Již 8. června 2018 nás čeká druhé vydání Commander Anthology, tedy produktu, ve kterém vyjdou čtyři dříve vydané Commander balíčky.
Foto: Wizards of the Coast
Magic: the Gathering Commander Anthology Volume II
Již 8. června 2018 nás čeká druhé vydání Commander Anthology - kompilačního produktu, ve kterém vyjdou čtyři dříve vydané představěné stokaretní balíčky včetně dohromady 13-ti premium foil Commanderů. Balení bude také obsahovat čtyři počítadla na až sto životů a příslušné tokeny.
Commander Anthology II si můžete předobjednat v našem partnerském e-shopu Veselý drak a přispějete tak na provoz CMUSu. Tento speciální produkt na Commander vychází 8. června 2018 a všechny předobjednávky budou vyexpedovány ihned po naskladnění.
Update 16. květen 2018
Máme tu odhalení balíčků, budou jimi Devour for Power, Built from Scratch, Wade into Battle a Breed Lethality. Decklisty a obrázky vybraných karet můžete nalézt zde.
Všechny legendární bytosti budou mít nový rámeček, který byl představen s Dominarií.
Deathtouch Skip your draw step. At the beginning of your upkeep, if you have fewer than seven cards in hand, draw cards equal to the difference.
Minds Aglow
Join forces — Starting with you, each player may pay any amount of mana. Each player draws X cards, where X is the total amount of mana paid this way.
Nezumi Graverobber
{1}{B}: Exile target card from an opponent's graveyard. If no cards are in that graveyard, flip Nezumi Graverobber. ——— Nighteyes the Desecrator Legendary Creature — Rat Wizard 4/2 {4}{B}: Put target creature card from a graveyard onto the battlefield under your control.
Patron of the Nezumi
Rat offering (You may cast this card any time you could cast an instant by sacrificing a Rat and paying the difference in mana costs between this and the sacrificed Rat. Mana cost includes color.) Whenever a permanent is put into an opponent's graveyard, that player loses 1 life.
Riddlekeeper
Whenever a creature attacks you or a planeswalker you control, that creature's controller puts the top two cards of his or her library into his or her graveyard.
Scythe Specter
Flying Whenever Scythe Specter deals combat damage to a player, each opponent discards a card. Each player who discarded a card with the highest converted mana cost among cards discarded this way loses life equal to that converted mana cost.
Sewer Nemesis
As Sewer Nemesis enters the battlefield, choose a player. Sewer Nemesis's power and toughness are each equal to the number of cards in the chosen player's graveyard. Whenever the chosen player casts a spell, that player puts the top card of his or her library into his or her graveyard.
Shared Trauma
Join forces — Starting with you, each player may pay any amount of mana. Each player puts the top X cards of his or her library into his or her graveyard, where X is the total amount of mana paid this way.
Skullbriar, the Walking Grave
Haste Whenever Skullbriar, the Walking Grave deals combat damage to a player, put a +1/+1 counter on it. Counters remain on Skullbriar as it moves to any zone other than a player's hand or library.
Spell Crumple
Counter target spell. If that spell is countered this way, put it on the bottom of its owner's library instead of into that player's graveyard. Put Spell Crumple on the bottom of its owner's library.
Syphon Flesh
Each other player sacrifices a creature. You put a 2/2 black Zombie creature token onto the battlefield for each creature sacrificed this way.
Vow of Flight
Enchant creature Enchanted creature gets +2/+2, has flying, and can't attack you or a planeswalker you control.
Vow of Wildness
Enchant creature Enchanted creature gets +3/+3, has trample, and can't attack you or a planeswalker you control.
The Mimeoplasm
As The Mimeoplasm enters the battlefield, you may exile two creature cards from graveyards. If you do, it enters the battlefield as a copy of one of those cards with a number of additional +1/+1 counters on it equal to the power of the other card.
Desecrator Hag
When Desecrator Hag comes into play, return to your hand the creature card in your graveyard with the highest power. If two or more cards are tied for highest power, you choose one of them.
Lhurgoyf
Lhurgoyf has power equal to the total number of creatures in all graveyards, and toughness equal to 1 plus the total number of creatures in all graveyards.
Stitch Together
Return target creature card from your graveyard to your hand. Threshold - Instead, return that card from your graveyard to play. (You have threshold if seven or more cards are in your graveyard.)
