Zdravím všechny čtenáře CMUSu, dnes jsem si pro vás připravil jistou specialitu. Chci vám představit formát, o kterém pravděpodobně mnozí z vás nevědí: French Duel EDH. Jedná se o variantu klasického Commanderu, uzpůsobenou pro competitive hry mezi dvěma hráči, která se, i přes notné krize a pády popularity, hraje s jistou pravidelností už od roku 2010.
Foto: Wizards of the Coast
Představení formátu French Duel EDH
Hlavní rozdíly oproti multiplayer Commanderu spočívají ve dvaceti startovacích životech a mnohem rozsáhlejším banlistu, který po dlouhé a trnité cestě konečně v současnosti nabyl určitou formu a zajistil relativně stabilní a vyvážené prostředí, ve kterém jsou zhruba stejnou měrou hratelná aggra, kontroly i komba. Změna z původních třiceti životů na dvacet tehdy vyvolala obrovskou kontroverzi a velmi vyostřené reakce. Z toho chaosu povstaly dvě odlišné varianty Duel Commanderu: Leviathan a posléze i MTGO Duel Commander. Obě se na popularitě přiživovaly hlavně zachováním původních třiceti životů a tehdy French varianta zažila největšího propadu popularity. Monored aggro-burn se stal velmi levným a efektivním strašákem, se kterým se musely ostatní stávající balíky nějak popasovat. Situace se však časem ustálila (Leviathan tak trochu umřel), červenou zchladila prudká sprška banů a konečně se rozbouřené vody metagame jakžtakž ustálily.
To bylo trochu z historie formátu, abych jej představil o něco lépe, neznám lepší variantu než představit pár typických decklistů. Vybral jsem schválně protentokrát jen ty jednobarevné, které bývají díky absenci drahé manabase nejlevnější a plán jejich hry bývá nejpřímočařejší. Jsou tedy ideální volba pro začátečníky, kteří chtějí obstát proti top deckům formátu za relativně malou investici. Taky poznačím, že oba decklisty jsou z webu mtgtop8.com.
A čím jiným začít než samotnou babou jagou, červená barva má v tomto formátu celkem zajímavou historii. Monored balíky ve formátu zpočátku (tedy alespoň v top8 umístění) prakticky neexistovaly. Červená se hrála pouze jako podpora v agresivních decích, jako je Rakdos aggro a různých midrange zaměřených na bytosti jako Marath, Will of the Wild a Alesha, Who smiles at Death. To bylo poněkud stigma z multiplayer Commanderu, kde se obecně považovala červená jako nejslabší barva. Teprve v roce 2015 se čistě rudé decky začaly turnajově umisťovat a jejich boom nastal záhy v roce následujícím, přesněji v září 2016 s již zmíněním přechodem na dvacet startujících životů.
Mnoho hráčů pilotující v té době dominující balíky byli záplavou rudé celkem zaskočeni. Formát se velice zrychlil, vyloženě kontrolním deckům nastaly tuhé časy a bylo jasné, že je potřeba udělat pár úprav, aby dokázaly takovou agresi přežít. Největší síla červené však nebyla pouze rychlost, ale hlavně konzistence, nejen že měly vždy k dispozici jistý one-drop (generál Zurgo Bellstriker), ale také se jejich stavba poněkud lišila od většiny ostatních decků. Tím, že každá non-basic karta může být v decku pouze jednou, mají vícebarevné decky jen omezené množství těch nejlepších karet podporujících jejich strategii. Červená však naopak těžila z faktu, že jí po celé dlouhé historii Magicu vyšlo ohromné množství karet, které za dvě a méně many dokáží udělit tři zranění a řada jednomanových, co způsobí zranění dvě. Postavit něco takového tedy nedá až tolik práce a prakticky to ve hře znamená, že je téměř jisté, že takový balík bude mít vždy k dispozici dostatek karet podporujících jeho strategii. Pamatuji si, jak jsme se s mými pravidelnými spoluhráči v době největšího nárůstu červené bavili, že člověk mívá už na úvodní ruce dostačující množství karet na ubrání téměř všech dvaceti soupeřových životů.
