Podívejte se decklisty jednotlivých balíčků Commander 2018, a pokud s tímto formátem nemáte žádné zkušenosti, tak právě tyhle balíčky jsou ideální příležitostí, jak s Commanderem začít.
Foto: Wizards of the Coast
Magic: the Gathering Commander 2018 Decklists
Rozjetou preview sezónu nového produktu Commander 2018 ukončili Wizards zveřejněním decklistů a obrázků všech karet z Commander 2018. Nemusíme tak už každý den čekat, s čím nás překvapí a jaké reprinty zde budou. A tak se podívejte na decklisty jednotlivých balíčků a možná se vám nějaký z nich zalíbí.
When Vessel of Endless Rest enters the battlefield, put target card from a graveyard on the bottom of its owner's library. {T}: Add one mana of any color to your mana pool.
Aether Gale
Return six target nonland permanents to their owners' hands.
Commander's Sphere
{T}: Add to your mana pool one mana of any color in your commander's color identity. Sacrifice Commander's Sphere: Draw a card.
Unstable Obelisk
{T}: Add {1} to your mana pool. {7}, {T}, Sacrifice Unstable Obelisk: Destroy target permanent.
Chaos Warp
The owner of target permanent shuffles it into his or her library, then reveals the top card of his or her library. If it's a permanent card, he or she puts it onto the battlefield.
Blasphemous Act
Blasphemous Act costs {1} less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.
Buried Ruin
{T}: Add {1} to your mana pool. {2}, {T}, Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand.
Scuttling Doom Engine
Scuttling Doom Engine can't be blocked by creatures with power 2 or less. When Scuttling Doom Engine dies, it deals 6 damage to target opponent.
Soul of New Phyrexia
Trample {5}: Permanents you control gain indestructible until end of turn. {5}, Exile Soul of New Phyrexia from your graveyard: Permanents you control gain indestructible until end of turn.
Foundry of the Consuls
{T}: Add {1} to your mana pool. {5}, {T}, Sacrifice Foundry of the Consuls: Put two 1/1 colorless Thopter artifact creature tokens with flying onto the battlefield.
Thopter Engineer
When Thopter Engineer enters the battlefield, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield. Artifact creatures you control have haste. (They can attack and {T} as soon as they come under your control.)
Thopter Spy Network
At the beginning of your upkeep, if you control an artifact, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield. Whenever one or more artifact creatures you control deal combat damage to a player, draw a card.
Whirler Rogue
When Whirler Rogue enters the battlefield, put two 1/1 colorless Thopter artifact creature tokens with flying onto the battlefield. Tap two untapped artifacts you control: Target creature can't be blocked this turn.
Blinkmoth Urn
At the beginning of each player's precombat main phase, if Blinkmoth Urn is untapped, that player adds {1} to his or her mana pool for each artifact he or she controls.
Duplicant
Imprint — When Duplicant comes into play, you may remove target nontoken creature from the game. (The removed card is imprinted on this artifact.) As long as a creature card is imprinted on Duplicant, Duplicant has that card's power, toughness, and creature types. It's still a Shapeshifter.
Hellkite Igniter
Flying, haste {1}{R}: Hellkite Igniter gets +X/+0 until end of turn, where X is the number of artifacts you control.
Mirrorworks
Whenever another nontoken artifact enters the battlefield under your control, you may pay {2}. If you do, put a token that's a copy of that artifact onto the battlefield.
Darksteel Citadel
Indestructible (Effects that say "destroy" don't destroy this land.) {T}: Add {1} to your mana pool.
Unwinding Clock
Untap all artifacts you control during each other player's untap step.
Bosh, Iron Golem
Trample {3}{R}, Sacrifice an artifact: Bosh, Iron Golem deals damage equal to the sacrificed artifact's converted mana cost to target creature or player.
Great Furnace
(Great Furnace isn't a spell.) {T}: Add {R} to your mana pool.
Seat of the Synod
(Seat of the Synod isn't a spell.) {T}: Add {U} to your mana pool.