Brawn
Trample As long as Brawn is in your graveyard and you control a forest, creatures you control have trample.
Oblivion Stone
{4}, {T}: Put a fate counter on target permanent. {5}, {T}, Sacrifice Oblivion Stone: Destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents.
Lonely Sandbar
Lonely Sandbar comes into play tapped. {T}: Add {U} to your mana pool. Cycling {U} ({U}, Discard this card from your hand: Draw a card.)
Slipstream Eel
Slipstream Eel can't attack unless defending player controls an island. Cycling {1}{U} ({1}{U}, Discard this card from your hand: Draw a card.)
Tranquil Thicket
Tranquil Thicket comes into play tapped. {T}: Add {G} to your mana pool. Cycling {G} ({G}, Discard this card from your hand: Draw a card.)
Vorosh, the Hunter
Flying Whenever Vorosh, the Hunter deals combat damage to a player, you may pay {2}{G}. If you do, put six +1/+1 counters on Vorosh.
Rupture Spire
Rupture Spire enters the battlefield tapped. When Rupture Spire enters the battlefield, sacrifice it unless you pay {1}. {T}: Add one mana of any color to your mana pool.
Wonder
Flying As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.
Sign in Blood
Cultivate
Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.
Syphon Mind
Each other player discards a card. You draw a card for each card discarded this way.
Dimir Aqueduct
Dimir Aqueduct comes into play tapped. When Dimir Aqueduct comes into play, return a land you control to its owner's hand. {T}: Add {U}{B} to your mana pool.
Dimir Signet
{1}, {T}: Add {U}{B} to your mana pool.
Svogthos, the Restless Tomb
{T}: Add {1} to your mana pool. {3}{B}{G}: Until end of turn, Svogthos, the Restless Tomb becomes a black and green Plant Zombie creature with "This creature's power and toughness are each equal to the number of creature cards in your graveyard." It's still a land.
Szadek, Lord of Secrets
Flying If Szadek, Lord of Secrets would deal combat damage to a player, instead put that many +1/+1 counters on Szadek and that player puts that many cards from the top of his or her library into his or her graveyard.
Artisan of Kozilek
When you cast Artisan of Kozilek, you may return target creature card from your graveyard to the battlefield. Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)
Memory Erosion
Whenever an opponent plays a spell, that player puts the top two cards of his or her library into his or her graveyard.
Fleshbag Marauder
When Fleshbag Marauder enters the battlefield, each player sacrifices a creature.
Living Death
Set aside all creature cards in all graveyards. Then, put each creature that is in play into its owner's graveyard. Then, put each creature card set aside in this way into play under its owner's control.
Dreamborn Muse
At the beginning of each player's upkeep, that player puts the top X cards of his or her library into his or her graveyard, where X is the number of cards in his or her hand.
Grave Pact
Whenever a creature you control is put into a graveyard from play, each other player sacrifices a creature.
Mortivore
Mortivore's power and toughness are each equal to the number of creature cards in all graveyards. {B}: Regenerate Mortivore. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Troll Ascetic
Troll Ascetic can't be the target of spells or abilities your opponents control. {1}{G}: Regenerate Troll Ascetic. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Avatar of Woe
If there are ten or more creature cards total in all graveyards, Avatar of Woe costs {6} less to play. Fear {T}: Destroy target creature. It can't be regenerated.
Dreadship Reef
{T}: Add {1} to your mana pool. {1}, {T}: Put a storage counter on Dreadship Reef. {1}, Remove X storage counters from Dreadship Reef: Add X mana in any combination of {U} and/or {B} to your mana pool.
Triskelavus
Flying Triskelavus comes into play with three +1/+1 counters on it. {1}, Remove a +1/+1 counter from Triskelavus: Put a 1/1 Triskelavite artifact creature token with flying into play. It has "Sacrifice this creature: This creature deals 1 damage to target creature or player."
Yavimaya Elder
When Yavimaya Elder is put into a graveyard from play, you may search your library for up to two basic land cards, reveal them, and put them into your hand. If you do, shuffle your library. {2}, Sacrifice Yavimaya Elder: Draw a card.
Unnerve
Each of your opponents choose and discards two cards.
Dark Hatchling
Flying When Dark Hatchling comes into play, destroy target nonblack creature. That creature cannot be regenerated this turn.