Bylo nad slunce jasné, že i se soustředěnou obranou není moc fér být čtvrté kolo mrtvý, proto tuto strategii potkala v posledních pár letech pořádná řádka banů: Eidolon of the Great Revel, Fireblast, Price of Progress, Sulfuric Vortex a poslední ránou byl ban samotného generála Zurga. Nicméně v jeho funkci ho v současnosti srdnatě zastoupila Kari Zev, Skyship Raider.
Searing Blood deals 2 damage to target creature. When that creature dies this turn, Searing Blood deals 3 damage to the creature's controller.
Pulse of the Forge
Pulse of the Forge deals 4 damage to target player. Then if that player has more life than you, return Pulse of the Forge to its owner's hand.
Zurgo Bellstriker
Zurgo Bellstriker can't block creatures with power 2 or greater. Dash {1}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Collateral Damage
As an additional cost to cast Collateral Damage, sacrifice a creature. Collateral Damage deals 3 damage to target creature or player.
Wild Slash
Ferocious — If you control a creature with power 4 or greater, damage can't be prevented this turn. Wild Slash deals 2 damage to target creature or player.
Skullcrack
Players can't gain life this turn. Damage can't be prevented this turn. Skullcrack deals 3 damage to target player.
Brimstone Volley
Brimstone Volley deals 3 damage to target creature or player. Morbid — Brimstone Volley deals 5 damage to that creature or player instead if a creature died this turn.
Monastery Swiftspear
Haste Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Tarfire
Tarfire deals 2 damage to target creature or player.
Exquisite Firecraft
Exquisite Firecraft deals 4 damage to target creature or player. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Exquisite Firecraft can't be countered by spells or abilities.
Scab-Clan Berserker
Haste Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)Whenever an opponent casts a noncreature spell, if Scab-Clan Berserker is renowned, Scab-Clan Berserker deals 2 damage to that player.
Lava Spike
Lava Spike deals 3 damage to target player.
Shard Volley
As an additional cost to play Shard Volley, sacrifice a land. Shard Volley deals 3 damage to target creature or player.
Flame Rift
Flame Rift deals 4 damage to each player.
Fire Ambush
Fire Ambush deals 3 damage to any one creature or player.
Barbarian Ring
{T}: Add {R} to your mana pool. Barbarian Ring deals 1 damage to you. Threshold — {R}, {T}, Sacrifice Barbarian Ring: Barbarian Ring deals 2 damage to target creature or player. Activate this ability only if seven or more cards are in your graveyard.
Chain Lightning
Chain Lightning deals 3 damage to target creature or player. Then that player or that creature's controller may pay {R}{R}. If the player does, he or she may copy this spell and may choose a new target for that copy.
Flames of the Blood Hand
Flames of the Blood Hand deals 4 damage to target player. The damage can't be prevented. If that player would gain life this turn, that player gains no life instead.
Keldon Marauders
Vanishing 2 (This permanent enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Keldon Marauders enters the battlefield or leaves the battlefield, it deals 1 damage to target player.
Firebolt
Firebolt deals 2 damage to target creature or player. Flashback {4}{R} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
Chandra's Phoenix
Flying Haste (This creature can attack and {T} as soon as it comes under your control.) Whenever an opponent is dealt damage by a red instant or sorcery spell you control or by a red planeswalker you control, return Chandra's Phoenix from your graveyard to your hand.
Searing Spear
Searing Spear deals 3 damage to target creature or player.
Char
Char deals 4 damage to target creature or player and 2 damage to you.
Mishra's Factory
{T}: Add one colorless mana to your mana pool. {1}: Mishra's Factory becomes an Assembly Worker, a 2/2 artifact creature, until end of turn. Assembly Worker still counts as a land but cannot be tapped for mana the turn it comes into play. {T}: Target Assembly Worker gets +1/+1 until end of turn.
Ash Zealot
First strike, haste Whenever a player casts a spell from a graveyard, Ash Zealot deals 3 damage to that player.
Forked Bolt
Forked Bolt deals 2 damage divided as you choose among one or two target creatures and/or players.