Inkwell Leviathan
Islandwalk, trample, shroud
Thirst for Knowledge
Draw three cards. Then discard two cards unless you discard an artifact card.
Thopter Assembly
Flying At the beginning of your upkeep, if you control no Thopters other than Thopter Assembly, return Thopter Assembly to its owner's hand and put five 1/1 colorless Thopter artifact creature tokens with flying onto the battlefield.
Darksteel Juggernaut
Darksteel Juggernaut's power and toughness are each equal to the number of artifacts you control. Darksteel Juggernaut is indestructible and attacks each turn if able.
Mimic Vat
Imprint — Whenever a nontoken creature is put into a graveyard from the battlefield, you may exile that card. If you do, return each other card exiled with Mimic Vat to its owner's graveyard. {3}, {T}: Put a token onto the battlefield that's a copy of the exiled card. It gains haste. Exile it at the beginning of the next end step.
Myr Battlesphere
When Myr Battlesphere enters the battlefield, put four 1/1 colorless Myr artifact creature tokens onto the battlefield. Whenever Myr Battlesphere attacks, you may tap X untapped Myr you control. If you do, Myr Battlesphere gets +X/+0 until end of turn and deals X damage to defending player.
Prototype Portal
Imprint — When Prototype Portal enters the battlefield, you may exile an artifact card from your hand. {X}, {T}: Put a token that's a copy of the exiled card onto the battlefield. X is the converted mana cost of that card.
Steel Hellkite
Flying {2}: Steel Hellkite gets +1/+0 until end of turn. {X}: Destroy each nonland permanent with converted mana cost X whose controller was dealt combat damage by Steel Hellkite this turn. Activate this ability only once each turn.
Etherium Sculptor
Artifact spells you play cost {1} less to play.
Sharding Sphinx
Flying Whenever an artifact creature you control deals combat damage to a player, you may put a 1/1 blue Thopter artifact creature token with flying into play.
Tidings
Draw four cards.
Prismatic Lens
{T}: Add {1} to your mana pool. {1}, {T}: Add one mana of any color to your mana pool.
Into the Roil
Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) Return target nonland permanent to its owner's hand. If Into the Roil was kicked, draw a card.
Hedron Archive
Pilgrim's Eye
Dreamstone Hedron
Izzet Boilerworks
Izzet Guildgate
Izzet Signet
Magmaquake
Mind Stone
Psychosis Crawler
Sol Ring
Swiftfoot Boots
Worn Powerstone
Magnifying Glass
Chief of the Foundry
Saheeli's Artistry
Maverick Thopterist
Reverse Engineer
Highland Lake
Highland Lake enters the battlefield tapped.
{T}: Add {U} or {R}.
Scrabbling Claws
{T}: Target player exiles a card from their graveyard.
{1}, Sacrifice Scrabbling Claws: Exile target card from a graveyard. Draw a card.
Command Tower
{T}: Add one mana of any color in your commander's color identity.
Swiftwater Cliffs
Swiftwater Cliffs enters the battlefield tapped.
When Swiftwater Cliffs enters the battlefield, you gain 1 life.
{T}: Add {U} or {R}.
Put target artifact, creature, or enchantment on the bottom of its owner's library. Miracle {W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Devastation Tide
Return all nonland permanents to their owners' hands. Miracle {1}{U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Entreat the Angels
Put X 4/4 white Angel creature tokens with flying onto the battlefield. Miracle {X}{W}{W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Commander's Sphere
{T}: Add to your mana pool one mana of any color in your commander's color identity. Sacrifice Commander's Sphere: Draw a card.
Aethermage's Touch
Reveal the top four cards of your library. You may put a creature card from among them into play with "At the end of your turn, return this creature to its owner's hand." Then put the rest of the cards revealed this way on the bottom of your library in any order.
Azorius Signet
{1}, {T}: Add {W}{U} to your mana pool.
Cloudform
When Cloudform enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Cloudform to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Enchanted creature has flying and hexproof.
