play, return an untapped forest you control to owner's hand or bury Jungle Basin. {T}: Add {G} and one colorless mana to your mana pool.
Multikicker {1}{G} (You may pay an additional {1}{G} any number of times as you cast this spell.) Joraga Warcaller enters the battlefield with a +1/+1 counter on it for each time it was kicked. Other Elf creatures you control get +1/+1 for each +1/+1 counter on Joraga Warcaller.
Multikicker {G} (You may pay an additional {G} any number of times as you cast this spell.) When Wolfbriar Elemental enters the battlefield, put a 2/2 green Wolf creature token onto the battlefield for each time it was kicked.
As an additional cost to cast Harrow, sacrifice a land. Search your library for up to two basic land cards and put them onto the battlefield. Then shuffle your library.
Trample Landfall — Whenever a land enters the battlefield under your control, you may put a 4/4 green Beast creature token onto the battlefield.
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Plunder the Graves
Plunder the Graves má v čele Meren of Clan Nel Toth, která má také silnou a velmi unikátní schopnost. Když vám umře bytost dostanete Experience counter. Na konci vašeho kola zacílujete bytost v hrobě a pokud její mana cost je menší nebo roven počtu Experience counterů dáte ji do hry, jinak si ji vrátíte do ruky. Tato schopnost je natolik silná, že je výhodné hrát bytosti, které i sami zemřou nebo sami umí umřít (Shriekmaw) a když se vrátí do hry zase něco udělají. Deck tak obsahuje karty, které nějakým způsobem využívají karty v hrobě nebo mají schopnost, která se spustí při příchodu do hry nebo odchodu ze hry (Eternal Witness, Viridian Emissary, Corpse Augur).
1 Meren of Clan Nel Toth |
{T}: Add one mana of any color in your commander's color identity.
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Jungle Hollow enters the battlefield tapped. When Jungle Hollow enters the battlefield, you gain 1 life. {T}: Add {B} or {G}.
Podívejte se na video unboxing Commander Anthology přímo od Wizards a uvidíte, co vše v této krabici najdete.
Commander Anthology si můžete zakoupit v našem e-shopu zde a určitě by tento produkt neměl chybět žádnému správnému fanouškovi formátu Commander. Přip. pokud s ním chcete začít, tak je to parádní balení do začátku nebo jen tak jako dárek.
Caranthir
07.06.2017 21:42
Správný fanoušek Commanderu má ty decky dávno doma, a kupoval by to jen kvůli počitadlům :) Jinak hezky napsáno.
0 hlasů
stsung
08.06.2017 12:43
priznam se, ze tohle byla take moje prvni reakce, kdyz jsem se o tomhle produktu dozvedela. ale jako produkt se mi to libi. jedna se o dobrou kombinaci decku a ti, kteri chteji foilovou kaalii ji maji kde konecne vzit :-)
0 hlasů
Caranthir
08.06.2017 20:07
Budu trošku hnidopich, ale foilová Kaalia vyšla už v Commander's Arsenalu. Asi nejde úplně snadno sehnat, ale existuje ;)
0 hlasů
stsung
08.06.2017 22:44
narazim na jeji cenu a tezkou sehnatelnost. lidi jen brblaji, ze nebudou davat sedm stovek za kaalii. priste uz radsi nic komentovat nebudu.
vseobecne ten produkt je zameren na to, co lidi dost chteli a shaneji. co maji, nebo nepotrebuji muzou ignorovat nebo to treba nekomu koupit jako pekny darek.
samozrejme je spousta takovych, co predesle produkty ma doma, stejne tak jako karty z arsenalu a podobne, ale wotc vytisklo neco, po cem se lidi shaneji a z meho pohledu je tohle dobre. nevim jak moc velky maji tyhle produkty dopad, ale reprint heavenly inferna a guided by nature bylo neco co bylo fakt treba, protoze se ty karty dost rozutekly mezi lidi. meren k tomu smeruje a derevi je spise takovy milacek (a je to jeden z nejoblibenejsich typu decku).
0 hlasů
stsung
08.06.2017 22:44
narazim na jeji cenu a tezkou sehnatelnost. lidi jen brblaji, ze nebudou davat sedm stovek za kaalii. priste uz radsi nic komentovat nebudu.
vseobecne ten produkt je zameren na to, co lidi dost chteli a shaneji. co maji, nebo nepotrebuji muzou ignorovat nebo to treba nekomu koupit jako pekny darek.
samozrejme je spousta takovych, co predesle produkty ma doma, stejne tak jako karty z arsenalu a podobne, ale wotc vytisklo neco, po cem se lidi shaneji a z meho pohledu je tohle dobre. nevim jak moc velky maji tyhle produkty dopad, ale reprint heavenly inferna a guided by nature bylo neco co bylo fakt treba, protoze se ty karty dost rozutekly mezi lidi. meren k tomu smeruje a derevi je spise takovy milacek (a je to jeden z nejoblibenejsich typu decku).
0 hlasů
Caranthir
09.06.2017 10:35
V pohodě, nemyslel jsem to vůbec zle. Jen že sis vybrala jak na potvoru jedinou kartu z těch 4 main generálů, která ve foilu k dispozici už reálně je. Freyalise, Derevi i Meren existovaly jen v nefoil (normal-sized)verzích.
0 hlasů
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