Staggershock
Staggershock deals 2 damage to target creature or player. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Galvanic Blast
Galvanic Blast deals 2 damage to target creature or player. Metalcraft — Galvanic Blast deals 4 damage to that creature or player instead if you control three or more artifacts.
Pyrostatic Pillar
Whenever a player plays a spell with converted mana cost 3 or less, Pyrostatic Pillar deals 2 damage to that player.
Flame Javelin
({2/R} can be paid with any two mana or with {R}. This card's converted mana cost is 6.) Flame Javelin deals 4 damage to target creature or player.
Hellspark Elemental
Trample, haste At the beginning of the end step, sacrifice Hellspark Elemental. Unearth {1}{R} ({1}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Arc Trail
Arc Trail deals 2 damage to target creature or player and 1 damage to another target creature or player.
Hell's Thunder
Flying, haste At the beginning of the end step, sacrifice Hell's Thunder. Unearth {4}{R} ({4}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Volcanic Hammer
Volcanic Hammer deals 3 damage to target creature or player.
Incinerate
Incinerate deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn.
Ball Lightning
Trample Ball Lightning may attack on the turn during which it is summoned. Ball Lightning is buried at the end of the turn during which it is summoned.
Blood Moon
All non-basic lands are now basic mountains.
Magma Jet
Magma Jet deals 2 damage to target creature or player. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Rift Bolt
Rift Bolt deals 3 damage to target creature or player. Suspend 1—{R} (Rather than play this card from your hand, you may pay {R} and remove it from the game with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.)
Sudden Shock
Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.) Sudden Shock deals 2 damage to target creature or player.
Grim Lavamancer
{R}, {T}, Remove two cards in your graveyard from the game: Grim Lavamancer deals 2 damage to target creature or player.
Lightning Bolt
Lightning Bolt does 3 damage to one target.
Reckless Abandon
As an additional cost to play Reckless Abandon, sacrifice a creature. Reckless Abandon deals 4 damage to target creature or player.
Landslide
Sacrifice any number of mountains. Landslide deals that much damage to target player.
Acidic Soil
Acidic Soil deals 1 damage to each player for each land he or she controls.
Thunderbolt
Thunderbolt deals 3 damage to target player or 4 damage to target creature with flying.
Searing Blaze
Searing Blaze deals 1 damage to target player and 1 damage to target creature that player controls. Landfall — If you had a land enter the battlefield under your control this turn, Searing Blaze deals 3 damage to that player and 3 damage to that creature instead.
Burst Lightning
Kicker {4} (You may pay an additional {4} as you cast this spell.) Burst Lightning deals 2 damage to target creature or player. If Burst Lightning was kicked, it deals 4 damage to that creature or player instead.
Goblin Guide
Haste Whenever Goblin Guide attacks, defending player reveals the top card of his or her library. If it's a land card, that player puts it into his or her hand.
Bloodstained Mire
Wooded Foothills
Arid Mesa
Fiery Confluence
Falkenrath Gorger
Collective Defiance
Incendiary Flow
Bomat Courier
Chandra, Torch of Defiance
Lathnu Hellion
Kari Zev, Skyship Raider
Ahn-Crop Crasher
Soul-Scar Mage
Earthshaker Khenra
Firebrand Archer
Ramunap Ruins
Lightning Strike
1R
Light Up the Stage
Spectacle {R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Shock
Shock deals 2 damage to any target.
K decklistu samotnému toho není mnoho co dodat, velmi nízký počet zemí, extrémně nízká manová křivka (většina za jednu nebo dvě many) a velký důraz na to být konzistentně agresivní. Co se týče financí, nejedná se o nic zvlášť drahého: Fetchlandy nejsou téměř zapotřebí, jelikož v balíku slouží jen pro nepatrné snížení šance líznout si zemi v pozdějších fázích hry, ani Chandra není nijak nepostradatelná. Vysoce účinný balík je tedy téměř za hubičku. Plán hry je jasný: zničit soupeře co nejrychleji. Co nezvládne vykonat prvotní nápor agresivních bytostí, to dodělají blesky.