Jeskai Infiltrator
Jeskai Infiltrator can't be blocked as long as you control no other creatures. When Jeskai Infiltrator deals combat damage to a player, exile it and the top card of your library in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Lightform
When Lightform enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Lightform to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Enchanted creature has flying and lifelink.
Terminus
Put all creatures on the bottom of their owners' libraries. Miracle {W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Dimir Guildgate
Dimir Guildgate enters the battlefield tapped. {T}: Add {U} or {B} to your mana pool.
Duskmantle Seer
Flying At the beginning of your upkeep, each player reveals the top card of his or her library, loses life equal to that card's converted mana cost, then puts it into his or her hand.
High Priest of Penance
Whenever High Priest of Penance is dealt damage, you may destroy target nonland permanent.
Portent
Look at the top three cards of target player's library; then, either shuffle that library or put those three cards on top of the library in any order. Draw a card at the beginning of the next turn's upkeep.
Army of the Damned
Put thirteen 2/2 black Zombie creature tokens onto the battlefield tapped. Flashback {7}{B}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Phyrexian Delver
When Phyrexian Delver comes into play, return target creature card from your graveyard to play. You lose life equal to that card's converted mana cost.
Utter End
Exile target nonland permanent.
Conundrum Sphinx
Flying Whenever Conundrum Sphinx attacks, each player names a card. Then each player reveals the top card of his or her library. If the card a player revealed is the card he or she named, that player puts it into his or her hand. If it's not, that player puts it on the bottom of his or her library.
Crystal Ball
{1}, {T}: Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Djinn of Wishes
Flying Djinn of Wishes enters the battlefield with three wish counters on it. {2}{U}{U}, Remove a wish counter from Djinn of Wishes: Reveal the top card of your library. You may play that card without paying its mana cost. If you don't, exile it.
Sigiled Starfish
{T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Adarkar Valkyrie
Flying, vigilance {T}: When target creature other than Adarkar Valkyrie dies this turn, return that card to the battlefield under your control.
Predict
Name a card, then put the top card of target player's library into his or her graveyard. If that card is the named card, you draw two cards. Otherwise, you draw a card.
Lonely Sandbar
Lonely Sandbar comes into play tapped. {T}: Add {U} to your mana pool. Cycling {U} ({U}, Discard this card from your hand: Draw a card.)
Akroma's Vengeance
Destroy all artifacts, creatures, and enchantments. Cycling {3} ({3}, Discard this card: Draw a card.)
Enigma Sphinx
Flying When Enigma Sphinx is put into your graveyard from the battlefield, put it into your library third from the top. Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Silent-Blade Oni
Ninjutsu {4}{U}{B} ({4}{U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Silent-Blade Oni deals combat damage to a player, look at that player's hand. You may cast a nonland card in it without paying that card's mana cost.
Ponder
Dimir Aqueduct
Dimir Aqueduct comes into play tapped. When Dimir Aqueduct comes into play, return a land you control to its owner's hand. {T}: Add {U}{B} to your mana pool.
Dimir Signet
{1}, {T}: Add {U}{B} to your mana pool.
Arcane Sanctum
Arcane Sanctum comes into play tapped. {T}: Add {W}, {U}, or {B} to your mana pool.
Esper Charm
Choose one — Destroy target enchantment; or draw two cards; or target player discards two cards.
Dream Cache
Draw three cards. Choose two cards from your hand and put both on either the top or the bottom of your library.
Telling Time
Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.
Return to Dust
Remove target artifact or enchantment from the game. If you played this spell during your main phase, you may remove up to one other target artifact or enchantment from the game.
Serra Avatar
Serra Avatar has power and toughness each equal to your life total. When Serra Avatar is put into a graveyard, shuffle Serra Avatar into its owner's library.
Azorius Chancery
Azorius Chancery enters the battlefield tapped. When Azorius Chancery enters the battlefield, return a land you control to its owner's hand. {T}: Add {W}{U} to your mana pool.