Buried Alive
Search your library for up to three creature cards and put them into your graveyard. Shuffle your library afterwards.
Wrexial, the Risen Deep
Islandwalk, swampwalk Whenever Wrexial, the Risen Deep deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that card would be put into a graveyard this turn, exile it instead.
Relic Crush
Destroy target artifact or enchantment and up to one other target artifact or enchantment.
Jwar Isle Refuge
Jwar Isle Refuge enters the battlefield tapped. When Jwar Isle Refuge enters the battlefield, you gain 1 life. {T}: Add {U} or {B} to your mana pool.
Acidic Slime
Barren Moor
Butcher of Malakir
Eternal Witness
Extractor Demon
Fact or Fiction
Golgari Rot Farm
Golgari Signet
Lightning Greaves
Mulldrifter
Simic Growth Chamber
Simic Signet
Sol Ring
Solemn Simulacrum
Temple of the False God
Terramorphic Expanse
Tribute to the Wild
Vow of Malice
Vulturous Zombie
Windfall
Rise from the Grave
Gravedigger
When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.
Command Tower
{T}: Add one mana of any color in your commander's color identity.
{T}: Add {1} to your mana pool. {1}, {T}: Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.
Bitter Feud
As Bitter Feud enters the battlefield, choose two players. If a source controlled by one of the chosen players would deal damage to the other chosen player or a permanent that player controls, that source deals double that damage to that player or permanent instead.
Commander's Sphere
{T}: Add to your mana pool one mana of any color in your commander's color identity. Sacrifice Commander's Sphere: Draw a card.
Daretti, Scrap Savant
+2: Discard up to two cards, then draw that many cards. -2: Sacrifice an artifact. If you do, return target artifact card from your graveyard to the battlefield. -10: You get an emblem with "Whenever an artifact is put into your graveyard from the battlefield, return that card to the battlefield at the beginning of the next end step." Daretti, Scrap Savant can be your commander.
Dualcaster Mage
Flash When Dualcaster Mage enters the battlefield, copy target instant or sorcery spell. You may choose new targets for the copy.
Feldon of the Third Path
{2}{R}, {T}: Put a token onto the battlefield that's a copy of target creature card in your graveyard, except it's an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step.
Flamekin Village
As Flamekin Village enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Flamekin Village enters the battlefield tapped. {T}: Add {R} to your mana pool. {R}, {T}: Target creature gains haste until end of turn.
Impact Resonance
Impact Resonance deals X damage divided as you choose among any number of target creatures, where X is the greatest amount of damage dealt by a source to a permanent or player this turn.
Incite Rebellion
For each player, Incite Rebellion deals damage to that player and each creature that player controls equal to the number of creatures he or she controls.
Loreseeker's Stone
{3}, {T}: Draw three cards. This ability costs {1} more to activate for each card in your hand.
Scrap Mastery
Each player exiles all artifact cards from his or her graveyard, then sacrifices all artifacts he or she controls, then puts all cards he or she exiled this way onto the battlefield.
Tyrant's Familiar
Flying, haste Lieutenant — As long as you control your commander, Tyrant's Familiar gets +2/+2 and has "Whenever Tyrant's Familiar attacks, it deals 7 damage to target creature defending player controls."
Unstable Obelisk
{T}: Add {1} to your mana pool. {7}, {T}, Sacrifice Unstable Obelisk: Destroy target permanent.
Volcanic Offering
Destroy target nonbasic land you don't control and target nonbasic land of an opponent's choice you don't control. Volcanic Offering deals 7 damage to target creature you don't control and 7 damage to target creature of an opponent's choice you don't control.
Warmonger Hellkite
Flying All creatures attack each combat if able. {1}{R}: Attacking creatures get +1/+0 until end of turn.
Chaos Warp
The owner of target permanent shuffles it into his or her library, then reveals the top card of his or her library. If it's a permanent card, he or she puts it onto the battlefield.
Blasphemous Act
Blasphemous Act costs {1} less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.
Ingot Chewer
When Ingot Chewer comes into play, destroy target artifact. Evoke {R} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)
Buried Ruin
{T}: Add {1} to your mana pool. {2}, {T}, Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand.
Trading Post
{1}, {T}, Discard a card: You gain 4 life. {1}, {T}, Pay 1 life: Put a 0/1 white Goat creature token onto the battlefield. {1}, {T}, Sacrifice a creature: Return target artifact card from your graveyard to your hand. {1}, {T}, Sacrifice an artifact: Draw a card.