Další představený balík je mi jako hráči o poznání bližší, vždyť je to generál, kterého už pár let velmi rád hraji: Titania, Protector of Argoth. Ta již není tolik přímočará a dá se hrát na pár rozdílných způsobů. Může se postavit jako agresivní zelený deck plný silných levných bytostí a hrát Titanii jako zaručený pětimanový drop, který většinou přináší dohromady deset síly ve dvou bytostech. Můj oblíbenější způsob je ovšem hra se zaměřením na rampu, synergie kolem landfall mechaniky, obětování zemí, vše vylepšené několika drahými finishery, jako je třeba Karn Liberated a Ugin, the Spirit Dragon. Obě varianty se však shodují v potřebě mít Titanii ve hře co nejdříve, proto se hraje hodně manových elfů a dalších způsobů, jak dostat rychle co nejvíc zemí z ruky na stůl (Exploration nebo Burgeoning). Titania ve třetím kole přinášející na stůl další dvě 5/3 těla dokáže soupeři velice zatopit.
As Cavern of Souls enters the battlefield, choose a creature type. {T}: Add {1} to your mana pool. {T}: Add one mana of any color to your mana pool. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
Craterhoof Behemoth
Haste When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
Courser of Kruphix
Play with the top card of your library revealed. You may play the top card of your library if it's a land card. Whenever a land enters the battlefield under your control, you gain 1 life.
Boreal Druid
{T}: Add {1} to your mana pool.
Into the North
Search your library for a snow land card and put it into play tapped. Then shuffle your library.
Mouth of Ronom
{T}: Add {1} to your mana pool. {4}{S}, {T}, Sacrifice Mouth of Ronom: Mouth of Ronom deals 4 damage to target creature. ({S} can be paid with one mana from a snow permanent.)
Homeward Path
{T}: Add {1} to your mana pool. {T}: Each player gains control of all creatures he or she owns.
Restore
Put target land card from a graveyard onto the battlefield under your control.
Song of the Dryads
Enchant permanent Enchanted permanent is a colorless Forest land.
Titania, Protector of Argoth
When Titania, Protector of Argoth enters the battlefield, return target land card from your graveyard to the battlefield. Whenever a land you control is put into a graveyard from the battlefield, put a 5/3 green Elemental creature token onto the battlefield.
Utopia Sprawl
Enchant Forest As Utopia Sprawl comes into play, choose a color. Whenever enchanted Forest is tapped for mana, its controller adds one mana of the chosen color to his or her mana pool.
City of Traitors
If you play any land, sacrifice City of Traitors. {T}: Add two colorless mana to your mana pool.
Dryad Arbor
(Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has "{T}: Add {G} to your mana pool.") Dryad Arbor is green.
Zuran Orb
{0}: Sacrifice a land to gain 2 life.
Fyndhorn Elves
{T}: Add {G} to your mana pool. Play this ability as an interrupt.
Sylvan Safekeeper
Sacrifice a land: Target creature you control can't be the target of spells or abilities this turn.
Concordant Crossroads
Creatures may attack or use abilities that include the {T} symbol during the turn they are brought into play.
Garruk Wildspeaker
+1: Untap two target lands. -1: Put a 3/3 green Beast creature token onto the battlefield. -4: Creatures you control get +3/+3 and gain trample until end of turn.
Thragtusk
When Thragtusk enters the battlefield, you gain 5 life. When Thragtusk leaves the battlefield, put a 3/3 green Beast creature token onto the battlefield.
Scavenging Ooze
{G}: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life.
Reclamation Sage
When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.
Woodland Bellower
When Woodland Bellower enters the battlefield, you may search your library for a nonlegendary green creature card with converted mana cost 3 or less, put it onto the battlefield, then shuffle your library.
Rishadan Port
{T}: Add one colorless mana to your mana pool. {1}, {T}: Tap target land.
Green Sun's Zenith
Search your library for a green creature card with converted mana cost X or less, put it onto the battlefield, then shuffle your library. Shuffle Green Sun's Zenith into its owner's library.
Tangle Wire
Fading 4 (This artifact comes into play with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) At the beginning of each player's upkeep, that player taps an artifact, creature, or land he or she controls for each fade counter on Tangle Wire.