Sphinx of Uthuun
Flying When Sphinx of Uthuun enters the battlefield, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Halimar Depths
Halimar Depths enters the battlefield tapped. When Halimar Depths enters the battlefield, look at the top three cards of your library, then put them back in any order. {T}: Add {U} to your mana pool.
Treasure Hunt
Reveal cards from the top of your library until you reveal a nonland card, then put all cards revealed this way into your hand.
Sphinx of Jwar Isle
Flying, shroud You may look at the top card of your library. (You may do this at any time.)
Jwar Isle Refuge
Jwar Isle Refuge enters the battlefield tapped. When Jwar Isle Refuge enters the battlefield, you gain 1 life. {T}: Add {U} or {B} to your mana pool.
Sejiri Refuge
Sejiri Refuge enters the battlefield tapped. When Sejiri Refuge enters the battlefield, you gain 1 life. {T}: Add {W} or {U} to your mana pool.
Mortuary Mire
Pilgrim's Eye
Barren Moor
Brainstorm
Crib Swap
Mind Stone
Mulldrifter
New Benalia
Ninja of the Deep Hours
Orzhov Basilica
Orzhov Signet
Secluded Steppe
Sol Ring
Meandering River
Seer's Lantern
Submerged Boneyard
Forsaken Sanctuary
Forsaken Sanctuary enters the battlefield tapped.
{T}: Add {W} or {B}.
Mortify
Destroy target creature or enchantment.
Azorius Guildgate
Azorius Guildgate enters the battlefield tapped.
{T}: Add {W} or {U}.
Orzhov Guildgate
Orzhov Guildgate enters the battlefield tapped.
{T}: Add {W} or {B}.
Command Tower
{T}: Add one mana of any color in your commander's color identity.
Dismal Backwater
Dismal Backwater enters the battlefield tapped.
When Dismal Backwater enters the battlefield, you gain 1 life.
{T}: Add {U} or {B}.
Scoured Barrens
Scoured Barrens enters the battlefield tapped.
When Scoured Barrens enters the battlefield, you gain 1 life.
{T}: Add {W} or {B}.
Tranquil Cove
Tranquil Cove enters the battlefield tapped.
When Tranquil Cove enters the battlefield, you gain 1 life.
{T}: Add {W} or {U}.
Lavalanche deals X damage to target player and each creature he or she controls.
Budoka Gardener
{T}: You may put a land card from your hand into play. If you control ten or more lands, flip Budoka Gardener. ——— Dokai, Weaver of Life Legendary Creature — Human Monk 3/3 {4}{G}{G}, {T}: Put an X/X green Elemental creature token into play, where X is the number of lands you control.
Myriad Landscape
Myriad Landscape enters the battlefield tapped. {T}: Add {1} to your mana pool. {2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle your library.
Charnelhoard Wurm
Trample Whenever Charnelhoard Wurm deals damage to an opponent, you may return target card from your graveyard to your hand.
Deathreap Ritual
Morbid — At the beginning of each end step, if a creature died this turn, you may draw a card.
Haunted Fengraf
{T}: Add {1} to your mana pool. {3}, {T}, Sacrifice Haunted Fengraf: Return a creature card at random from your graveyard to your hand.
Gaze of Granite
Destroy each nonland permanent with converted mana cost X or less.
Moldgraf Monstrosity
Trample When Moldgraf Monstrosity dies, exile it, then return two creature cards at random from your graveyard to the battlefield.
Consign to Dust
Strive — Consign to Dust costs {2}{G} more to cast for each target beyond the first. Destroy any number of target artifacts and/or enchantments.
Stitch Together
Return target creature card from your graveyard to your hand. Threshold - Instead, return that card from your graveyard to play. (You have threshold if seven or more cards are in your graveyard.)
Soul of Innistrad
Deathtouch {3}{B}{B}: Return up to three target creature cards from your graveyard to your hand. {3}{B}{B}, Exile Soul of Innistrad from your graveyard: Return up to three target creature cards from your graveyard to your hand.
Zendikar Incarnate
Zendikar Incarnate's power is equal to the number of lands you control.