Ichor Wellspring
When Ichor Wellspring enters the battlefield or is put into a graveyard from the battlefield, draw a card.
Myr Sire
When Myr Sire is put into a graveyard from the battlefield, put a 1/1 colorless Myr artifact creature token onto the battlefield.
Spine of Ish Sah
When Spine of Ish Sah enters the battlefield, destroy target permanent. When Spine of Ish Sah is put into a graveyard from the battlefield, return Spine of Ish Sah to its owner's hand.
Epochrasite
Epochrasite enters the battlefield with three +1/+1 counters on it if you didn't cast it from your hand. When Epochrasite dies, exile it with three time counters on it and it gains suspend. (At the beginning of your upkeep, remove a time counter. When the last is removed, cast this card without paying its mana cost. It has haste.)
Myr Retriever
When Myr Retriever dies, return another target artifact card from your graveyard to your hand.
Darksteel Citadel
Indestructible (Effects that say "destroy" don't destroy this land.) {T}: Add {1} to your mana pool.
Spitebellows
When Spitebellows leaves play, it deals 6 damage to target creature. Evoke {1}{R}{R} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)
Whipflare
Whipflare deals 2 damage to each nonartifact creature.
Caged Sun
As Caged Sun enters the battlefield, choose a color. Creatures you control of the chosen color get +1/+1. Whenever a land's ability adds one or more mana of the chosen color to your mana pool, add one additional mana of that color to your mana pool.
Mycosynth Wellspring
When Mycosynth Wellspring enters the battlefield or is put into a graveyard from the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
Phyrexia's Core
{T}: Add {1} to your mana pool. {1}, {T}, Sacrifice an artifact: You gain 1 life.
Starstorm
Starstorm deals X damage to each creature. Cycling {3} ({3}, Discard this card from your hand: Draw a card.)
Bosh, Iron Golem
Trample {3}{R}, Sacrifice an artifact: Bosh, Iron Golem deals damage equal to the sacrificed artifact's converted mana cost to target creature or player.
Great Furnace
(Great Furnace isn't a spell.) {T}: Add {R} to your mana pool.
Pentavus
Pentavus enters the battlefield with five +1/+1 counters on it. {1}, Remove a +1/+1 counter from Pentavus: Put a 1/1 colorless Pentavite artifact creature token with flying onto the battlefield. {1}, Sacrifice a Pentavite: Put a +1/+1 counter on Pentavus.
Flametongue Kavu
When Flametongue Kavu comes into play, it deals 4 damage to target creature.
Pristine Talisman
{T}: Add {1} to your mana pool. You gain 1 life.
Tuktuk the Explorer
Haste When Tuktuk the Explorer is put into a graveyard from the battlefield, put a legendary 5/5 colorless Goblin Golem artifact creature token named Tuktuk the Returned onto the battlefield.
Hoard-Smelter Dragon
Flying {3}{R}: Destroy target artifact. Hoard-Smelter Dragon gets +X/+0 until end of turn, where X is that artifact's converted mana cost.
Liquimetal Coating
{T}: Target permanent becomes an artifact in addition to its other types until end of turn.
Myr Battlesphere
When Myr Battlesphere enters the battlefield, put four 1/1 colorless Myr artifact creature tokens onto the battlefield. Whenever Myr Battlesphere attacks, you may tap X untapped Myr you control. If you do, Myr Battlesphere gets +X/+0 until end of turn and deals X damage to defending player.
Palladium Myr
{T}: Add {2} to your mana pool.
Panic Spellbomb
{T}, Sacrifice Panic Spellbomb: Target creature can't block this turn. When Panic Spellbomb is put into a graveyard from the battlefield, you may pay {R}. If you do, draw a card.
Steel Hellkite
Flying {2}: Steel Hellkite gets +1/+0 until end of turn. {X}: Destroy each nonland permanent with converted mana cost X whose controller was dealt combat damage by Steel Hellkite this turn. Activate this ability only once each turn.
Wurmcoil Engine
Deathtouch, lifelink When Wurmcoil Engine is put into a graveyard from the battlefield, put a 3/3 colorless Wurm artifact creature token with deathtouch and a 3/3 colorless Wurm artifact creature token with lifelink onto the battlefield.