Birthing Pod
({G/P} can be paid with either {G} or 2 life.) {1}{G/P}, {T}, Sacrifice a creature: Search your library for a creature card with converted mana cost equal to 1 plus the sacrificed creature's converted mana cost, put that card onto the battlefield, then shuffle your library. Activate this ability only any time you could cast a sorcery.
Triumph of the Hordes
Until end of turn, creatures you control get +1/+1 and gain trample and infect. (Creatures with infect deal damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Petrified Field
{T}: Add one colorless mana to your mana pool. {T}, Sacrifice Petrified Field: Return target land card from your graveyard to your hand.
Beast Within
Destroy target permanent. Its controller puts a 3/3 green Beast creature token onto the battlefield.
Primeval Titan
Trample Whenever Primeval Titan enters the battlefield or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle your library.
Elvish Mystic
{T}: Add {G} to your mana pool.
Chord of Calling
Convoke (Each creature you tap while playing this spell reduces its cost by {1} or by one mana of that creature's color.) Search your library for a creature card with converted mana cost X or less and put it into play. Then shuffle your library.
Sylvan Library
You may draw two extra cards during your draw phase. If you do so, put two of the cards drawn this turn back on top of your library (in any order) or pay 4 life per card not replaced. Effects that prevent or redirect damage cannot be used to counter this loss of life.
Joraga Treespeaker
Level up {1}{G} ({1}{G}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-4 1/2 {T}: Add {G}{G} to your mana pool. LEVEL 5+ 1/4 Elves you control have "{T}: Add {G}{G} to your mana pool."
Realms Uncharted
Search your library for four land cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle your library.
Wurmcoil Engine
Deathtouch, lifelink When Wurmcoil Engine is put into a graveyard from the battlefield, put a 3/3 colorless Wurm artifact creature token with deathtouch and a 3/3 colorless Wurm artifact creature token with lifelink onto the battlefield.
Fierce Empath
When Fierce Empath comes into play, you may search your library for a creature card with converted mana cost 6 or more, reveal it, and put it into your hand. Then shuffle your library.
Devoted Druid
{T}: Add {G} to your mana pool. Put a -1/-1 counter on Devoted Druid: Untap Devoted Druid.
Bant Panorama
{T}: Add {1} to your mana pool. {1}, {T}, Sacrifice Bant Panorama: Search your library for a basic Forest, Plains, or Island card and put it into play tapped. Then shuffle your library.
Jund Panorama
{T}: Add {1} to your mana pool. {1}, {T}, Sacrifice Jund Panorama: Search your library for a basic Swamp, Mountain, or Forest card and put it into play tapped. Then shuffle your library.
Naya Panorama
{T}: Add 1 Mana to your mana pool. {1}, {T}, Sacrifice Naya Panorama: Search your library for a basic Mountain, Forest, or Plains card and put it into play tapped. Then shuffle your library.
Worldly Tutor
Search your library for a creature card and reveal that card. Shuffle your library, then put the card on top of it.
Havenwood Battleground
Havenwood Battleground comes into play tapped. {T}: Add {G} to your mana pool. {T}, Sacrifice Havenwood Battleground: Add {G}{G} to your mana pool.
Crystal Vein
{T}: Add one colorless mana to your mana pool. {T}, Sacrifice Crystal Vein: Add two colorless mana to your mana pool.
Nature's Lore
Search your library for a forest card and put that card into play. Then shuffle your library.
Burgeoning
Whenever any opponent plays a land, you may choose a land card from your hand and put it into play.
Constant Mists
Buyback - Sacrifice a land (You may sacrifice a land in addition to any other costs when you play this spell. If you do, put it into your hand instead of your graveyard as part of the spell's effect.) Creatures deal no combat damage this turn.
Crucible of Worlds
You may play land cards from your graveyard.
Gaea's Touch
You may put one additional land in play during each of your turns, but that land must be a basic forest. You may sacrifice Gaea's Touch to add {G}{G} to your mana pool. This ability is played as an interrupt.
Nykthos, Shrine to Nyx
{T}: Add {1} to your mana pool. {2}, {T}: Choose a color. Add to your mana pool an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
Wall of Roots
Defender Put a -0/-1 counter on Wall of Roots: Add {G} to your mana pool. Play this ability only once each turn.