Mountain Valley
Mountain Valley comes into play tapped. {T}: Sacrifice Mountain Valley to search your library for a mountain or forest. Put that land into play. Shuffle your library afterwards.
Rocky Tar Pit
Rocky Tar Pit comes into play tapped. {T}: Sacrifice Rocky Tar Pit: Search your library for a swamp or mountain card. Put that land into play. Shuffle your library afterwards.
Worm Harvest
Put a 1/1 black and green Worm creature token onto the battlefield for each land card in your graveyard. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Decimate
Destroy target artifact, target creature, target enchantment, and target land.
Tranquil Thicket
Tranquil Thicket comes into play tapped. {T}: Add {G} to your mana pool. Cycling {G} ({G}, Discard this card from your hand: Draw a card.)
Hunting Wilds
Kicker {3}{G} (You may pay an additional {3}{G} as you play this spell.) Search your library for up to two Forest cards and put them into play tapped. Then shuffle your library. If the kicker cost was paid, untap all Forests put into play this way. They become 3/3 green creatures with haste that are still lands.
Explosive Vegetation
Search your library for up to two basic land cards and put them onto the battlefield tapped. Then shuffle your library.
Savage Twister
Savage Twister deals X damage to each creature.
Gruul Turf
Gruul Turf enters the battlefield tapped. When Gruul Turf enters the battlefield, return a land you control to its owner's hand. {T}: Add {R}{G} to your mana pool.
Cultivate
Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.
Rubblehulk
Rubblehulk's power and toughness are each equal to the number of lands you control. Bloodrush — {1}{R}{G}, Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control.
Moonlight Bargain
Look at the top five cards of your library. For each card, put that card into your graveyard unless you pay 2 life. Then put the rest into your hand.
Farhaven Elf
When Farhaven Elf comes into play, you may search your library for a basic land card and put it into play tapped. If you do, shuffle your library.
Flameblast Dragon
Flying Whenever Flameblast Dragon attacks, you may pay {X}{R}. If you do, Flameblast Dragon deals X damage to target creature or player.
Jund Panorama
{T}: Add {1} to your mana pool. {1}, {T}, Sacrifice Jund Panorama: Search your library for a basic Swamp, Mountain, or Forest card and put it into play tapped. Then shuffle your library.
Savage Lands
Savage Lands comes into play tapped. {T}: Add {B}, {R}, or {G} to your mana pool.
Rakdos Carnarium
Rakdos Carnarium enters the battlefield tapped. When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand. {T}: Add {B}{R} to your mana pool.
Far Wanderings
Search your library for a basic land card and put that card into play tapped. Then shuffle your library. Threshold - Instead search your library for three basic land cards and put them into play tapped. Then shuffle your library. (You have threshold if seven or more cards are in your graveyard.)
Yavimaya Elder
When Yavimaya Elder is put into a graveyard from play, you may search your library for up to two basic land cards, reveal them, and put them into your hand. If you do, shuffle your library. {2}, Sacrifice Yavimaya Elder: Draw a card.
Avenger of Zendikar
When Avenger of Zendikar enters the battlefield, put a 0/1 green Plant creature token onto the battlefield for each land you control. Landfall — Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.
Bojuka Bog
Bojuka Bog enters the battlefield tapped. When Bojuka Bog enters the battlefield, exile all cards from target player's graveyard. {T}: Add {B} to your mana pool.
Explore
You may play an additional land this turn. Draw a card.
Khalni Garden
Khalni Garden enters the battlefield tapped. When Khalni Garden enters the battlefield, put a 0/1 green Plant creature token onto the battlefield. {T}: Add {G} to your mana pool.
Baloth Woodcrasher
Landfall — Whenever a land enters the battlefield under your control, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn.
Harrow
As an additional cost to cast Harrow, sacrifice a land. Search your library for up to two basic land cards and put them onto the battlefield. Then shuffle your library.
Khalni Heart Expedition
Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition. Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.
Rampaging Baloths
Trample Landfall — Whenever a land enters the battlefield under your control, you may put a 4/4 green Beast creature token onto the battlefield.
