Mimo Innistrad bloku tam není vůbec nic. Doba, kdy duel decky za něco stály, je tatam.
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Balíček Blessed
Wizards
Whenever another Human enters the battlefield under your control, untap Captain of the Mists. {1}{U}, {T}: You may tap or untap target permanent.
When Cathedral Sanctifier enters the battlefield, you gain 3 life.
Flying When Emancipation Angel enters the battlefield, return a permanent you control to its owner's hand.
Flying When Goldnight Redeemer enters the battlefield, you gain 2 life for each other creature you control.
Flying When Gryff Vanguard enters the battlefield, draw a card.
Flying When Mist Raven enters the battlefield, return target creature to its owner's hand.
{3}{U}, {T}: Exile another target creature you control, then return that card to the battlefield under your control.
When Seraph Sanctuary enters the battlefield, you gain 1 life. Whenever an Angel enters the battlefield under your control, you gain 1 life. {T}: Add {1} to your mana pool.
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Spectral Gateguards is paired with another creature, both creatures have vigilance.
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Tandem Lookout is paired with another creature, each of those creatures has "Whenever this creature deals damage to an opponent, draw a card."
Flying When Voice of the Provinces enters the battlefield, put a 1/1 white Human creature token onto the battlefield.
Put five 1/1 white Human creature tokens onto the battlefield. If Increasing Devotion was cast from a graveyard, put ten of those tokens onto the battlefield instead. Flashback {7}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{T}: Exile target creature card from a graveyard.
Enchant creature Enchanted creature gets +2/+2 as long as it's a Human. Otherwise, it can't attack or block.
Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Champion of the Parish.
Flying
Flying As long as Dearly Departed is in your graveyard, each Human creature you control enters the battlefield with an additional +1/+1 counter on it.
When Elder Cathar dies, put a +1/+1 counter on target creature you control. If that creature is a Human, put two +1/+1 counters on it instead.
Destroy target attacking creature.
When Slayer of the Wicked enters the battlefield, you may destroy target Vampire, Werewolf, or Zombie.
Flash (You may cast this spell any time you could cast an instant.) When Village Bell-Ringer enters the battlefield, untap all creatures you control.
Equipped creature gets +3/+0. As long as equipped creature is a Human, it has lifelink. Equip {3}
Hexproof (This creature can't be the target of spells or abilities your opponents control.) Whenever Geist of Saint Traft attacks, put a 4/4 white Angel creature token with flying onto the battlefield tapped and attacking. Exile that token at end of combat.
Equipped creature has first strike. As long as equipped creature is a Human, it gets +1/+1. Equip {1}
Flying When Tower Geist enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
Put two 1/1 white Human creature tokens onto the battlefield. Fateful hour — If you have 5 or less life, put five of those tokens onto the battlefield instead.
When Doomed Traveler dies, put a 1/1 white Spirit creature token with flying onto the battlefield.
When Fiend Hunter enters the battlefield, you may exile another target creature. When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Remove target creature you control from the game, then return it to play under its owner's control. Flashback {3}{U} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
{2}{W}: Moorland Inquisitor gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
Tranquil Cove enters the battlefield tapped. When Tranquil Cove enters the battlefield, you gain 1 life. {T}: Add {W} or {U}.
({T}: Add {U}.)
Nové karty z edice Shadows over Innistrad:
Balíček Cursed
Wizards
Target opponent reveals his or her hand. You choose a card from it with converted mana cost 4 or greater and exile that card.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
When Driver of the Dead dies, return target creature card with converted mana cost 2 or less from your graveyard to the battlefield.
Deathtouch Whenever another nontoken creature dies, you may draw a card.
Destroy target Human creature.
Deathtouch Other Zombie creatures you control get +1/+1. Whenever another Zombie you control dies, target opponent loses 1 life.
Gravecrawler can't block. You may cast Gravecrawler from your graveyard as long as you control a Zombie.
{2}{U}, {T}, Exile a creature card from your graveyard: Put a 2/2 black Zombie creature token onto the battlefield, then put a +1/+1 counter on each Zombie creature you control.
As an additional cost to cast Relentless Skaabs, exile a creature card from your graveyard. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
As an additional cost to cast Makeshift Mauler, exile a creature card from your graveyard.
As an additional cost to cast Stitched Drake, exile a creature card from your graveyard. Flying
First strike Whenever a creature dealt damage by Abattoir Ghoul this turn dies, you gain life equal to that creature's toughness.
Flying Whenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life.
When Ghoulraiser enters the battlefield, return a Zombie card at random from your graveyard to your hand.
Put two 2/2 black Zombie creature tokens onto the battlefield. Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Target opponent sacrifices a creature. You gain life equal to that creature's toughness.
Unbreathing Horde enters the battlefield with a +1/+1 counter on it for each other Zombie you control and each Zombie card in your graveyard. If Unbreathing Horde would be dealt damage, prevent that damage and remove a +1/+1 counter from it.
Destroy target non-Vampire, non-Werewolf, non-Zombie creature.
Flying (This creature can't be blocked except by creatures with flying or reach.) Scrapskin Drake can block only creatures with flying.
When Screeching Skaab enters the battlefield, put the top two cards of your library into your graveyard.
Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Diregraf Ghoul enters the battlefield tapped.
Return target creature card from your graveyard to play. Flashback—Sacrifice three creatures. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
2
Dismal Backwater enters the battlefield tapped. When Dismal Backwater enters the battlefield, you gain 1 life. {T}: Add {U} or {B}.
({T}: Add {U}.)
Nové karty z edice Shadows over Innistrad:
Nový Duel Decks: Blessed vs. Cursed si můžete předobjednat zde a podpoříte tak server CMUS.cz.
Queegon
15.02.2016 20:12
Mimo Innistrad bloku tam není vůbec nic. Doba, kdy duel decky za něco stály, je tatam.
0 hlasů
Caranthir
15.02.2016 20:39
Tak pro lidi, co se zmlsali Remandy či Demonikáčem, určitě. Primárním účelem DD nikdy nebývalo reprintovat drahé kusovky... Možná budeme mít v budoucnu více štěstí u DD, které nebudou uvádět nějaký "Return" blok...
0 hlasů
Queegon
15.02.2016 23:09
Neříkám, že tam za každou cenu musí být zlato, protože pak by to buď a) stálo 800 b) vůbec nebylo.
Ale tohle je nuda. Blessed vs Cursed...spíš Innistrad vs Innistrad aneb Inner Struggle.
0 hlasů
Caranthir
16.02.2016 09:35
Na druhou stranu sami řekli, že DD budou sloužit jako tematická ochutnávka následujících bloků. To tyhle splňují, když následuje návrat na Innistrad. Zendikar vs. Eldrazi bylo to samé, byly tam jen 4 karty, co nebyly z původního Zendikaru/RoE nebo BFZ. Věřím, že další DD už takové nebudou (pokud tedy nebude třetí návrat v řadě...) Jinak podle prvních naproxovaných her je to prý fajn :-)
0 hlasů
M
20.02.2016 21:01
Mně přijdou DD super, hrajeme s nima s manželkou. Výhoda je, že jsou poměrně dobře vyvážené, většinou zábavné a člověk si zahraje i méně obvyklé karty. Navíc je to prostě připravené na hru, v podstatě stolní hra pro dva. Je tedy pravda, že třeba Knights vs. Dragons jsem po pár hrách dost překopal, protože mi přišly takové málo flavorové. Ale zase teď mám problém, že draci za knechty trochuzaostávají...;-)
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