Wild Growth
When tapped, target land provides 1 green mana in addition to the mana it normally provides.
Birds of Paradise
Flying {T}: Add one mana of any color to your mana pool. This ability is played as an interrupt.
Llanowar Elves
Tap to add green mana to your mana pool. This tap can be played as an interrupt.
Rofellos, Llanowar Emissary
{T}: Add one green mana to your mana pool for each forest you control.
Yavimaya Hollow
{T}: Add one colorless mana to your mana pool. {G}, {T}: Regenerate target creature.
Crop Rotation
At the time you play Crop Rotation, sacrifice a land. Search your library for a land card and put that land into play. Shuffle your library afterwards.
Priest of Titania
{T}: Add {G} to your mana pool for each Elf in play. Play this ability as a mana source.
Exploration
You may play an additional land each turn.
Arbor Elf
{T}: Untap target Forest.
Explore
You may play an additional land this turn. Draw a card.
Lotus Cobra
Landfall — Whenever a land enters the battlefield under your control, you may add one mana of any color to your mana pool.
Oracle of Mul Daya
You may play an additional land on each of your turns. Play with the top card of your library revealed. You may play the top card of your library if it's a land card.
Misty Rainforest
Verdant Catacombs
Windswept Heath
Wooded Foothills
Sylvan Scrying
Acidic Slime
Command Beacon
Eternal Witness
Ghost Quarter
Sakura-Tribe Elder
Terramorphic Expanse
Wood Elves
Thought-Knot Seer
Ancient Tomb
Dust Bowl
Tectonic Edge
Wasteland
Eldritch Evolution
Ramunap Excavator
Evolving Wilds
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
V této strategii se hraje zemí o poznání více, také tu hrají Fetchlandy podstatnou roli, protože díky nim má Titania karty na tahání z hrobu a vyrábění jednoho tokenu za druhým. I tenhle deck dokáže velmi rychle vyvinout na soupeře tlak, agresivnější decky přetlačí často jak počtem, tak i silou bytostí (Primeval Titan nebo Wurmcoil Engine), proti těm kontrolním zase výrazně pomáhá fakt, že Titania ve většině případů úspěšného seslání přijde i se zemí, která pomůže jejímu dalšímu seslání. Často je tak soupeř vystaven nutnosti zbavovat se jí každé kolo. Jedna z nejdůležitějších karet je Zuran Orb, který v kombinaci s generálem dokáže za každou vyloženou zemi vytvořit token na konci soupeřova kola a v tomto formátu je jen malé množství instantních odpovědí na takovou armádu.
A to je pro tento článek vše. Další informace o formátu se dají nalézt na stránkách duelcommander.com a doufejme i v mém příštím článku. Děkuji, jestli jste dočetli až sem a těším se na příště.
Zapomenuté Mechaniky MtG: Banding
Ahoj, děkuji za banding:) V rámci své doby to byla poměrně silná obranná mechanika (a byla by i nyní), jen lehce komplikovaná. Třeba...
všechny komentářeRozbor Golgari The Rock balíčku na Standard
Rozbor balíku zo Skirmish Rhino-m samozrejme bude :) Ale to už bude ozajstný Abzan :)
všechny komentářeOhlédnutí za rokem 2024 - 2. část
Ahoj, Díky za vyčerpávající odpověď. Samozřejmě to chápu. Budeš holt potřebovat pomocnou ruku lidí s příslušných komunit :) Ať se...
všechny komentářeReprinty - vše, co jste chtěli vědět, ale báli jste se zeptat
Nejraději mám reprízy se stejným obrázkem. No a stejný design je ještě lepší. Sláva reprintům (mimo reserved list) a jejich snižování...
všechny komentářeStředeční výhledy 3/2025
Po jedné omluvě vedle přidám ještě jednu další omluvu sem. Příští týden mě čeká pracovní cesta (konference), díky které byl tento týden...
všechny komentářePre con League ve hře Flesh and Blood
Jak šířit hru mezi začátečníky a budovat komunitu, to je hodně zajímavé téma. Pro Magic se teď do heren vymyslela tzv. "Magic Academy"....
všechny komentáře