Scute Mob
At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on Scute Mob.
Akoum Refuge
Akoum Refuge enters the battlefield tapped. When Akoum Refuge enters the battlefield, you gain 1 life. {T}: Add {B} or {R} to your mana pool.
Kazandu Refuge
Kazandu Refuge enters the battlefield tapped. When Kazandu Refuge enters the battlefield, you gain 1 life. {T}: Add {R} or {G} to your mana pool.
Blighted Woodland
Retreat to Hagra
Ruinous Path
Acidic Slime
Barren Moor
Centaur Vinecrasher
Chain Reaction
Forgotten Cave
Golgari Rot Farm
Grim Backwoods
Grisly Salvage
Putrefy
Sakura-Tribe Elder
Seer's Sundial
Sol Ring
Temple of the False God
Terramorphic Expanse
Warped Landscape
Grapple with the Past
Command Tower
{T}: Add one mana of any color in your commander's color identity.
Evolving Wilds
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Jungle Hollow
Jungle Hollow enters the battlefield tapped.
When Jungle Hollow enters the battlefield, you gain 1 life.
{T}: Add {B} or {G}.
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, if it's the first combat phase of the turn, untap that creature. After this phase, there is an additional combat phase.
Bruna, Light of Alabaster
Flying, vigilance Whenever Bruna, Light of Alabaster attacks or blocks, you may attach to it any number of Auras on the battlefield and you may put onto the battlefield attached to it any number of Aura cards that could enchant it from your graveyard and/or hand.
Archetype of Imagination
Creatures you control have flying. Creatures your opponents control lose flying and can't have or gain flying.
Soul Snare
{W}, Sacrifice Soul Snare: Exile target creature that's attacking you or a planeswalker you control.
Vow of Flight
Enchant creature Enchanted creature gets +2/+2, has flying, and can't attack you or a planeswalker you control.
Vow of Wildness
Enchant creature Enchanted creature gets +3/+3, has trample, and can't attack you or a planeswalker you control.
Spawning Grounds
Enchant land Enchanted land has "{T}: Put a 5/5 green Beast creature token with trample onto the battlefield."
Hydra Omnivore
Whenever Hydra Omnivore deals combat damage to an opponent, it deals that much damage to each other opponent.
Unflinching Courage
Enchant creature Enchanted creature gets +2/+2 and has trample and lifelink.
Sage's Reverie
Enchant creature When Sage's Reverie enters the battlefield, draw a card for each Aura you control that's attached to a creature. Enchanted creature gets +1/+1 for each Aura you control that's attached to a creature.
Dawn's Reflection
Whenever enchanted land is tapped, that land's controller adds two mana of any combination of colors to his or her mana pool.
Martial Coup
Put X 1/1 white Soldier creature tokens onto the battlefield. If X is 5 or more, destroy all other creatures.
Creeping Renaissance
Choose a permanent type. Return all cards of the chosen type from your graveyard to your hand. Flashback {5}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Dismantling Blow
Kicker {2}{U} (You may pay an additional {2}{U} as you play this spell.) Destroy target artifact or enchantment. If you paid the kicker cost, draw two cards.
Eidolon of Blossoms
Constellation — Whenever Eidolon of Blossoms or another enchantment enters the battlefield under your control, draw a card.
Kruphix's Insight
Reveal the top six cards of your library. Put up to three enchantment cards from among them into your hand and the rest of the revealed cards into your graveyard.
Whitewater Naiads
Constellation — Whenever Whitewater Naiads or another enchantment enters the battlefield under your control, target creature can't be blocked this turn.
Unquestioned Authority
When Unquestioned Authority comes into play, draw a card. Enchanted creature has protection from creatures.
Epic Proportions
Flash Enchant creature Enchanted creature gets +5/+5 and has trample.
Reclamation Sage
When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.
Herald of the Pantheon
Enchantment spells you cast cost {1} less to cast. Whenever you cast an enchantment spell, you gain 1 life.