Fire Diamond
Fire Diamond comes into play tapped. {T}: Add {R} to your mana pool.
Jalum Tome
{2}, {T}: Draw a card, then choose and discard a card from your hand.
Beetleback Chief
When Beetleback Chief enters the battlefield, put two 1/1 red Goblin creature tokens onto the battlefield.
Ruby Medallion
Your red spells cost {1} less to play.
Bottle Gnomes
Sacrifice Bottle Gnomes: You gain 3 life.
Bogardan Hellkite
Flash (You may play this spell any time you could play an instant.) Flying When Bogardan Hellkite comes into play, it deals 5 damage divided as you choose among any number of target creatures and/or players.
Junk Diver
Flying When Junk Diver is put into a graveyard from play, return another target artifact card from your graveyard to your hand.
Goblin Welder
{T}: Choose a player. Exchange target artifact that player controls with target artifact in that player's graveyard.
Cathodion
When Cathodion is put into a graveyard from play, add three colorless mana to your mana pool.
Dormant Volcano
Dormant Volcano comes into play tapped. When Dormant Volcano comes into play, return an untapped mountain you control to owner's hand or bury Dormant Volcano. {T}: Add {R} and one colorless mana to your mana pool.
Everflowing Chalice
Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.) Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked. {T}: Add {1} to your mana pool for each charge counter on Everflowing Chalice.
{T}: Add one mana of any color in your commander's color identity.
Banishing Light
When Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield. (That permanent returns under its owner's control.)
Evolving Wilds
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Wind-Scarred Crag
Wind-Scarred Crag enters the battlefield tapped.
When Wind-Scarred Crag enters the battlefield, you gain 1 life.
{T}: Add {R} or {W}.
Creatures with power less than Champion of Lambholt's power can't block creatures you control. Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of Lambholt.
Astral Cornucopia
Astral Cornucopia enters the battlefield with X charge counters on it. {T}: Choose a color. Add one mana of that color to your mana pool for each charge counter on Astral Cornucopia.
Ghave, Guru of Spores
Ghave, Guru of Spores enters the battlefield with five +1/+1 counters on it. {1}, Remove a +1/+1 counter from a creature you control: Put a 1/1 green Saproling creature token onto the battlefield. {1}, Sacrifice a creature: Put a +1/+1 counter on target creature.
Opal Palace
{T}: Add {1} to your mana pool. {1}, {T}: Add to your mana pool one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.
Cathars' Crusade
Whenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control.
Commander's Sphere
{T}: Add to your mana pool one mana of any color in your commander's color identity. Sacrifice Commander's Sphere: Draw a card.
Custodi Soulbinders
Custodi Soulbinders enters the battlefield with X +1/+1 counters on it, where X is the number of other creatures on the battlefield. {2}{W}, Remove a +1/+1 counter from Custodi Soulbinders: Put a 1/1 white Spirit creature token with flying onto the battlefield.
Bred for the Hunt
Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card.
Vorel of the Hull Clade
{G}{U}, {T}: For each counter on target artifact, creature, or land, put another of those counters on that permanent.
Enduring Scalelord
Flying Whenever one or more +1/+1 counters are placed on another creature you control, you may put a +1/+1 counter on Enduring Scalelord.
Inspiring Call
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Spitting Image
Put a token into play that's a copy of target creature. Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.)
Citadel Siege
As Citadel Siege enters the battlefield, choose Khans or Dragons. • Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control. • Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls.
Elite Scaleguard
When Elite Scaleguard enters the battlefield, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.) Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls.
Master Biomancer
Each other creature you control enters the battlefield with a number of additional +1/+1 counters on it equal to Master Biomancer's power and as a Mutant in addition to its other types.
Merciless Eviction
Choose one — Exile all artifacts; or exile all creatures; or exile all enchantments; or exile all planeswalkers.
Solidarity of Heroes
Strive — Solidarity of Heroes costs {1}{G} more to cast for each target beyond the first. Choose any number of target creatures. Double the number of +1/+1 counters on each of them.
Abzan Falconer
Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has flying.
Brave the Sands
Creatures you control have vigilance. Each creature you control can block an additional creature.
Disdainful Stroke
Counter target spell with converted mana cost 4 or greater.
Duneblast
Choose up to one creature. Destroy the rest.
Hardened Scales
If one or more +1/+1 counters would be placed on a creature you control, that many plus one +1/+1 counters are placed on it instead.
Opulent Palace
Opulent Palace enters the battlefield tapped. {T}: Add {B}, {G}, or {U} to your mana pool.
Sandsteppe Citadel
Sandsteppe Citadel enters the battlefield tapped. {T}: Add {W}, {B}, or {G} to your mana pool.
Treasure Cruise
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Draw three cards.
Tuskguard Captain
Outlast {G} ({G}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has trample.
Juniper Order Ranger
Whenever another creature enters the battlefield under your control, put a +1/+1 counter on that creature and a +1/+1 counter on Juniper Order Ranger.
Bane of the Living
Morph {X}{B}{B} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Bane of the Living is turned face up, all creatures get -X/-X until end of turn.
Kalonian Hydra
Trample Kalonian Hydra enters the battlefield with four +1/+1 counters on it. Whenever Kalonian Hydra attacks, double the number of +1/+1 counters on each creature you control.
Scavenging Ooze
{G}: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life.
Languish
All creatures get -4/-4 until end of turn.
Festercreep
Festercreep comes into play with a +1/+1 counter on it. {1}{B}, Remove a +1/+1 counter from Festercreep: All other creatures get -1/-1 until end of turn.
Murmuring Bosk
({T}: Add {G} to your mana pool.) As Murmuring Bosk comes into play, you may reveal a Treefolk card from your hand. If you don't, Murmuring Bosk comes into play tapped. {T}: Add {W} or {B} to your mana pool. Murmuring Bosk deals 1 damage to you.
Reveillark
Flying When Reveillark leaves play, return up to two target creature cards with power 2 or less from your graveyard to play. Evoke {5}{W} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)
Tezzeret's Gambit
({U/P} can be paid with either {U} or 2 life.) Draw two cards, then proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
Sungrass Prairie
{1}, {T}: Add {G}{W} to your mana pool.
Darkwater Catacombs
{1}, {T}: Add {U}{B} to your mana pool.
Exotic Orchard
{T}: Add to your mana pool one mana of any color that a land an opponent controls could produce.
Fathom Mage
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Whenever a +1/+1 counter is placed on Fathom Mage, you may draw a card.
Necroplasm
At the beginning of your upkeep, put a +1/+1 counter on Necroplasm. At the end of your turn, destroy each creature with converted mana cost equal to the number of +1/+1 counters on Necroplasm. Dredge 2 (If you would draw a card, instead you may put exactly 2 cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
Corpsejack Menace
If one or more +1/+1 counters would be placed on a creature you control, twice that many +1/+1 counters are placed on it instead.
Thrummingbird
Flying Whenever Thrummingbird deals combat damage to a player, proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
Cauldron of Souls
{T}: Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it's put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
Mirrorweave
Each other creature becomes a copy of target nonlegendary creature until end of turn.
Arcane Sanctum
Arcane Sanctum comes into play tapped. {T}: Add {W}, {U}, or {B} to your mana pool.
Seaside Citadel
Seaside Citadel comes into play tapped. {T}: Add {G}, {W}, or {U} to your mana pool.
Underground River
{T}: Add {1} to your mana pool. {T}: Add {U} or {B} to your mana pool. Underground River deals 1 damage to you.
Dreadship Reef
{T}: Add {1} to your mana pool. {1}, {T}: Put a storage counter on Dreadship Reef. {1}, Remove X storage counters from Dreadship Reef: Add X mana in any combination of {U} and/or {B} to your mana pool.
Azorius Chancery
Azorius Chancery enters the battlefield tapped. When Azorius Chancery enters the battlefield, return a land you control to its owner's hand. {T}: Add {W}{U} to your mana pool.
Darksteel Ingot
Fellwar Stone
Forgotten Ancient
Golgari Rot Farm
Golgari Signet
Orzhov Signet
Putrefy
Simic Signet
Sol Ring
Temple of the False God
Terramorphic Expanse
Vulturous Zombie
Mortify
Destroy target creature or enchantment.
Command Tower
{T}: Add one mana of any color in your commander's color identity.
Evolving Wilds
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
TOP 13 nejlepších Upírů ve hře Magic the Gathering
Velice hezký článek :). Inak ten nový art na Bloodghastovi, jdu blejt Velebnosti. :D
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