Phyrexian Rebirth
Destroy all creatures, then put an X/X colorless Horror artifact creature token onto the battlefield, where X is the number of creatures destroyed this way.
Ground Seal
When Ground Seal comes into play, draw a card. Cards in graveyards can't be the targets of spells or abilities.
Enchantress's Presence
Whenever you play an enchantment spell, draw a card.
Elderwood Scion
Trample, lifelink Spells you cast that target Elderwood Scion cost {2} less to cast. Spells your opponents cast that target Elderwood Scion cost {2} more to cast.
Krosan Verge
Krosan Verge enters the battlefield tapped. {T}: Add {1} to your mana pool. {2}, {T}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card and put them onto the battlefield tapped. Then shuffle your library.
Dictate of Kruphix
Flash At the beginning of each player's draw step, that player draws an additional card.
Selesnya Sanctuary
Selesnya Sanctuary comes into play tapped. When Selesnya Sanctuary comes into play, return a land you control to its owner's hand. {T}: Add {G}{W} to your mana pool.
Righteous Authority
Enchant creature Enchanted creature gets +1/+1 for each card in its controller's hand. At the beginning of the draw step of enchanted creature's controller, that player draws an additional card.
Eel Umbra
Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +1/+1. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Aura Gnarlid
Creatures with power less than Aura Gnarlid's power can't block it. Aura Gnarlid gets +1/+1 for each Aura on the battlefield.
Bear Umbra
Enchant creature Enchanted creature gets +2/+2 and has "Whenever this creature attacks, untap all lands you control." Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Snake Umbra
Enchant creature Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card." Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Bant Charm
Choose one — Destroy target artifact; or put target creature on the bottom of its owner's library; or counter target instant spell.
Seaside Citadel
Seaside Citadel comes into play tapped. {T}: Add {G}, {W}, or {U} to your mana pool.
Winds of Rath
Destroy all creatures with no enchantments on them. Those creatures cannot be regenerated this turn.
Overgrowth
Enchant land (Target a land as you play this. This card comes into play attached to that land.) Whenever enchanted land is tapped for mana, its controller adds {G}{G} to his or her mana pool.
Boon Satyr
Flash Bestow {3}{G}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Enchanted creature gets +4/+2.
Daxos of Meletis
Daxos of Meletis can't be blocked by creatures with power 3 or greater. Whenever Daxos of Meletis deals combat damage to a player, exile the top card of that player's library. You gain life equal to that card's converted mana cost. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast it.
Wild Growth
When tapped, target land provides 1 green mana in addition to the mana it normally provides.
Yavimaya Enchantress
Yavimaya Enchantress gets +1/+1 for each enchantment in play.
Fertile Ground
Whenever enchanted land is tapped for mana, it produces an additional one mana of any color.
Azorius Chancery
Azorius Chancery enters the battlefield tapped. When Azorius Chancery enters the battlefield, return a land you control to its owner's hand. {T}: Add {W}{U} to your mana pool.
Ajani's Chosen
Celestial Archon
Cold-Eyed Selkie
Mosswort Bridge
Sigil of the Empty Throne
Silent Sentinel
Simic Growth Chamber
Sol Ring
Terramorphic Expanse
Meandering River
Tranquil Expanse
Woodland Stream
Woodland Stream enters the battlefield tapped.
{T}: Add {G} or {U}.
Command Tower
{T}: Add one mana of any color in your commander's color identity.
Blossoming Sands
Blossoming Sands enters the battlefield tapped.
When Blossoming Sands enters the battlefield, you gain 1 life.
{T}: Add {G} or {W}.
Evolving Wilds
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Thornwood Falls
Thornwood Falls enters the battlefield tapped.
When Thornwood Falls enters the battlefield, you gain 1 life.
{T}: Add {G} or {U}.
Tranquil Cove
Tranquil Cove enters the battlefield tapped.
When Tranquil Cove enters the battlefield, you gain 1 life.
{T}: Add {W} or {U}.
Plains
({T}: Add {W}.)
Island
({T}: Add {U}.)
Forest
({T}: Add {G}.)
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